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Extra!
Extra!! Read all about it!! Classified is renter!
by Cole Smith
April
24, 2006 - A
budget title can sometimes give you good value for
your dollar but some budget games have such little
replay value that it doesn't make sense to purchase
them. Such is the case with Classified: The Sentinel
Crisis. It's at best an average shooter and it's short.
There are no multi-player modes and no incentive to
replay the entire game. Rental is the only option,
and when sitting next to Halo 2 in the rental section
of your local gaming store, at the same rental price,
the reduced bargain price is a moot feature.
There
are some things that this game does well but the main
problems are that it's so predictable, repetitious,
short and just not a whole lot of fun. The guns in
the game are anemic. They give out more of "click"
than a "bang." There's no recoil and very
little feedback. Enemies die but it's like you shot
them with a blow dart instead of an assault rifle.
The feel just isn't there and for a first-person shooter,
that's just unacceptable.

I
see a lot of missed potential in games and it's really
frustrating when the game is so close to being great
but fails to bring it home. I can only speculate on
why that happens. Sometimes the developers are too
close to the game to look at it objectively. Testers/friends/family
may be telling the developers what they want to hear.
I get some very angry email when I don't like a game
but I'm entitled to my opinion. Trust me, I want every
game that I play to be amazing. That would make my
life a hell of a lot better. So when I play a game
that has great potential but failed to realize it,
then I get pissed. Some games just don't stand a chance
but they can be fun to play because of how bad they
are. Classified isn't bad or good enough to be fun.
So
what's the significance of the title? The Sentinel
is actually a top-secret military experiment that
involves elite soldiers trained to use the intelligent
Sentinel suits and weapons which enhance their skills
considerably. The suits not only provide armor in
the form of a shield but they also have different
visual systems running concurrently in addition to
night vision capability and enemy sensing radar. The
OIWC assault rifle is a technological marvel, at least
in theory. It's a gun that can turn into a variety
of weapons including a sniper rifle, shotgun and grenade
launcher. It's a great idea to only have to carry
around one gun, but it's not implemented very well.
The Crisis part of the title refers to the kidnapping
of the scientist responsible for the Sentinel technology.
A dictator in the Balkans is attempting to force the
scientist to reveal his technology so that he can
use it for evil purposes. It's your job to travel
to Eastern Europe, befriend the rebel faction and
with the aid of your Sentinel suit and morphing assault
rifle, free the scientist and save the Free World
from the whims of a madman.

This
premise sounds great. I would definitely want to play
this game just based on that story overview - and
how well it was written. The cutscenes are to the
point. They get the job done by setting up each mission
but we don't really get to know the characters in
the game. The main character is only referred to as
Sentinel 1. At least we don't get taken on a maudlin,
emotional tangent that has nothing to do with the
storyline. I want to get to know the characters but
I don't want to have Sunday dinner at their home.
The voiceacting and the dialog are decent - they could
have been a lot worse so I'm giving credit where credit
is due.
Where
the game falls apart is in the combat department.
You enter a large room, take cover, shoot at the swarm
of enemies and move to the next safe haven. Repeat
for each mission. Some elements of stealth, bomb planting,
strategy and puzzle solving break up the monotony
but these elements are few and far between. Not to
mention that they aren't exactly fun.
Running
and gunning is not much of an option. Too many enemies
converge on your at one time. In the AI's defense,
the enemy can be quite challenging. They will take
cover and they have very good aim. They will even
attempt to flush you out of your hiding spot if you
begin to get too comfortable. There are some AI inconsistencies
such as enemies that will stand around and not shoot
but for the most part you'll be engaged in some very
aggressive combat.

The
assault rifle takes too long to morph. When you're
in the middle of a battle and you have to wait a few
seconds for your weapon to change, it can cost you
dearly. The reason you'll want to change weapons in
the middle of a fight is because you will eventually
run out of ammo for some of the favored weapons. As
I mentioned, the gun just doesn't feel right. The
aiming is accurate but there just isn't enough visual
and aural feedback to make it feel substantial.
During
stealth missions you'll use the radar system to give
you a general location of where the enemy is stationed.
As long as you stay out of their line of sight you
will go largely undetected. The night vision system
overcompensates by bathing everything in a bright,
white glow. It's as hard to see in this light as it
is in the dark as it just obliterates all details.
You'll be bumping around like a blind drunk either
way.
Technically
the game is sound. There are few bugs and no serious
control issues. Everything works the way it should.
The controls are responsive and relatively easy to
learn. Graphically the game is dated. It's definitely
not up to Xbox quality. This is definitely PS2 territory
with low res textures and plain looking environments.
With
no multi-player modes and no incentives to replay
the single-person mode there's no real reason to purchase
this game. If this game had been released in the 90s,
it would have been highly recommended but we expect
a lot more these days regardless of the price.

By
Cole
Smith
CCC
Senior Writer
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