Call Of Duty 5: World At War

Strategy Guide/Walkthrough/FAQ

Review

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  • Colored Clan Tags

    Enter one of the following codes as your Clan Tag to change your Clag Tag's color. Note: These codes require the game to be patched to v1.04.

      Blue text: Enter "blue" as a Clan Tag.
      Cyan (light blue) text: Enter "cyan" as a Clan Tag.
      Green text: Enter "grn" as a Clan Tag.
      Red text: Enter "red" as a Clan Tag.
      Yellow text: Enter "yelw" as a Clan Tag.

  • Hardcore Team Deathmatch mode

    Reach Level 13 to unlock Hardcore Team Deathmatch mode.

  • Veteran mode

    Reach Level 32 to unlock Veteran mode, which is a Co-op mode with much tougher enemies.

  • Zombie mode

    Successfully complete Campaign mode to unlock Zombie mode, which is a four-player Co-op mode against endless waves of Nazi zombies.

  • Ray Gun in "Little Resistance" mission

    After the boat crashes, call in an air strike on the specified location. Run up to the beach, and move to the right. You will find a small puddle at the right side of the beach. Stand in it briefly, then move towards the middle of the beach to find a smaller puddle. Stand in that puddle briefly. Move towards the far left side of the beach. Stand briefly in the puddle in the barb wire. After several seconds, the screen will shake, and you will hear strange voices. Four lion statues will rise out of the ground with alien Ray Guns in their mouths. -From: Chris Hauserman

  • Bonus weapons

    Successfully complete the indicated task to unlock the corresponding weapon or weapon attachment:

    Bolt Action Rifles

      Springfield: Reach Level 4.
        Bayonet: Successfully complete Marksman Challenge 1 (increases melee attack range).
        Rifle Grenade: Successfully complete Marksman Challenge 2 (grenade launcher attachment, replaces Perk 1 slot).
      Arisaka: Reach Level 4.
        Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).
        Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
        Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
      Mosin-Nagant: Reach Level 21.
        Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).
        Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
        Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
      Kar98k: Reach Level 41.
        Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).
        Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
        Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
      PTRS-41: Reach Level 57.
        Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).
        Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
        Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).

    Rifles

      SVT-40: Reach Level 4.
        Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
        Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
        Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic sight).
      Gewehr 43: Reach Level 7.
        Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
        Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
        Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic sight).
        Rifle Grenade: Successfully complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).
      M1 Garand: Reach Level 17.
        Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
        Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
        Sniper Scope: Successfully complete Marksman Challenge 3 (increases accuracy and range).
        Rifle Grenade: Successfully complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).
      STG-44: Reach Level 37.
        Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
        Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
        Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic sight).
      M1A1 Carbine: Reach Level 65.
        Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
        Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
        Bayonet: Successfully complete Marksman Challenge 3 (increases melee attack range).
        Box Magazine: Successfully complete Marksman Challenge 4 (increases ammunition capacity).

    Sub Machine Guns

      Thompson: Reach Level 4.
        Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
        Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
        Round Drum: Successfully complete Marksman Challenge 3 (increased ammunition capacity).
      MP40: Reach Level 10
        Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
        Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
        Dual Magazine: Successfully complete Marksman Challenge 3 (increased ammunition capacity).
      Type 100: Reach Level 25.
        Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
        Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
        Box Magazine: Successfully complete Marksman Challenge 3 (increases ammunition capacity).
      Ppsh-41: Reach Level 53.
        Aperture Sight: Successfully complete Marksman Challenge 1 (precision sight).
        Round Drum: Successfully complete Marksman Challenge 2 (increased ammunition capacity).

    Shotguns

      M1897 Trench Gun: Reach Level 4.
        Grip: Successfully complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
        Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
      Double Barreled Shotgun: Reach Level 29.
        Grip: Successfully complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
        Sawed-Off Shotgun: Successfully complete Marksman Challenge 2 (increases weapon spread, but reduces accuracy).

    Machine Guns

      Type 99: Reach Level 4.
        Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
        Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
      BAR: Reach Level 4.
        Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
      DP-28: Reach Level 13.
        Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
      MG 42: Reach Level 33.
        Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
      FG 42: Reach Level 45.
        Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
        Telescopic Sight: Successfully complete Marksman Challenge 2 (enhanced telescopic sight).
      Browning M1919: Reach Level 61.
        Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).

    Pistols

      Colt M1911: Reach Level 4.
      Nambu: Reach Level 4.
      Walther P38: Reach Level 4.
      Tokarev TT-33: Reach Level 21.
      .357 Magnum: Reach Level 49.

    Primary Grenades

      Frag: Reach Level 4.
      N 74 ST: Reach Level 4.
      Molotov Cocktail: Reach Level 10.

    Special Grenades

      Smoke: Reach Level 4.
      Tabun Gas: Reach Level 4.
      Signal Flare: Reach Level 4.

  • Extra custom weapon slots

    Reach the indicated Prestige rank to unlock the corresponding extra custom weapon slot:

      6: First Prestige
      7: Second Prestige
      8: Fourth Prestige
      9: Seventh Prestige
      10: Tenth Prestige

  • Perks

    Successfully complete the indicated task to unlock the corresponding perk:

    Perk Slot 1

      Special Grenade x3: Reach Level 4 (three special grenades, no smoke).
      Satchel Charge x2: Reach Level 4 (two remote detonation explosives).
      M9A1 Bazooka x2: Reach Level 4 (bazooka with two rockets).
      Bomb Squad: Reach Level 16 (seek out enemy explosives).
      Bouncing Betty x2: Reach Level 24 (two pressure activated mines).
      Bandolier: Reach Level 40 (extra ammunition magazines).
      Primary Grenade x2: Reach Level 44 (two primary grenades).
      M2 Flamethrower: Reach Level 65 (projects a controlled stream of fire).

    Perk Slot 2

      Stopping Power: Reach Level 4 (increased bullet damage).
      Fireworks: Reach Level 4 (higher explosive weapon damage).
      Flak Jacket: Reach Level 4 (reduce explosive damage).
      Gas Mask: Reach Level 4 (protect against Tabun Gas).
      Juggernaut: Reach Level 4 (increased health).
      Camouflage: Reach Level 12 (undetectable to enemy recon planes).
      Sleight Of Hand: Reach Level 28 (faster reload).
      Shades: Reach Level 32 (reduce intensity of signal flares).
      Double Tap: Reach Level 36 (increased rate of fire).
      Overkill: Reach Level 56 (carry two primary guns, no pistol).

    Perk Slot 3

      Deep Impact: Reach Level 4 (deeper bullet penetration).
      Extreme Conditioning: Reach Level 4 (sprint for longer distances).
      Steady Aim: Reach Level 4 (increased hip fire accuracy).
      Toss back: Reach Level 6 (reset fuse of picked up grenades).
      Second Chance: Reach Level 9 (revive downed allies).
      Martyrdom: Reach Level 20 (drop a live grenade when killed).
      Fireproof: Reach Level 48 (reduce fire based weapon damage).
      Dead Silence: Reach Level 52 (less sound when you move).
      Iron Lungs: Reach Level 60 (longer breath hold while sniping).
      Reconnaissance: Reach Level 64 (show enemy dogs, artillery, and tanks).

    Vehicle Perks

      Water Cooler: Reach Level 4 (decreased turret overheat).
      Greased Bearings: Reach Level 4 (increased turret rotation speed).
      Ordnance Training: Reach Level 12 (decrease reload time of turrets).
      Lead Foot: Reach Level 28 (increases tank top speed).
      Coaxial Machine Gun: Reach Level 40 (driver controlled machine gun).

  • Death Card locations

    The Death Cards can be found at the following locations. Collect a Death Card to unlock its effect in Co-op mode.

    Thunder

      Mission: Semper Fi (Eight of Hearts)
      Effect: Headshots cause enemies to explode
      Location: At the very beginning after leaving the shack, you will see another shack to the right. The card is inside.

    Hard Headed

      Mission: Little Resistance (Four of Clubs)
      Effect: Enemies take less bullet damage
      Location: At the end of the mission before going into the last building, look to the right. The card is in a corner of bushes.

    Suicide King

      Mission: Hard Landing (King of Hearts)
      Effect: Fire explosive pistol rounds while downed
      Location: About halfway through the mission you will see a big building with a mini-trench outside. Enter the building, and go into the lower level. The card is to the right when you go into the room with the stairs.

    Cold Dead Hands

      Mission: Vendetta (Five of Diamonds)
      Effect: Enemies take their weapons with them to the grave
      Location: After the sniper section at the first part of the mission, Reznov will lead you through a building. Follow the bar around to the end to find the card.

    Sticks & Stones

      Mission: Their Land, Their Blood (Joker)
      Effect: Your weapon arsenal consists of a knife and rocks
      Location: Destroy the tanks, and go through the barn. Search the stalls to your right to find the card.

    Vampire

      Mission: Burn 'em Out (Queen of Hearts)
      Effect: Can only recharge your health by getting kills
      Location: Just before the second mortar position is a bunker to the left. The card is inside.

    Flak Jacket

      Mission: Relentless (Nine of Diamonds)
      Effect: Enemies take less explosive damage
      Location: At the end of the mission, take either the left or right path. Eventually the paths will reconnect. The card is about halfway down the path.

    Body Armor

      Mission: Ring of Steel (Jack of Spades)
      Effect: Enemies die by headshot only
      Location: Enter the asylum, the immediately go to the left. The card is in the far bottom left corner.

    Undead Soldier

      Mission: Eviction (Ace of Spades)
      Effect: Enemies come back from the dead
      Location: During the first half of the mission, just after the kitchen area, you will eventually see a room to your right that has a large hole in it. Drop down to find the card.

    Painkiller

      Mission: Blowtorch & Corkscrew (Ten of Clubs)
      Effect: Shoot downed Co-op teammates to revive them
      Location: Go to the left as you move toward the second bunker. A Japanese soldier hanging upside down is near the card.

    Berserker

      Mission: Breaking Point (Three of Diamonds)
      Effect: Get three kills in five seconds to become Berserk
      Location: Clear all four mortar pits, then go to the small shack in the south of this area. The card is inside.

    Paintball

      Mission: Heart of the Reich (Six of Clubs)
      Effect: Paintball guns
      Location: The card is in the closed-off subway entrance across the street from the start of the mission.

    Victory

      Mission: Downfall (Two of Spades)
      Effect: Limits your HUD, turns on friendly fire, and bleed out in half the time
      Location: Before you get to the theater, some of your allies will break through a door to your right. The card is past that door.

  • Multiplayer kill streak bonuses

    Kill the indicated number of enemies in a row in Multiplayer mode to get the corresponding bonus:

      3 enemies: Recon plane displays enemies on your team's radar.
      5 enemies: Artillery strike that can be placed anywhere on the map.
      7 enemies: Send out an angry pack of dogs against the enemy.

  • Bonus Gamerpics

    When you reach a new Prestige rank, you will unlock a Gamerpic matching the Prestige symbol. Reach the 10th Prestige to unlock the Sgt. Reznow Gamerpic.

  • Easy Veteran mode

    At the mission selection screen, choose a mission on the Veteran difficulty. After the first checkpoint, save the game, and quit. Go back to the mission selection screen, and choose the same mission, but change the difficulty to Recruit. While the mission is loading, you will see a white bar at the bottom of the screen. When the bar reaches approximately 33%, eject the disc or go to the Xbox Live Dashboard. Then, reload the game, and select "Resume". You should now be playing the mission on the Veteran difficulty, but with Recruit AI.

  • Infinite ammunition

    Use a gun with a bipod attachment. Lie down, deploy the bipod, and press Left Analog-stick Up. The ammo bar should disappear. You can now fire as long as desired without reloading or running out of ammo.

    Take a machine gun that can be mounted, and mount it onto something or just the floor. Press Left Analog-stick Up, and your ammo bar will disappear. You will now have unlimited ammunition, but only while it is mounted.

  • Extra ammunition

    Use the following trick if run out or are running low on ammunition on any mission in Solo mode on any difficulty. Find a non-essential teammate (someone not involved in the story line). Walk up to him, and aim the reticule next to his head or torso. Knife the air, and as you do so move slightly towards them so that the reticule is over them. If done correctly, he should die and drop his weapon. Non-essential teammates will get replaced when you walk into a battle. If the teammate does not die but keeps getting back up, they are essential to the story (for example, Sgt. Roebuck and Sgt. Rezenov).

  • Hide among the dead in Multiplayer mode

    Find some dead bodies. Run up to them, and make sure no one else is around besides your teammates. Get down into a laying position. Then, crawl into what appears to be the body of the dead person, so it looks like there are fragments of the body around your HUD. Lower your gun, but have it high enough to still see what is coming. This trick will make it harder for people to see you unless they are paying close attention to the ground. The flaws to this trick are that people can sneak up from behind and see you, and you can only see in one direction without moving. After a few kills, move to another location because other players will pick up on your trick and grenade or rush you.

  • Invincibility in Nacht Der Untoten

    Play in Co-op mode. By the window at the back that you can see a truck out of, find a corner that is to the right of that window. Have one player go there, and crouch down. Have the other player jump on top of him. Then, have the player at the bottom stand up. You should now be inside each other and invincible as long as you do not move. If a zombie comes in, knife him. Shooting will not always work.

  • Easy money in Nacht Der Untoten

    For the first few rounds, let all the zombies break down the boards and come inside. Then, use your pistol or knife to kill them to get more points than simply shooting them once in the head. A knife to the head will earn 130 points per kill. Once all of the zombies are dead, patch up the boards. You will have much more money than if you simply killed them as they approached. Note: After level 3, the zombies are too powerful to be taken down this way.

  • Preparing for next round in Nacht Der Untoten

    At the end of each round, do not kill the last zombie. Kill all of the others, but allow one to live. When it has entered the building, throw a grenade at it to blow off its legs. It should now crawl slowly on the ground, leaving you plenty of time to patch up any necessary windows. The next round will not begin until you kill him. He is easy to evade. Use this opportunity to prepare for the next round. When you are ready, kill him to end the round.

  • Hidden radio music in Nacht Der Untoten

    Start any type of Nazi Zombie game, and unlock the door to the Mystery Box room. Go to the Mystery Box. Go over to the right, and look at a table to find a radio. Shoot a bullet at the radio. After a few seconds, you will hear random types of music such as rock, disco, opera, and some in-game music such as the Russian victory song, the final mission music, or the Japanese combat music. The music will stop in between rounds but will then start again. Every player in game should hear it.

  • Sniping locations

    Airfield

      In the middle of the map is a two story concrete building. Place satchels or Bouncing Bettys to protect your location. There is also a large white estate with a ladder and staircase in front of it that can be used as a sniping location.

    Castle

      There are many good sniping positions on this map. The first is a small room overlooking the garden and the front staircase. To get to this room, either climb the ladder or go up the stairs. The second location is a small room that has a clear line of sight into the room mentioned above. To get to this room, go to the bottom of the map, and climb up the staircase. You should be on a wooden porch that connects to the gardens. Turn left, and you will be in the room.

    Cliffside

      There are two concrete bunkers in this map. Go to the one on the edge of the cliff. From this room, you can snipe players as they run by and also shoot them trying the get in from behind.

    Courtyard

      At the end of the courtyard, go into the shack, and turn right. Use the portion of wall that is jutting out to hop into the tree.

    Dome

      There is a platform with a ladder on the side of the building. To get to this platform, you can either climb the ladder or go up the stairs inside. This spot connects to a ledge inside the building.

    Downfall

      There is a bunker/cave in the upper left corner of the map (second row of buildings). This bunker has a clear shot of enemy respawn points and has good protection from tanks. Make sure to use Bouncing Bettys to protect yourself.

    Hangar

      On the second floor of the hangar is a small room. From the outside, you can get to it by climbing up the rubble pile on the side of the building.

      Go to the porch outside the hanger entrance. Close to the hanger is a large white carved stone. Jump on it, and try and hop over the fence. You will fail, but will land on the fence.

    Makin

      Go to the circular building, and look through the stair entrance. There should be a hut with two rectangular windows overlooking the sandy area that can be used as a sniper position. Also, there is a tall building on the water with windows overlooking the entire map that can be used.

    Outskirts

      Once inside the church tower, look through the circular window. There is a white building with a small balcony in the distance. Use it to snipe from.

    Roundhouse

      There is a platform/hallway that goes over the middle of the map. To get to it, go behind the trashed locomotives. Climb up the staircase, and turn left at the round platform. You should have a good view of the whole roundhouse in the middle of the map.

    Upheaval

      Towards the top of the map is building with two windows that overlook the whole area. Note: Other players will try to get you.

      Go into the house next to the burning house. Stand on a windowsill, and face the side. You should fall on a ledge below.

      Enter the burning house. Go up the steps and out the window in the same way to hit a ledge below.

  • Easy "Dead Air" achievement (Map Pack 2 DLC)

    Open the door that has "Comm" on it in Shi No Numa. Then, open the door where the perk machine is located. There is a door on each side of the perk machine. Go in the one on the right. As soon as you enter that door, take a left. There is a black phone sitting on the table next to a radio. Go to the phone, and hold [Reload]. You may need to do this two or three times. You will start to hear numbers being dialed, it will start to ring, and you will get the "Dead Air" achievement.

  • Easy "Gunslinger" achievement

    After you get to the sniper spot to kill General Amsel, shoot all your pistol ammunition. Then, switch to your sniper rifle, then switch back to your pistol. You should now have 80 rounds of ammunition instead of only 13.

  • Easy "Hammer Time" achievement (Map Pack 2 DLC)

    Kill all but one zombie before they tear down the window boards. Let the last zombie live, and while he is tearing down the window boards, immediately repair them. Although you will not get points for repairing the boards, you will get the "Hammer Time" achievement. It is funny to watch the zombie get frustrated when it makes no progress, but do not get too close or it will reach through and take a swing at you.

  • Easy "Rough Economy" achievement

    Play through the "Vendetta" mission until you get to the part where you first assault the Nazis (directly after you are blown out of the building, then climb up a ladder with Sgt. Reznov to fight). This is the part where he talks about blowing up the flamethrower's fuel-packs to take out multiple enemies. Start killing enemies, making sure to take out the machine gunner in the far building, as he can throw off your aim. During the fight, four enemies will come out on a balcony to the left, at about the same height you are at. The closest enemy will be too far away from the others to get a group kill, and will actively target you; kill him. Wait until the remaining three enemies all stand and line up, then shoot through all three of them. They usually do not target you, as they are concentrated on the fight.

    Play through the "Vendetta" mission. After you shoot General Amsel's guards and move up to the car with the sergeant, a group of Nazis will appear down the street. Do not follow the sergeant. Instead, stay near the car, and wait for three of the Nazis to get in a line, then shoot.

  • Easy "The Professional" achievement

  • Easy achievements

  • Achievements

    Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

      Carlson's Raiders (10 points): Complete 'Semper Fi' on any difficulty. (Solo only)
      Stormed Peleliu (15 points): Establish a beachhead on the island of Peleliu on any difficulty. (Solo only)
      The Last Stand (20 points): Survive the land and air conflict surrounding Okinawa on any difficulty. (Solo only)
      Stabbed in the Heart (20 points): Complete all missions on the Eastern Front on any difficulty setting. (Solo only)
      Get Your Hands Dirty (30 points): Complete 'Semper Fi' on Veteran difficulty. (Solo only)
      Saved Private Ryan (10 points): Save the soldier before he burns to death. (Solo or co-op)
      Bloody Peleliu (30 points): Complete 'Little Resistance' on Veteran difficulty. (Solo only)
      Weapon of Mass Destruction (15 points): Radio in a naval bombardment that kills at least 4 Japanese soldiers. (Solo or co-op)
      The Sword Is Broken (30 points): Complete 'Hard Landing' on Veteran difficulty. (Solo only)
      No Safe Place (15 points): Burn an enemy out of a tree with the flamethrower in 'Hard Landing' (Solo or co-op)
      Architect (30 points): Complete 'Vendetta' on Veteran difficulty. (Solo only)
      The Professional (15 points): Shoot all of Amsel's henchmen, including their attack dog, without reloading. (Solo only)
      Gunslinger (15 points): Assassinate General Amsel with a pistol shot. (Solo only)
      The Hammer Strikes (30 points): Complete 'Their Land, Their Blood' on Veteran difficulty. (Solo only)
      Scorched Earth (30 points): Complete 'Burn'em Out' on Veteran difficulty. (Solo only)
      Firestarter (15 points): Complete a mission using only the flamethrower. Melee, grenades and explosives are OK. (Solo or co-op)
      Fearless (30 points): Complete 'Relentless' on Veteran difficulty. (Solo only)
      Hell on Wheels (30 points): Complete 'Blood and Iron' on Veteran difficulty. (Solo only)
      Iron Fist (15 points): Destroy all towers and bunkers in 'Blood and Iron'. (Solo or co-op)
      No Return (30 points): Complete 'Ring of Steel' on Veteran difficulty. (Solo only)
      Ruthless (15 points): Kill 15 enemies while mounted on a tank in 'Ring of Steel'. (Solo or co-op)
      When It Rains, It Pours (30 points): Complete 'Eviction' on Veteran difficulty. (Solo only)
      Shot in the Dark (10 points): Kill 10 enemies while the lights are out in the subway in 'Eviction'. (Solo or co-op)
      One Bad Gato (30 points): Complete 'Black Cats' on Veteran difficulty. (Solo only)
      The Sum of All Zeros (15 points): Down 45 Japanese Zeros in 'Black Cats'. (Solo only)
      Lights Out! (10 points): In 'Black Cats', blast out all of the spot lights in the Japanese cargo convoy. (Solo only)
      Blowtorch & Corkscrew (30 points): Complete 'Blowtorch & Corkscrew' on Veteran difficulty. (Solo only)
      Setting of the Sun (30 points): Complete 'Breaking Point' on Veteran difficulty. (Solo only)
      Mortar-dom (10 points): Kill 8 Japanese with thrown mortars in 'Breaking Point'. (Solo or co-op)
      Guardian Angel (10 points): In the final battle for Okinawa, save Sergeant Roebuck. (Solo or co-op)
      For the Motherland (30 points): Complete 'Heart of the Reich' on Veteran difficulty. (Solo only)
      Bearing the Burden (30 points): Complete 'Downfall' on Veteran difficulty. (Solo only)
      Rough Economy (15 points): Kill 3 enemies with a single bullet. (Solo or co-op)
      Close Shave (10 points): Survive a Banzai attack. (Solo only)
      Snake in the Grass (15 points): Take out a Japanese soldier while he is lying in wait in the grass. (Solo or co-op)
      Grave Robber (15 points): Collect all Death Cards in the game. (Solo only)
      Kamikaze (15 points): Complete any level on Regular difficulty or higher using only melee and grenades. (Solo only)
      Throw a Six and a Half (15 points): On Hardened or Veteran difficulty, complete a level without dying. (Solo only)
      Purple Heart (5 points): When staring into the face of adversity, show courage and persevere.
      War Hero (40 points): Complete the game on any difficulty. (Solo only)
      Hardened War Hero (100 points): Complete the game on Hardened or Veteran difficulty. (Solo only)
      Get Your Left Foot Wet (30 points): Complete a match in Campaign Co-Op mode over Xbox LIVE. (Online co-op only)
      Get Your Right Foot Wet (30 points): Complete a match in Competitive Co-Op mode over Xbox LIVE. (Online co-op only)
      Blue Ribbon (25 points): Complete a 4-player Competitive Co-Op match in 1st place over Xbox LIVE. (Online co-op only)

    Additionally, there are two secret achievements:

      It's All About Prestige (0 points): Reach the first level of Prestige.
      Go Get Some Sun (0 points): Reach level 55 on your tenth Prestige.

    The following achievements require the "Map Pack 2" bonus downloadable content:

      Soul Survivor (50): Reach round 15 in Nazi Zombies without getting revived.
      Hammer Time (10): Repair 200 window boards in a single game.
      Weapon of Minor Destruction (20): Kill no more than one zombie with a nuke.
      Big Baller (30): Earn 75,000 points in a single Nazi Zombie game.
      Perk-a-Holic (20): Have all four perks simultaneously active in a game of Nazi Zombies.
      Big Brawler (30): Get 10 consecutive zombie melee kills before Insta-Kill expires.
      It's a Trap! (20): Kill at least one zombie with three different traps in a single round.
      Fertilizer Man (30): Kill 200 zombies in a single game.
      Deadhead (30): Get 150 zombie headshots in a single game.

    Additionally, there is one secret achievement with the "Map Pack 2" bonus downloadable content:

      Dead Air (10): Must have been a wrong number.

    The following achievements require the "Map Pack 3" bonus downloadable content:

      Locksmith! (25 points): Open all doors in the map.
      The Might of the Monkey! (25 points): Use the Monkey Bomb.
      Wacker Packer! (25 points): Upgrade any weapon in Pack A Punch.
      Frequent Flyer! (25 points): Use the teleporter 8 times.
      40 Knives! (25 points): Kill 40 zombies with the bowie knife.
      Der Electrician! (25 points): Link all teleport pads before round 7.
      Acquire Waffle Weapons! (25 points): Obtain the Ray Gun, DG-2, and Monkey Bomb at the same time.
      Perkaholics Anonymous! (25 points): Survive until round 20 without buying a single Perk.
      Pack Addict! (25 points): Upgrade 5 weapons at the Pack a Punch Machine.
      Elevate Your Senses! (25 points): Activate the Fly Trap.

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