Dead Space 3

Strategy Guide/Walkthrough/FAQ

Review

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  • N7 armor

    Have a saved game file from Mass Effect 3 to get the N7 armor from that game.

  • Planet Cracker Plasma Cutter

    Have a saved game file from Dead Space 2 to get the Planet Cracker Plasma Cutter when you reach the first workbench.

  • Bonus modes

    Successfully complete the game to unlock the following new modes:

      Classic: Only classic weapons can be built using blueprints, co-op is disabled, classic aiming is enabled, and difficulty level is Hard. Successfully complete Classic mode to unlock the Devil Horns.

      Hardcore: The entire game must be completed without dying. The game can be saved, but a death will reset you to the beginning. Successfully complete Hardcore mode to unlock Retro mode. Note: To prevent the game from resetting if you die, after saving the game, copy your saved game to a USB or alternate memory location to preserve your saved game if you die.

      New Game+: You will retain all resources and inventory from your previous completed game. +3 Circuits and MK-II Overclocked Parts can be found throughout the game. It is available on any difficulty level.

      Pure Survival: Enemies no longer drop health or ammo, everything must be crafted at the crafting bench, and difficulty level is Hard. Successfully complete Pure Survival mode to unlock a Mega Resources deposit and the MK-II Overclocked Parts Set.

  • Retro mode

    Successfully complete Hardcore mode to unlock Retro mode. Retro mode adds a pixel filter to make the entire game look retro.

  • Devil Horns

    Successfully complete Classic mode to unlock the Devil Horns. The Devil Horns is a special and very powerful weapon, similar to the Foam Finger from Dead Space 2. It has full stats in most categories, and can kill most enemies with one shot. When shooting the weapon, Isaac will say "Bang!" each time you fire it.

  • Unlockables

    Successfully complete the indicated task to unlock the corresponding set(s) and/or suit:

      Alien Circuit Set: Collect all Alien artifacts.
      Builder's Circuit Set: Collect all blueprints.
      Clip Circuit Set and Legends Suit Set: Successfully complete the game on the Casual difficulty.
      Clip Circuit Set, Legends Suit Set, and Reload Circuit Set: Successfully complete the game on the Normal difficulty.
      Clip Circuit Set, Legends Suit Set, Reload Circuit Set, and Rate Of Fire Circuit Set: Successfully complete the game on the Survivalist difficulty.
      Clip Circuit Set, Legends Suit Set, Reload Circuit Set, Rate Of Fire Circuit Set, and Damage Circuit Set: Successfully complete the game on the Zealot difficulty.
      Comms Circuit Set: Collect all audio logs.
      Crafter's Circuit Set and the S.C.A.F. Deep Dig Suit: Collect all weapon parts.
      EarthGov Circuit Set: Collect all EarthGov artifacts.
      Research Circuit Set: Collect all text logs.
      S.C.A.F. Circuit Set: Collect all S.C.A.F. artifacts.
      Silver Adaptor Set and S.C.A.F. Flight Suit: Collect all artifacts.
      Silver Attachment Set: Collect all circuits.
      Silver Frames Set and Hostile Environment Suit: Successfully complete the demo version of the game with a 100% rating.
      Silver Module Set: Collect all logs.
      Unitologist Circuit Set: Collect all Unitology artifacts.

  • Stasis Support attachment

    Successfully complete the demo version of the game to unlock the Stasis Support attachment, which can be attached to weapons in the full version of the game. This attachment makes it so when you use a Stasis pack, your co-op partner will also get the benefit of it.

  • Infinite items

    Towards the end of Chapter 8, there will be a shack you are forced to go through that contains a bench, bunk beds, and a power generator. There will be a random item on the ground inside. Grab the item, then leave the shack through the door ahead. Once the door is closed, re-enter the shack, and grab the newly spawned item. It will be either extra money, Stasis or Med pack, or resources. Repeat this as many times as desired. You can sell the items for extra money, or use them to craft new and better weapons.

    Any time the game displays "Save and Progress" near an area with item boxes or lockers, collect the items, then pause the game, and select the "Save And Quit" option. Reload the game, and the items will have respawned. Collect the items, select "Save and Quit", and reload the game again. Repeat this as many times as desired. A good place to do this is towards the end of Chapter 5.

    At the end of Chapter 13, defeat the Boss. An auto-save icon will appear while you move into a large snowy field scattered with crates. Do not continue to the exit. Instead, collect the tungsten and items from the crates. Then, pause the game, and select the "Save And Quit" option to return to the main menu. Next, select the "Continue From Last Save" option to return to the start of the snowy field area. The items in the crates will have respawned and can be collected again. Repeat this as many times as desired.

  • All collectible locations

    Search the indicated locations to find all artifacts, circuits, logs, and weapon parts in the game:

  • Weapon parts locations

    Search the indicated locations to find the corresponding weapon parts:

    Chapter 3

      Heavy Standard Frame: Once you are in the airlock and air pressure has stabilized, use kinesis to open the next door. Then, turn left to see the weapon part in front of you near the locked door on the left.

      Tesla Core: After letting Norton and his crew inside the ship, the locked door where you collected the first weapon part will be unlocked. Go through that door to where Norton is and turn right. On your way to the objective, near the large doors leading into the rear of the ship is the weapon part.

    Chapter 4

      Plasma Core: At the beginning of the chapter, turn left to see it on the crate near the bench.

      Diffraction Torus: Fly around the circular vessel to get near the humungous structure that is like a half-circle. There are a lot of panels in this area, with yellow outline. Shoot the leftmost one to get the part.

      Military Engine: Before using the elevator, check the door to your left. The weapon part will be near the locked door, which requires a tungsten torque bar.

      Electric Charge: During the "Explore Greely" optional side mission, in the room with the generator you turn off, the weapon part at the end of the room, on the right.

      Telemetry Spike: During the "Explore Greely" optional side mission, enter the room to the left of Dr. Engstom's quarters. Get the key from the reactor room, and use it to open the small door by the crafting bench. Get the tungsten in this room, and use it to make tungsten torque bars at the bench. Open the room to the left of Dr. Engstom's quarters using the tungsten torque bar to find the weapon part inside.

      Compact Standard Frame: After decrypting the message during the "Explore Greely" optional side mission, go outside of the ship. Go to the L-shape ship with an eagle logo on it. Use kinesis to open the door. The weapon part is inside.

      Precision Tip: After fast traveling to CSM Brusilov, you can see huge wreckage with a number 9 or 6 on it. Near the number are two breakable panels. Shoot both of them, and one of them will contain the weapon part.

    Chapter 5

      Heavy Standard Frame: Once Skiff docks at the platform, exit and walk along the pathway to the air lock. Use kinesis to open the air lock hatch, and enter. Move in the opposite direction to open another hatch to pressurize the room so that you can board the Terra Nova. Then, grab the weapon part on the right side of the air lock.

      Hydraulic Engine: After entering the cargo hull while locating the tram station, go right, and follow the path to a dead end to find the weapon part.

      Ejection Field: In the area where you need to activate the control panel to clear the tracks for the tram, the weapon part will be sitting on top of the central control panel.

      Conic Dispersal: During the "Conning Tower" optional side mission, you will find all the mid station doors locked. Go up to a control panel on the left side, and complete the electrical engineering interface to connect the power to the doors to unlock one of the doors. Then, enter the room with a workbench. Go up some steps to the left to a control room to find the weapon part.

      Rotator Cuff Module: During the "Conning Tower" optional side mission, you will have to climb down a ladder to a lower corridor where a workbench is located. Craft a tungsten torque bar to go through the doorway and climb a ladder back up to a higher level. You will encounter several Necromorphs. Once they are defeated, shoot at a control box to the right of the electrical trap to shut it down. Keep following the locator beam around to another ladder. Before going down the ladder, use a tungsten torque bar to open the room near the ladder. The weapon part and a circuit are inside.

      Medic Support: During the "Conning Tower" optional side mission, when you are trying to find a key to the supply room after getting back to the Conning Tower, take the cargo lift up to the supply room, and use the key to open the door. Open the storage container inside to find two circuits and the weapon part.

    Chapter 6

      Stasis Support: In the hangar where you find the Crozier ship, you can find the weapon part on the other side of the hangar. You can either use kinesis to pull it, or use the shuttle bay to get to the other side; it is toward the rear of the shuttle.

    Chapter 8

      Survey Charge: When you are looking for the survivors at the beginning of the chapter, look for the heat sources to find the weapon part a few steps from the crash site.

      Compressor: After the pipe breaks, keep going until you reach the ground level. Then, turn around and backtrack to go behind the pipe to another red structure, where you can warm up. Open the door with kinesis, and start up the generator to heat yourself. The weapon part is on the bed in this shack.

      Stasis Coating: When you reach the end of the chapter, you will see a large circular structure. Do not go inside, as that will start the next chapter. Instead, go around the structure until you find a narrow mountain pass. Go through that pass until you reach the area with the weapon part. It is close to the video console where you get Ellie's message that she will be leaving flares for you to follow and that she is heading to the shelter along with other survivors.

    Chapter 9

      Canister Recovery Module: The weapon part is in the room with the generator that you need to activate to turn on the elevator after meeting with your partner.

      Compact Standard Frame: The weapon part is in the kitchen where an enemy runs away from you. It is on the table to your right as you enter the kitchen.

      Explosion Amplifier: The weapon part is in the room where you have to solve some puzzles. From the catwalk at the machinery, look to the left side of the room to see it.

      Tesla Core: From the way station, follow the locator beam to a security checkpoint to find the weapon part there.

      Heavy Standard Frame: After the battle with the large Necromorph, go inside the outpost. The weapon part is in the second room from where you enter.

      Compact Repeater: During the "Supply Depot" optional side mission, at the point where you need to acquire a battery to open the doors where the locator points, insert the battery to the left of the door at the top of the steps to power up the room and gain access to a storage room containing the weapon part.

      Scope: During the "Supply Depot" optional side mission, after calling the storage elevator and defeating a lot of Necromorphs, open the storage crate to find the weapon part.

      Electrocution Module: During the "Supply Depot" optional side mission, use the elevator next to the suit kiosk before exiting the supply depot to be taken to a tram. In the same area is a bench and kiosk. The weapon part is wedged in-between them, on top of the dispenser.

    Chapter 10

      Pneumatic Torch: As soon as the cutscene finishes where you find your team, turn left, and go into the room with the audio log in it. In this room is a door that requires a tungsten torque bar to unlock it. The weapon part is inside.

      Directed Suspension Field: In a supply depot that has a weapons bench and suit kiosk, the weapon part is right next to the kiosk.

      Hammond's Heavy Frame: Enter the excavation site, and go down the ladder after killing the Necromorph that drops on your head. Behind the ladder is the weapon part; use kinesis to get it.

      Telemetry Spike: Once you reach the generator to activate it, before turning it on, look on the table near the engineering bench to find the weapon part.

    Chapter 11

      Repeater: Inside the barracks is a door that requires a tungsten torque bar to unlock it. The weapon part is inside.

      Stasis Amplifier: During the "Armory" optional side mission, after exiting the cylindrical room and passing the columns, look on the shelves to your left to find the weapon part.

      Plasma Core: During the "Armory" optional side mission, use the elevator inside the room with soldiers. Look down from the catwalk to see the weapon part below. After killing the enemies, use the cargo lift to reach it.

      Acid Bath: During the "Armory" optional side mission, follow your locator to the area where the tram is to find a large cache with the weapon part inside.

      Stasis Support: The weapon part is in the same cache as the Acid Bath weapon part.

    Chapter 13

      Compact Standard Frame: At the entrance to the cave are two tents. Turn left from there, and move a few steps forward to find a third tent. The weapon part is next to the third tent.

      Weller's Compact Frame: After collecting the Compact Standard Frame weapon part, you will be attacked by Necromorphs. Kill them, then walk forward until you reach the end of the path. Look for a yellow box; the weapon part is behind it.

      Ammo Support: When you enter the second cave, there are climbing devices on the far side of the cave. On the barrel by the climbing devices is the weapon part.

      Rip Core: Once you reach an area with a broken elevator and a bench to the right of it, look for the weapon part on the right of the bench.

    Chapter 16

      S.C.A.F. Frame: Near the start of the chapter, continue down the steps to reach the first door after riding an elevator to find the weapon part.

      Rail Accelerator: While climbing down a cliff, look on the right side for a piece of corrugated metal debris forming a platform. Use kinesis to grab the weapon part on your way down.

      Safety Guard: When you enter the Hydraulics room, look left on the shelves to find the weapon part.

      Heavy Standard Frame: After the third ice climbing segment, you will reach a section of cave with several shelves. Look around to find the weapon part; it is just left of the blueprint.

    Chapter 17

      Compact Standard Frame: In the room with the large glowing circle, the weapon part is on a desk past, and right, of the bench and kiosk.

      Stasis Coating: During the "Artifact Storage" optional side mission, the weapon part is on the bridge three levels down from the top floor of the Zero-G environment area. Look for the small alcove jutting out from the main cylinder.

    Chapter 18

      Acid Bath: At the start of the chapter, look right of the locator path for a cache of weapon parts sitting on a pile of boxes.

      Electrocution Module: The weapon part is to the right of the Acid Path weapon part.

  • Weapons crafting blueprints

    To create custom weapons, you must use a work bench. However, you first must have all the required parts to create the weapon. If you use custom parts found throughout the game, you can create completely original weapons with unique stats. You need four main items to craft custom weapons: Frames, Tools, Tips, and Attachments:

    Frames

    Frames are the foundation of the weapon. They determine which other components they are compatible with, and how many parts you can add to your custom weapon. There are two types of frames:

      Compact Elite Frame: Used for one handed and mobile weapons.
      Heavy Elite Frame: Used for heavy weaponry. Carried with both hands, allowing heavier modules to be mounted on it.

    Tools

    Tools are the component of the weapon that are mounted on the rear or upper part of the frame. Tools determine how much elemental damage your weapon will inflict. There are ten types of tools:

      Electrocution Module: Emits electricity from your weapon.
      Explosive Module: Used to make a small explosive.
      Hydraulic Engine: Increases the user's physical and kinetic force. You can stop a Necromorphs charge, even killing it with one hit.
      Military Engine: Used with semi-auto, fully auto with wide or small spread, precision sniper and shotguns.
      Plasma Core: Fires plasma ray for construction and engineering needs. You can use it on a Heavy frame to make a contact beam.
      Pneumatic Torch: When used on a Compact frame, it is effective in long-mid range combat. When used on a Heavy frame, it inflicts high damage, but only in a short range.
      Rip Core: Creates cut blades, which can be replaced by using the tool's internal Nano forge.
      Survey Charge: Used to create explosives for mining. It can be used to make tripwires, rocket launchers, and canister bombs launcher.
      Telemetry Spike: Fires a single spear for mining and scouting requirements. It can be assembled with explosive modules to make precision placed explosives.
      Tesla Cores: Depending on the tip, there can be multiple functionalities of this tool. You can make lightning bolts and electrical bolas with Tesla Cores. There are different types of bolts and bolas you can make. Each one has different properties and functions.

    Tips

    Tips are the part of the weapon that emits the ammunition. Different tips can have different effects on the same tool. There are 20 types of tips:

      Compact Directed Ejection Field: Used to make ammo fire in solid, liquids, and plasmas forms.
      Compressor: Used to make ammo fire in a more condensed and stream lined form.
      Conic Dispersal: Used to make ammo fire in a wider pattern.
      Default Tip: Fires raw energy of the tool.
      Diffraction Torus: Ammo from your weapon expands once it collides with something.
      Directed Ejection Field: A laser counterpart of the Compact Direction Ejection Field.
      Directed Suspension Field: Used to suspend projectiles. It can be used to weaken great engines.
      Precision Tip: Focuses projectile energy and shots.
      Rail Accelerator: Tosses energy and object very fast.
      Attachments: These are the extra perks your weapon can have if you have enough upgrade circuits free.
      Acid Bath: Ammo is covered in acid; matter in contact slowly gets eaten away.
      Ammo Box: Extends the ammo reserve of your weapon.
      Ammo Supp: Increases the weapon's magazine size for you and your partner.
      Ammo Sweeper: Automatically collects dropped ammunition around you.
      Damage Supp: Increases the damage of both you and your partner's weapons.
      Electric Charge: Gives a small zap to your projectiles.
      Explosive Amplifier: Amplifies the magnitude of explosions caused by your explosives.
      Flame Glaze: Covers your projectiles in fire.
      Stasis Amplifier: Increases the Stasis effect of the tools that emit Stasis energy.
      Stasis Coating: Projectiles are coated with a small Stasis field.

    The following is a list of set weapons and special custom weapons you can craft with the proper frames, tools, and tips:

    Assault Rifle

      Frame: Heavy
      Tool: Military Engine
      Tip: Compressor

    Pulse Rifle

      Frame: Heavy
      Tool: Military Engine
      Tip: Repeater

    Seeker Rifle

      Frame: Heavy
      Tool: Military Engine
      Tip: Precision Tip

    Carbine

      Frame: Heavy
      Tool: Military Engine
      Tip: Default

    Heavy Ripper

      Frame: Heavy
      Tool: Rip Core
      Tip: Directed Ejection Field

    Heavy Suspended Ripper

      Frame: Heavy
      Tool: Rip Core
      Tip: Default

    Galvanizer

      Frame: Heavy
      Tool: Military Engine
      Tip: Directed Suspension Field

    Rivet Shotgun

      Frame: Heavy
      Tool: Telemetry Spike
      Tip: Conic Dispersal

    Shotgun

      Frame: Heavy
      Tool: Military Engine
      Tip: Conic Dispersal

    Contact Beam

      Frame: Heavy
      Tool: Plasma Core
      Tip: Precision Tip

    Chain Gun

      Frame: Heavy
      Tool: Telemetry Spike
      Tip: Diffraction Torus

    Chain Lightning Gun

      Frame: Heavy
      Tool: Tesla Core
      Tip: Diffraction Torus

    Force Gun

      Frame: Heavy
      Tool: Plasma Core
      Tip: Default

    Line Gun

      Frame: Heavy
      Tool: Tesla Core
      Tip: Default

    Line Gun Mine

      Frame: Heavy
      Tool: Survey Charge
      Tip: Compressor

    Javelin Gun

      Frame: Heavy
      Tool: Telemetry Spike
      Tip: Default

    Javelin Repeater

      Frame: Heavy
      Tool: Telemetry Spike
      Tip: Repeater

    Kinetic Projector

      Frame: Heavy
      Tool: Plasma Core
      Tip: Compressor

    Grenade Launcher

      Frame: Heavy
      Tool: Survey Charge
      Tip: Default

    Detonator Mine

      Frame: Heavy
      Tool: Survey Charge
      Tip: Directed Ejection Field

    Knockback Detonator

      Frame: Heavy
      Tool: Survey Charge
      Tip: Rail Accelerator

    Incendiary Grenade

      Frame: Heavy
      Tool: Survey Charge
      Tip: Diffraction Torus

    Rocket Launcher

      Frame: Heavy
      Tool: Survey Charge
      Tip: Directed Suspension Field

    Tesla Beam

      Frame: Heavy
      Tool: Tesla Core
      Tip: Precision Tip

    Bouncing Bolas

      Frame: Heavy
      Tool: Tesla Core
      Tip: Compressor

    Anchored Bolas

      Frame: Heavy
      Tool: Tesla Core
      Tip: Directed Suspension Field

    Bolas Cutter

      Frame: Heavy
      Tool: Tesla Core
      Tip: Repeater

    Flamethrower

      Frame: Heavy
      Tool: Pneumatic Torch
      Tip: Default

    Magnesium Afterburner

      Frame: Heavy
      Tool: Pneumatic Torch
      Tip: Compressor

    Cryogenic Torch

      Frame: Heavy
      Tool: Pneumatic Torch
      Tip: Precision Tip

    Hydraulic Eviscerator

      Frame: Heavy/Lower Slot
      Tool: Hydraulic Engine
      Tip: Default

    Hydraulic Hammer

      Frame: Heavy/Lower Slot
      Tool: Hydraulic Engine
      Tip: Conic Dispersal

    Ground Diffractor

      Frame: Heavy/Lower Slot
      Tool: Plasma Core
      Tip: Diffraction Torus

    Submachine Gun

      Frame: Compact
      Tool: Military Engine
      Tip: Default

    Plasma Cutter

      Frame: Compact
      Tool: Plasma Core
      Tip: Default

    Plasma Disperser

      Frame: Compact
      Tool: Plasma Core
      Tip: Conic Dispersal

    Plasma Repeater

      Frame: Compact
      Tool: Plasma Core
      Tip: Compact Directed Ejection Field

    Blowtorch

      Frame: Compact
      Tool: Pneumatic Torch
      Tip: Default

    Ripper

      Frame: Compact
      Tool: Rip Core
      Tip: Directed Ejection Field

    Suspended Ripper

      Frame: Compact
      Tool: Rip Core
      Tip: Default

    Rivet Gun

      Frame: Compact
      Tool: Telemetry Spike
      Tip: Default

    Revolver

      Frame: Compact
      Tool: Military Engine
      Tip: Compact Directed Ejection Field

    Arc Welder

      Frame: Compact
      Tool: Tesla Core
      Tip: Default

    Hydraulic Knife

      Frame: Compact/Lower Slot
      Tool: Hydraulic Engine
      Tip: Default

    Custom Weapon 1

      Frame: Heavy
      Upper Tool: Military Engine
      Upper Tool Tip: Compressor
      Lower Tool: Survey Charge
      Lower Tool Tip: Default
      Attachment 1: Scope
      Attachment 2: Explosion Amplifier

    This custom weapon is a rifle with an under slung grenade launcher. It is like an AK-47 with grenades. The compressor causes more damage while the grenade launcher is an effective way of killing multiple enemies. Additionally, the added scope gives you more aiming range.

    Custom Weapon 2

      Frame: Heavy
      Upper Tool: Military Engine
      Upper Tool Tip: Conic Dispersal
      Lower Tool: Hydraulic Engine
      Lower Tool Tip: Default
      Attachment 1: Flame Glaze
      Attachment 2: Ammo Support

    This custom weapon is a pump action shotgun. The flame glaze attachment increases the damage your ammo inflicts. The hydraulic engine can be used to damage nearby enemies instead of using bullets. Due to the flame glaze attachment, even your melee attack will cause fire damage. Additionally, the conic tips make the gun even more effective at short range by dispersing the bullets in a wider pattern. This gun is especially useful when surrounded by enemies.

    Custom Weapon 3

      Frame: Heavy
      Upper Tool: Survey Charge
      Upper Tool Tip: Directed Suspension Field
      Lower Tool: Survey Charge
      Lower Tool Tip: Directed Suspension Field
      Attachment 1: Explosive Amplifier
      Attachment 2: Safety Guard

    This custom weapon is a doubled barreled rocket launcher. It can shoot both barrels at the same time, killing most Necromorphs with one shot. The explosive amplifier attachment provides a bigger radius for your explosions, while the safety guard prevents you from taking any splash damage.

    Custom Weapon 4

      Frame: Heavy
      Upper Tool: Telemetry Spike
      Upper Tool Tip: Diffraction Torus
      Lower Tool: Plasma Core
      Lower Tool Tip: Default
      Attachment 1: Stasis Coating
      Attachment 2: Stasis Amplifier

    This custom weapon is a combination of a rail gun and chain gun. Each shot is meant to slow down attacking enemies.

    Custom Weapon 5

      Frame: Heavy
      Upper Tool: Telemetry Spike
      Upper Tool Tip: Diffraction Torus
      Lower Tool: Survey Charge
      Lower Tool Tip: Directed Ejection Field
      Attachment 1: Ammo Sweeper
      Attachment 2: Ammo Support

    This custom weapon is a light machine gun with detonator mines. The gun has a very high ammo capacity with a very quick rate of fire. However, it only does moderate damage. The mines can be strategically placed for defending against waves of enemies. It is a very good suppressor weapon.

  • Defeating enemies more easily

    Whenever you exit through a doorway or stand inside or near an elevator, enemies will leave the area. When enemies ambush you in a room accessed through an elevator or door, return to the elevator or door and wait. All nearby enemies will instantly retreat, giving you plenty of time to reload and heal. Then, slowly leave the elevator or door's range until the enemies return. Stay nearby, and you can easily step back into range of the elevator or door to get them to retreat again. Additionally, try using Stasis on a single enemy before standing near an elevator or door. The rest of the enemies will retreat, allowing you to kill each enemy one at a time. Note: This trick does not work on ladders. This trick works on most elevators and doors, but there maybe an elevator or door it does not work on. This trick can also sometimes make enemies in some rooms freeze or begin to act as if Isaac cannot be seen.

  • Hidden message

    Take the first letter of each chapter and arrange them in order to spell out the message "Brother moons are awake".

  • Easy "Payback" achievement

    In Chapter 10, while fighting the first wave of enemies at the beginning of the chapter, after going outside a dropship, there will be some soldiers. Hide behind cover until they throw a grenade, which will be glowing red. Use kinesis to pick up the grenade and throw it back at any soldier to get the "Payback" achievement.

  • Easy "There's Always Peng!" achievement

    In Chapter 14, accept the "Reaper Barracks" optional mission. During the mission, you will enter a large pump room after taking a ladder down and bypassing a huge spiked piston. Turn around just as you exit the pump tube to find a machine labeled as "Pump 2". Look inside it to be looking back into the tube you just exited. Use Stasis to stop the pump after it moves forward so you can look behind the piston, left of where you are standing. Look carefully for the Peng treasure against the left wall. Use Kinesis to collect it and get the "There's Always Peng!" achievement.

  • Easy "Under A Buck" achievement

    In Chapter 4, you will have to hack the power console of an elevator. Follow the waypoints, and after exiting the elevator, look to your left to see a deer head hanging on the wall. Shoot the deer head with any weapon to get the "Under A Buck" achievement.

  • Achievements

    Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

      Get On My Level (10 points): Complete the game on any difficulty setting.
      The Explorer (25 points): Complete all optional missions.
      Aren't You Thankful? (50 points): Complete the game on Hardcore Mode.
      Epic Tier 4 Engineer (40 points): Complete the game in Classic Mode.
      Survivalist (40 points): Complete the game in Pure Survival Mode.
      Gun Collector (25 points): Collect all Weapon Parts.
      The Professor (25 points): Collect all Artifacts.
      The Librarian (25 points): Collect all Logs.
      The Armorer (25 points): Collect all Circuits.
      There's Always Peng! (50 points): Find Peng.
      My Buddy (10 points): Retrieve Resources from a Scavenger Bot at a Bench.
      Metal Detector (30 points): Successfully deploy Scavenger Bots to 15 Resource Areas.
      Strapped (10 points): Craft a Weapon.
      Circuit's Edge (10 points): Add a Circuit to a Weapon.
      EMT (25 points): Craft a Large Med Pack.
      Full House (25 points): Craft a Weapon with 2 Tools, Tips, and Attachments with all Circuit slots filled.
      RIG Master (50 points): Fully upgrade your RIG.
      Master Plan (25 points): Create a Blueprint that needs at least 2000 resources worth of parts and Circuits to build.
      From the Jaws (10 points): Save your Co-Op partner from an execution by killing the attacker.
      Share and Share Alike (10 points): Use the RIG to give an item to your Co-Op partner.
      Medic! (10 points): Revive your Co-Op partner 10 times.
      Ghosts of the Past (25 points): Face all of Carver's demons by completing all Co-Op only optional missions.
      Architect (10 points): Share a Blueprint with your Co-Op partner.
      Axes High (20 points): Kill 30 enemies using Fodder axes.
      Payback (15 points): Kill a Soldier by TK'ing a grenade or rocket back at them.
      Go for the Limbs! (10 points): Dismember 500 limbs from living enemies.
      And Then We Doubled It! (10 points): Dismember 1000 limbs from living enemies.
      Slow Mo (10 points): Kill 50 enemies while they are in stasis.
      Blast Corps (10 points): Kill 30 enemies with explosion damage.
      Shootbang (10 points): Kill 30 Soldiers with head shots.
      Empty Chamber (10 points): Kill 30 enemies using melee strikes or a melee Weapon Part.
      Dropping Acid (10 points): Dissolve 50 enemies with acid.
      Electric Lawnmower (10 points): Kill 30 enemies using an electrified Ripper blade.
      Overpowered Healing (10 points): Use quick heal to heal yourself 20 times.

    Additionally, there are 16 secret achievements:

      Stranger in a Strange Land (10 points): Complete the Prologue.
      Space Odyssey (15 points): Survive your first spacewalk.
      Critical Mass (15 points): Recover the shuttle.
      Snow Crash (15 points): Reach Tau Volantis.
      Intestinal Fortitude (25 points): Defeat the Hive Mind.
      Hydra (15 points): Kill the Snowbeast.
      Together as One (15 points): Reassemble Rosetta.
      Infernal Machine (15 points): Reach the Alien Machine.
      Shoot for the Moon (50 points): Defeat the Moon.
      Under a Buck (10 points): Shoot the deer head trophy in the Admiral's Quarters.
      Space Ace (20 points): Shoot at least 70 targets during the ride to Tau Volantis.
      Hungry (20 points): Reach the pump room of the Waystation without alerting any Feeders.
      Drill Sergeant (30 points): Complete the Drill Room without taking any damage.
      Weedkiller (30 points): Kill 5 Cysts in the Biology Building with a single poison gas cloud.
      Aliens (15 points): Collect all Alien Artifacts.
      Close Encounter (10 points): Kill 10 alien Necromorphs.

    The following achievements require the "Awakened" bonus downloadable content:

      Pure Lunacy (50 points): Complete Dead Space 3 Awakened in Pure Survival Mode.
      Just the Tip (20 points): Awakened: Craft a weapon using a MK-II Weapon Tip.
      Heaven Can Wait (20 points): Awakened: Stasis your Co-Op partner when he is downed to slow his bleed out timer.
      Supercharger (20 points): Awakened: Finish charging the reactor in under 90 seconds.

    Additionally, there are four secret achievements with the "Awakened" bonus downloadable content:

      Bad Moon Rising (50 points): Complete Dead Space 3 Awakened.
      Heretic (20 points): Awakened: Kill the Unitologist Cult Leader.
      True Believer (20 points): Awakened: Allow the Unitologist Cult Leader to survive.
      Get to the Chopper! (50 points): Awakened: Escape from Tau Volantis to the Terra Nova.

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