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Burnout: Revenge Review

Burnout: Revenge box art

System: X360, X, PS2
Dev: Criterion
Pub: EA
Release: Mar 2006
Players: 1 - 6
Review by Vaughn


Review Rating Legend
1.0 - 1.9 = Avoid
2.0 - 2.4 = Poor
2.5 - 2.9 = Average
3.0 - 3.4 = Fair
3.5 - 3.9 = Good
4.0 - 4.4 = Great
4.5 - 4.9 = Must Buy
5.0 = The Best

After playing this series for the last four years, I have yet to experience "burn out". In fact, I can't seem to get enough. by Vaughn Smith

April 6, 2006 - Should you or shouldn't you? If you own an Xbox 360 and have already purchased Burnout Revenge for the Xbox or PS2, you'll understand why that sentence exists. Let me answer it for you: you should. Unlike other EA releases for the Xbox 360 that were, at best, very similar and at worst, completely stripped down, Burnout Revenge is the poster child for "quality portsmanship". Criterion really had the best of both worlds. It had released the current gen version of Burnout Revenge in September to rave reviews and there was simply no rush to get the X360 version out the door for the November launch. With months to enhance the games online play, boost the polygon count of the vehicle models and remove the completely unnecessary "swing meter" start mechanic in Crash mode, Burnout Revenge is one sweet piece of software and a definite must for anyone who enjoys wicked arcade racing and owns an X360.

Almost everything StewXX wrote in his review of Burnout Revenge back in September still holds true for this latest incarnation of the series, so you should consider that required reading. I can tell you that as a game reviewer, you can always tell the really "good to the core" games because you go back to them hours, days, weeks...even months after you've written your review. Burnout Revenge is such a beast. In between bouts of Blazing Angels, Black, Fight Night Round 3, Rumble Roses XX and Kingdom Hearts 2 (not to mention a slew of other projects), I found myself "taking a break from work" and relaxing with Burnout Revenge.

Jumping into the World Tour mode is where you'll find BR's single player challenge. It's a long and winding road and you'll have to compete in many different races to unlock everything there is to see and do. During World Tour, you'll compete in a multitude of different races such as Road Rage, Traffic Attack (smash into as much traffic as possible within the time limit), Crash, Burning Lap, Elimination etc. If you've played a Burnout game previously you'll likely know what to expect from the different challenges. Crash mode has been integrated into the World Tour mode in Revenge and it functions differently than what we experienced in Takedown and Revenge on the Xbox and PS2. Players weren't crazy about having to aim for the various multipliers in Takedown's Crash scenarios and they've been primarily left on the cutting room floor. As mentioned at the outset of this review, Criterion also decided to remove the "swing meter" style starting boost mechanic found in Crash mode on the current gen consoles. Since players would restart over and over until they achieved the perfect boost, Criterion yanked it and gave everyone the boost right from the start.

What you may not be prepared for is the lack of difficulty that permeates most of the game. I was hoping that the lowered difficulty level I experienced back in September on the Xbox was going to be increased for the Xbox 360, but that's not the case. I burned through most of the earlier to medium events the first time without even trying hard. True, I have played the game before and so I have an advantage, but I had the same results when I played the game the first time. One of the reasons Burnout Revenge is easier overall is due to the "checking" mechanic which allows you to smash into vehicles going in your direction and send them flying into opponents without causing you to crash. Without the fear of losing precious time, you can throw caution to the wind. As well, traffic in the oncoming lanes has been decreased significantly from previous games allowing you to spend a great deal of time increasing your burnout meter without fear of enduring too many time-sucking car crashes. While all of these changes contribute to the ease of difficulty, they have made Burnout Revenge a faster, more exciting game with less "down time". Think of it like playing NHL 06 with the penalties and line changes turned off. It's pure action.

The level design in Burnout Revenge also reflects the movement towards a faster gameplay experience, as tracks are generally roomier, allowing the player more maneuvering space to set up takedowns, shunts and other offensive plays. Shortcuts can also be exploited to shave down on travel time. The track design is one of the stars of the show in Revenge. You'll never feel cramped or unfairly challenged by the layout. If you smash into a wall or other obstacle it's usually because you were being cocky and racing too fast without paying attention

Eye candy aficionado's will appreciate the TLC Criterion injected into the X360 version. The car models, which harken back to Burnout 2's roster, look fantastic. More polygons, more reflective sheen, more realtime damage....everything about the vehicles is just smashingly good. Playing the game in high res is the only way to go, as those playing on a regular TV will only notice a slight upgrade in visuals (graphics, framerate and resolution) from the Xbox version. The carnage in BR is something to behold, especially when you can see every graphic effect Criterion slaved over to make the accidents look the way they do. The blurring effects and the sense of blistering speed are, as yet unparalleled.

Racing down the highway at 250 mph doesn't mean much if you can't control your vehicle properly. Burnout Revenge won't fight you. The game is pure arcade handling with an emphasis on speed and drifting. If you have to use your brakes in Burnout Revenge, you aren't playing correctly. As usual, I was disheartened - once again - to discover that Criterion forces the player to use the RT for acceleration instead of allowing a configuration change to a face button, like they allow on the PS2. Because I've been favoring the Burnout series on the Xbox for the last couple of years due to XBL and the visual upgrades, I've learned to cope. Still, I just don't understand why they continue to leave this option out on the Xbox/X360 versions of the game.

The online game has been further enhanced, although some would argue that it was great to begin with. No argument there. The new changes involve a revenge system which keeps track of a particular opponent who's caused you the most humiliation while racing, in effect making you online enemies. The only way to end his or her reign of terror is to take em' down yourself. Unfortunately, this area is a little off balance and not quite as cool as it could be, as you will only need one take down to settle the score. Had it been set up to work like points, where you would have had to exceed the number of hits against you, I think that would have created more deep-seated rivalries. Players are also able to share 30 second clips online and XBL will track which vids have been viewed the most and Gamerpoint challenges have also been included. I'm not particularly fond of trying to accumulate gamer points. Seems like useless busy work to me. A big blessing of the online mode is that you will be racing against much harder opponents. Those looking for a real challenge will find it here. Quite honestly, World Tour won't even prepare you for what is waiting for you online, so be prepared to suck it up and lose; a lot.

With such attention to detail, Burnout Revenge succeeds where more than a few EA ports to the X360 have failed. Even if you believe you've seen everything Revenge had to offer on the current gen consoles, this sleek revamped racing hottie will show you a few new tricks. If you haven't played it already, then really, what are you waiting for? Arcade-style racing doesn't get any more exciting than this.

By Vaughn Smith
CCC Site Director

Rating out of 5
Burnout Revenge (X360)
4.7
Graphics
Smoking hot in every department. Incredible presentation permeates every aspect of the game, from menus to modes.
4.5
Control
Like buttah...I still wish for a face button gas pedal, but I'm used to the config now.
4.3
Music / Sound FX / Voice Acting
Decent tunes and pulse-pounding crashes. What more could you ask for?
4.8
Online
Online has been revamped for racing love. You'll also get the most challenge from playing online.
4.8
Play Value
World Tour is never ending. Lots of cars, locales and events to unlock. If you love Burnout, you could probably play this game for months both offline and online without getting bored.
4.6
Overall Rating - Must Buy
Not an average. See Rating legend above for a final score breakdown.
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