|System: X360, PC||Review Rating Legend|
|Dev: Larian Studios||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: cdv Software Entertainment||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Jan. 5, 2010||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1||3.0 - 3.4 = Fair|
|ESRB Rating: Mature||3.5 - 3.9 = Good|
In addition to the slow combat, battle also suffers from an awkward targeting system. Instead of using an active system that targets enemies as they come towards you, you have to line up an on-screen reticule (which is fixed in the center of the screen) with your enemies in order to attack them.
This part of the battle system feels the most antiquated, and it is far too time-consuming to line up enemies with your reticule just to have them dodge out of the way at the last moment. Although this is less of an issue in the dragon-fighting portions of the game, when you play as a human, lining up your attacks can be incredibly frustrating and definitely lost me a fair share of battles
The only facet of the game that didn't strike me as sub-par or antiquated was the sound. The game, despite its simplistic storyline, features an uncannily large roster of NPCs, each one with plenty of things to say. The voice acting is very well done, and while some of the NPCs sound a little wooden here and there, I was extremely pleased with the overall breadth of the voice acting in this title. The background music wasn't as impressive as the voiceover, and did get repetitive in parts, but it was mostly inoffensive overall.
Although the game doesn't have many redeeming qualities, I do have to say that none of these poor aspects is an absolute deal-breaker. Sure, the game looks bad, and the battle system is yawn-worthy, but if you have finished every other RPG out there, you may find some enjoyment from Divinity II. It really can't compare with the likes of Dragon Age: Origins or the Elder Scrolls series, but it is at least playable. Just make sure you have exhausted all other options before picking this title up, and definitely don't get your hopes up for anything awesome or genre-defining. The only thing that is really surprising about Divinity II is why it took them eight years to make such an average sequel.
Amanda L. Kondolojy
CCC Staff Contributor