
| System: Xbox 360, PS3 | ![]() |
| Dev: Koei, Omega Force | |
| Pub: Namco Bandai | |
| Release: June 28, 2011 | |
| Players: 1-4 | |
| Screen Resolution: 480p-1080p | Fantasy Violence, Mild Language |
The control scheme is classic Dynasty Warriors as well. You have a weak attack, a strong attack, a ranged attack, and a special attack you can use when your special bar is filled. That's about it. This would get boring if it weren't for the fact that every Gundam—and, to a lesser extent, every pilot—plays differently. Some Gundams are slow bruisers, while others are quick and aggressive. Some fight with powerful beam sabers while others fight with ludicrous giant robot martial arts.
DWG3 adds a few more options by letting you stock multiple special attacks in order to make them more powerful, and by adding a "partner" bar that fills as you capture territories and generally go off being awesome. You see, you fight alongside a "partner" in every level of the game, and if you fill your partner gauge, you can call them directly to your field to do an awesome anime-style signature move. You can even do your special attack at the same time, teaming up to rain down hell on your opponents.

Add to this a dash and accompanying stamina bar, attacks that change based on how much life you have left, quick time events that occur when weapons clash, and cinematic events that change the state of the battle, and the game starts feeling like an epic battle in a Gundam anime, rather than just any old Dynasty Warriors game. Case and point, you can actually destroy an enemy with so much force that they explode in a burst of flame. Then that explosion can kill another troop, causing them to explode, which destroys another troop and so on. Eventually you will be clearing out entire fields in one stroke. I don't think you can possibly get more anime than that.
For a Dynasty Warriors game, DWG3 has a lot of replay value. Putting aside the unlocks and loot hunting, there are over 300 missions to play. The story can be played from the point-of-view of multiple factions, and there are special "history" missions which have you playing out classic epic encounters from the many Gundam series. There are co-op missions (though unfortunately not nearly as many as the single-player missions) which can be played with one to four players that can drop in and out at any time. There's even online play, and while the netcode during actual gameplay is decent enough, it's kind of hard to find a game. The fanbase just isn't big enough.
In the end, Dynasty Warriors Gundam 3 explains itself entirely with its title. It's a Dynasty Warriors game, it had Gundams in it, and it has had three chances to improve on itself. It's done a good job. DWG3 is a fantastic way to blow a few hours and let off some steam, and, heck, you don't even have to be a Gundam fan. The gameplay stands for itself. But for fans, seeing Domon Kasshu beat the ever loving piss out of those pansies from Gundam Seed is just plain awesome.
By
Angelo M. D'Argenio
CCC Contributing Writer
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