|System: Xbox 360, PS3, PC|
|Dev: Certain Affinity|
|Release: April 8, 2013|
|Screen Resolution: 480p-1080p||Blood, Violence|
Just like Perdition, Outcast suffers from a color problem. Don’t worry, it isn’t gray, and if you’re a fan of 90s shooters, you’ll be right at home with the brown desert. But where it didn’t harm Perdition, it hurts Outcast. The map isn’t too big, as I’ve already mentioned, but it’s big enough to where you’ll spend time seeing nothing but brown dust.
This brings us to our final map. Can it break the mold of the single-color palette? Can it deliver an exceptional experience? Will it leave a lasting impression? Yes, yes, and yes. “Daybreak” is an absolutely exceptional map, combining the traditional Halo formula of “two bases in an asymmetrical map” with a more intimate feeling than something like Blood Gulch or Valhalla. Some have compared it to Standoff, but I don’t necessarily see it. Sure, they’re similar in size, but Standoff was filled with wide open spaces; Daybreak reminds me more of Longbow.
Halo 4’s Castle Map Pack is a fitting end to the map DLC for Halo 4. It grabbed my attention at PAX East, it’s rekindled my Halo addiction, and it’s definitely worth your time and money. It’s only 800 Microsoft Points if you don’t have the Season Pass, so that’s not really an excuse to miss out on it. Thank you, Certain Affinity, for bringing me back to Halo 4.
Date: April 10, 2013