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Perfect
Dark Zero
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4
difficulty levels |
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Online
is hot 32 players / 15 bots |
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Huge
online maps |
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More
Joanna is a good thing |
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Online
is smoking hot |
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Hard
to follow story |
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No
jump button |
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We've
been waiting years for her arrival and we're happy
to have her back. by
Colin Thames
November
25, 2005 - Joanne
Dark has returned. She's the super sleuth/bounty hunter
and star of the game Perfect Dark Zero that debuted
on the N64 six years ago. This version is a prequel
that attempts to explain how she became the perfect
agent. I use the word "attempts" because
the story is so convoluted that I'm more confused
than ever.
It's
not the storyline that matters in this game. At least
you can take advantage of the cutscenes to take a
swig of your pop and a few more bites of your submarine
sandwich. What really matters is the gameplay and
both the single-player and multi-player modes deliver
the goods although you are likely to find the single-player
mode more of an intense training session for your
adventures online where you can play with up to 32
other humans. Be prepared to spend a lot of time online
because this game lives to serve up multi-player fun.
This isn't Halo, but you might say it's related through
marriage. I don't even know what that means.

Perfect
Dark Zero doesn't quite blow the doors off other Xbox
360 titles in terms of visuals but we'll chalk that
up to having spent a lot of it's development life
as a GameCube, then Xbox title. It's still a damn
fine looking game which will increase and decrease
in visual glitzy love depending on what kind of TV
and resolution you're playing it on. But it really
is mixed bag as some things look incredibly sharp
while other textures look like they were lifted from
the N64. Okay, that last statement might be slightly
exaggerated but in any event the game is up and down.
As
far as I can tell, Joanna is set to take over the
family bounty hunting business. Large corporations
are becoming more brazen as business practices are
more focused on world domination causing several warring
factions among these mighty empires. With help from
her father Jack, Joanna is poised to refine her techniques
until she becomes the perfect agent.
Missions
are linear, but there's a good excuse for this that's
built into the storyline. In an effort to perfect
her skills, Joanna must accomplish missions is a specific
order, graded on difficulty. You can't move on until
you complete the mission. There are four difficulty
levels: Agent, Secret Agent, Perfect Agent and the
incredibly difficult Dark Agent. Agent level is easy
and perfect for beginners. It's filled with help features
and waypoints to point you in the right direction.
The aiming system is very accurate for all levels
allowing you to make headshots a lot easier than most
shooters, which is a good thing because the AI can
take plenty of shots to the body before they fall
in a heap. The Perfect Agent level forces you to clean
up everything in each mission including all of the
enemies and hidden items.

You
don't even want to know about the Dark Agent. Only
the hardest of the hardcore will see the ending credits
on this difficulty level. On Dark Agent, the AI becomes
far more accurate with their aiming and they also
increase in numbers. This is most frustrating because
the AI is not very smart to begin with and doesn't
demonstrate an exponential increase in intelligence,
there are just more of them and they shoot first,
ask questions never. They are not programmed to react
to dynamic situations with various strategies. As
soon as they see you they will begin shooting and
give chase. They may retreat or take cover when you
gain the upper hand but mostly they will just continue
rushing at you. Setting off an alarm sends a seemingly
endless parade of guards out to get you and they all
know where you are. In such situations you can't stay
in one place for long. You have to run, and if possible
take cover.
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