
System: X360
Dev: Idea Factory
Pub: Atlus
Release: July 29, 2008
Players: 1
ESRB Rating: Teen
Review by Amanda L. Kondolojy
While there is something to be said about consistency within a genre and sticking to the format, in today's game-saturated marketplace, this has become the exception rather than the rule. Games are not judged by how well they stick to established norms, but rather how they break away from these norms and become unique experiences.

The story here is fairly generic and takes place during a political upheaval. The daughter of a well-known and despised evil overlord has taken power, and chaos has ensued. The streets have become battlegrounds, and the world is divided between several factions. You begin the game playing as a band of mercenaries who quickly disband after they lose their leader. Your main goal is to create a new band of mercenaries and become a new force to be reckoned with in the chaos of the current world. In addition to fighting a very large share of enemies, you'll also have to recruit new people to join your band. And you can create an impressive roster with more than 40 characters to choose from to make up your ultimate dream party.

As I said before, the gameplay is very standard tactical RPG fare, and it is almost a carbon copy of the core gameplay of titles like Final Fantasy Tactics' grid-based play. You are able to move around the board and execute proximity-based attacks that depend on job and skill level. Characters have standard attacks and special attacks that generally take an elemental form. You are able to level up your characters in the standard way, and you can distribute skill points in any way that you see fit.
