|System: Xbox 360, PS3, Wii|
|Dev: Silicon Knights|
|Release: September 27, 2011|
|Screen Resolution: 480p-1080p||Mild Language, Mild Suggestive Themes, Violence|
Detracting even more from the game is the obvious omission of any multiplayer feature. It would have been great to have one or two friends take control of the other main characters, performing some sweet "Super Combos" like in X-Men: Legends. Despite having a strong element of choice, there are still ways to work around this feature, such as each player choosing a dialogue option, with a randomly generated roll deciding the winner. Besides a co-op, the simple combat doesn't allow for a robust PvP, further proof that this game needed a lot more time in the oven.
It's a shame that a clever concept was not given the care required to shape an epic quest with a completely fresh hero. From the short story and flaccid combat to the poor technical skill in the music and visuals, a few scattered collectibles and a handful of Achievements/Trophies are not enough to justify a sixty dollar purchase. In fact, it's probably not even worth the few dollars to rent unless you're a diehard fan of the series who must play every game, whether good or bad.
Some have called X-Men: Destiny the spiritual successor to X-Men: Legends, but that couldn't be farther than the truth. They may share a few role-playing qualities, but Legends had tight gameplay mechanics and a nice multiplayer feature. It may be fun to mix up your mutant powers and test out new combinations, but that's about all X-Men: Destiny truly offers.
CCC Contributing Writer