Spec Ops: The Line

Review

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  • Alternate endings

    Successfully complete the indicated task to unlock the corresponding ending:

      Ending 1: Do Not Complete Your Mission - At the end of Chapter 15, you will have the option to point the gun at Konrad or yourself through a mirror. If you point the gun at yourself, you will commit suicide and get the "A Farewell To Arms" achievement.

      Ending 2: Surrender Yourself - Choose to shoot Konrad at the end of Chapter 15 to play the Epilogue. During the Epilogue, do not fire a shot at the soldiers arriving. Either give up your gun, or let them take it from you. You will get "The Road Back" achievement.

      Ending 3: Die Fighting - Choose to shoot Konrad at the end of Chapter 15 to play the Epilogue. During the Epilogue, as the soldiers approach, open fire. You will die, but you will die fighting. You will get "The Road To Glory" achievement.

      Ending 4: Freedom At Last - Choose to shoot Konrad at the end of Chapter 15 to play the Epilogue. During the Epilogue, kill all the incoming soldiers. This is very hard to accomplish. Once you kill all the soldiers, Walker will go free to do whatever he desires. You will not get an achievement for this ending.

  • Easy "The Road Back" and "The Road To Glory" achievements

    Choose to shoot Konrad at the end of Chapter 15 to play the Epilogue. In the Epilogue, lay down your weapon when prompted to get the "The Road Back" achievement. Shoot the soldiers to get "The Road To Glory" achievement. You can reload the checkpoint after getting one achievement to make the other decision and get the other achievement.

  • Achievements

    Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

      Intel Operative (50 points): Recover all Intel Items.
      Recon (25 points): Recover 12 Intel Items.
      Spotter (10 points): Recover one Intel Item.
      Deer Hunter (20 points): Kill an oryx. (campaign only)
      All You Can Be (20 points): Complete any chapter with 60%+ accuracy without dying or reloading a checkpoint.
      Sierra Hotel (50 points): Complete three chapters in a row without being killed or reloading a checkpoint.
      The Human Factor (20 points): Kill an enemy by tagging him with a sticky grenade. (campaign only)
      Preventive Diplomacy (20 points): Kill an enemy just as they are throwing a grenade. (campaign only)
      Army of One (20 points): Kill 3 enemies with a single grenade. (campaign only)
      Damn Close (20 points): Kill an Edged Weapon Expert while he is up to 5 meters away. (campaign only)
      Airspace Control (20 points): Kill 10 enemies while they use zip lines or are rappelling. (campaign only)
      Close Combat Carnage (20 points): Kill 4 enemies with a shotgun in 10 seconds or less. (campaign only)
      Battle Management (20 points): Kill 50 enemies using only the Attack Command. (campaign only)
      Adapt and Overcome (20 points): Blow up 10 explosive objects, killing at least one enemy each time. (campaign only)
      Situational Awareness (20 points): Stun an enemy by dumping sand on their head. (campaign only)
      Good Training (20 points): Sprint into cover 10 times while under fire. (campaign only)
      Blind Luck (20 points): Kill 5 enemies using blind fire. (campaign only)
      In Your Face (20 points): Kick an enemy by vaulting over a cover. (campaign only)
      Applied Force (20 points): Hit 10 enemies with your melee attack. (campaign only)
      Aim High (20 points): Kill 250 enemies with headshots. (campaign only)
      Marksman - Grenade (25 points): Kill 50 enemies with grenades. (campaign only)
      Marksman - Heavy Arms (25 points): Kill 150 enemies with any heavy weapon. (campaign only)
      Marksman - Sniper (25 points): Kill 50 enemies with any sniper rifle. (campaign only)
      Marksman - Shotgun (25 points): Kill 75 enemies with any shotgun. (campaign only)
      Marksman - Small Arms (25 points): Kill 100 enemies with any pistol or SMG. (campaign only)
      Marksman - Rifle (25 points): Kill 350 enemies with any rifle. (campaign only)
      The Road To Glory (30 points): Live and let die.
      The Road Back (30 points): Live and let live.
      Too Late The Hero (30 points): Carry on, soldier.
      A Farewell To Arms (30 points): You are relieved.
      A Line, Held (10 points): Choose restraint.
      A Line, Crossed (10 points): Choose vengeance.
      Unfriendly Fire (10 points): Save a bullet.
      Friendly Fire (10 points): Show mercy.
      Damned if You Don't (10 points): Buck the chain of command.
      Damned if You Do (10 points): Follow your orders.
      A Man of Patience (10 points): Playing it smart.
      A Man of Action (10 points): Play it loose.
      A Bridge Too Far (10 points): The end of the line.
      The Great Escape (10 points): Get out of here!
      Three Kings (10 points): Stand united.
      The Horror (10 points): Face the horrors of war.
      Desert Storm (10 points): Engineer an exit strategy.
      The Lost Battalion (10 points): We have contact.
      Treacherous Ground (10 points): Look out below.
      They Live (10 points): What's lost is found.
      Boot (15 points): Complete game on "Walk on the Beach" difficulty.
      We Were Soldiers (20 points): Complete game on "Combat Op" difficulty.
      The Devil's Disciple (30 points): Complete game on "Suicide Mission" difficulty.
      MFWIC (50 points): Complete game on "FUBAR" difficulty.

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