Back To The Future: The Game



Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

    A Bicycle Built for Two (40 points): Complete Episode 1.
    Back In Time (30 points): Travel back in time to rescue Doc.
    Grandpa Got Served (10 points): Serve the subpoeana.
    Junior Bootlegger Badge (15 points): Deliever the goods.
    Jailbreak! (10 points): A hole in the wall.
    Doc's Legacy (10 points): Get Doc's Notebook.
    Hello, Young Friend (10 points): Talk him into it.
    A Plausible Explanation (15 points): Chat with Carl Sagan.
    Fuel Master (15 points): No mistakes when making rocket fuel.
    Fate In Flux (10 points): Ema's Marshall.
    Hi Bob! (20 points): Sign here.
    Deja Marty (15 points): In the movie they said.
    Kid Restraint (35 points): Defeat the Kid.
    Escape Artist (25 points): Find a hidden passageway.
    Police Blotter (15 points): Dry a cop out.
    Moll Mender (15 points): Get a gangster's girl to do the right thing.
    Tannen Tamer (25 points): Defeat the Tannen Brothers in six jumps.
    A Minimum of Panic (15 points): Rescue Arthur with minimal fuss.
    Art Lover (15 points): Track down a missing accountant.
    Tuned Out (10 points): Enjoy a full set from Hill Valley's leading songstress.
    Door Prize (15 points): Break the password code without cheating.
    Chucklehead (15 points): Find "Chuckles Lenart".
    Demystifier (15 points): Get a full explanation of your situation.
    Final Solution (35 points): Laid out Biff.
    Hope You're Insured (20 points): Use the DeLorean parts to enter Hill Valley.
    Intervention (15 points): Get caught with Lorraine's booze.
    Seven Minutes in Heaven (15 points): Get caught making out with Jennifer.
    All Good Dogs Go To Utah (15 points): Get caught with Einstein.
    Into the Garbage Chute, McFly-boy (15 points): Jump into the Decycling Bin.
    Hill Valley Tourist (10 points): Listen to all tourist audio guides in Hill Valley.
    One Bad Apple (25 points): Collect every Demerit in the game.
    Marty and the Pinheads (15 points): Tag Marty's band name.
    Hidden Treasure (15 points): Examine every container of contraband in the speakeasy.
    Ruin it for Everyone (20 points): Get Edna out of the courthouse.
    To the Expo! (30 points): Free Emmett from the courthouse.
    Your Own Personal Frankenstein (30 points): Help Emmett's broken heart.
    Breaking Up is Hard to Do (10 points): Break Edna's heart.
    Free Citizen Brown! (20 points): Rescue Citizen Brown.
    The Power of Love? (20 points): Escape from Marty's cell.
    Let Them Eat, Um, Cake (10 points): Treats for all.
    Edna Was Right! (10 points): Reveal the Hill Valley hooliganism rate.
    The Other Woman (10 points): Get Trixie mad.
    Like a Not-So-Fine Wine (10 points): Mess with Emmett's cleanser.
    A Not-So-Beautiful Mind (10 points): Reveal a "Degenerate Criminal.
    An Uncomfortable Truth (10 points): Tell the Doc truth.
    Timely Traveller (20 points): Take the fewest possible trips to Emmett's lab.
    There's a Moose? (10 points): Get a good look at Trixie's postcard.
    The Future isn't Written (50 points): Return home.
    Emmett Finds His Muse (10 points): Emmett's failure.
    Crackpot Mended (20 points): Restore Edna's memory.
    Raising the Bar (15 points): Prevent the fire.
    Green Gobblin' (10 points): Give Edna a treat.
    A Prickly Pair (20 points): Look for the desert plant.
    No Backups (10 points): Complete the glass house maze without going back up the stairs.
    False Impressions (10 points): Impersonate three people over the phone.
    Get it on Tape (10 points): Record everyone at the Expo.
    Full Fair (10 points): Get your money's worth at the Expo.
    Two-Up (15 points): Solve the saloon puzzle with no more than two trips to the second floor.
    Moonwalker (20 points): Bust a move, 80's style.
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