State Of Decay: Year One Survival Edition

Strategy Guide/Walkthrough/FAQ

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Easy cardio

At the start of a new game, go to the "safe zone" of the Ranger Station (the circle on the map where zombies cannot spawn/respawn). When you are in the parking lot of the Ranger Station, either run to the left or right while turning the camera in the direction you are running. When stamina is depleted, stop and rest until it completely refills. Repeat this process to continue to increase your cardio level. This process takes a while, but since the opening section of the game does not contain any tough zombies (plus day cycles do not occur until after you reach the church), this is a great time to build up the cardio stat. Having a high cardio level will give you more stamina for things such as running, climbing walls, and melee fighting.

Dawn Of The Dead references

The Savini residence is a reference to Tom Savini, who was responsible for the make-up and special effects in Dawn Of The Dead and its sequels. The Snyder Trucking business is a reference to Zack Snyder, who remade Dawn Of The Dead.

Evil Dead series reference

The Campbell Used Autos business is a reference to Bruce Campbell, who starred as Ash in the Evil Dead series.

Plants vs. Zombies reference

One of the houses west of the Ascension Church has a line of sunflowers in front of a row of lawnmowers in its back yard.

Shaun Of The Dead reference

The "Simon & Nick Landscaping" signs that can be found throughout the game are a reference to Simon Pegg and Nick Frost, who play the main characters in Shaun Of The Dead.

The Simpson's reference

Sam and other survivors occasionally say "Everything's coming up Milhouse!", which is a reference to an episode of The Simpsons where Milhouse says that line during a flood.

The Walking Dead references

You can find a campaign sign reading "Richard Grimes for sheriff" on a front lawn. This is a reference to Rick Grimes from The Walking Dead. You can also find the Kirkman residence, which is a reference to Robert Kirkman, the creator of The Walking Dead graphic novels.

Xbox 360 reference

Enter the house with the Plants vs. Zombies yard to find an Xbox 360 slim in the bedroom.

Zombieland reference

The "Rule #1" achievement, awarded for reaching 7-stars in the Cardio attribute, is a reference to the Zombieland's main character's "#1 Rule", which was "Cardio".

Avatar Awards

Successfully complete the indicated task to unlock the corresponding Avatar Award:

    Shark Hoodie: Train another enclave at your dojo.
    Swine and Bovine Mask: Build an outpost in a Swine & Bovine.
    Zombie Mask: Visit the cabins by Tanner Lake.

Easy "Flugtag" achievement

Keep driving down the freeway until you see a large green-orange energy drink can on top of a car. Use this advertisement construction as a ramp to ram the can from behind to send it flying and get the "Flugtag" achievement.

Easy "Freak Hunt" achievement

After saving Sasquatch, he will have the following four missions for you. Each is available after a new siege cycle. Successfully complete all four missions to get the "Freak Hunt" achievement.

  • Kill a Bloater with a headshot so you do not damage its stomach.
  • Kill a Feral with an edged weapon.
  • Kill a Screamer with a few Molotov cocktails.
  • Kill a Juggernaut with a melee weapon (damage it first with a car).

Easy "Last Voice Of Danforth" achievement

Successfully complete Sasquatch's special missions, and rescue enough civilians to get Vienna Cho's distress call. Rescue her, and she will join your team. Sasquatch will call you to the same locations where you first rescued him. When found, he will have a tactical nuke and a trigger. Drive back with him, then listen to what Vienna Cho has to say. Talk to Vienna Cho again, and agree that nuking the city is a bad idea. Escort her to the nuke, and have her disarm the trigger. Call for extraction via HQ (only possible after rescuing all high value assets). With the next chopper (after a siege), the non-nuclear ending will begin, and you will get the "Last Voice Of Danforth" achievement.

Easy "Rucks In Trucks" achievement

Select a vehicle, and go on a supply run. Collect a total of six supply rucksacks, and place them in the trunk. When it is fully loaded, drive back to the base, and go to the east gate (with the parking spots). Park your vehicle to the right of the gate to have the supplies automatically unloaded and get the "Rucks In Trucks" achievement.

Easy "The Dead Man" achievement

When a Bloater appears, equip a gun, and shoot it in the stomach. It will explode with one hit, leaving a cloud of toxic gas. Avoid coming in contact with the gas. Do not run them over or your car will be enveloped in the gas cloud and slowly kill you. If this happens, immediately get out of the car.

Easy "The Judge" achievement

Repeatedly hit a Zed in melee combat until it goes down flat or is on its knees. Get near it, then perform an execution. You can use this tactic to take down large numbers of Zeds quickly to reach the total needed to get "The Judge" achievement. As soon as one is executed, start on the next. The Zeds that are still on their feet cannot attack you while the animation is dispalyed. You can kill larger groups one by one without getting surprised by Zeds that get up again.

Easy "The Mercenary" achievement

Use a sniper rifle with a silencer to avoid attracting more Zeds while you are dealing with the Juggernaut. Up to ten shots to the head may be required, depending on the rifle used. With good aim and enough distance, you should be able to kill the Juggernaut without it charging.

Run the Juggernaut over with a car after backing into it at full speed. This will heavily damage your car, especially the tires, but will also knock it over. Quickly accelerate to get decent speed, and run it over before it manages to get up again. If done correctly, it will kill the Juggernaut. If it gets up before this happens, hit it anyway; it will total your car. Quickly find another vehicle to hit it a third time to kill it and get "The Mercenary" achievement.

Easy "War Never Changes" achievement

Successfully complete Sasquatch's special missions, and rescue enough civilians to get Vienna Cho's distress call. Rescue her, and she will join your team. Sasquatch will call you to the same locations where you first rescued him. When found, he will have a tactical nuke and a trigger. Drive back with him, then listen to what Vienna Cho has to say. Talk to Sasquatch, and agree to destroy the city. Tell Vienna Cho that you are going through with it. Call for extraction via HQ (only possible after rescuing all high value assets). With the next chopper (after a siege), the nuke ending will begin, and you will get the "War Never Changes" achievement.

Easy "Wired For War" achievement

To launch a Drone Strike, you must first unlock the Drone Strike command by securing two Drone Trail Zones and making them outposts. After the Drone Strike command is available, notice that you will get a smoke grenade each time an attack is ordered. To actually order the drone to attack, you must launch that grenade at the location to be attacked. Order between four to six attacks, and save the grenades. Deposit the grenade in your base while the Drong Strike command is on cooldown. If you order another Drone Strike with the grenade in your backpack, it will not work. When you have between four and six grenades saved, go to the danger zone in the northwest. There will always be approximately 20 zombies roaming around. Drop Drone Strikes into the danger zone, then leave and come back to respawn the zombies. Repeat this as many times as needed to get the "Wired For War" achievement.

Easy "Ya Always Were An A-Hole Gorman" achievement

Have a grenade, firebomb, or other explosive device in your enventory. Equip it, then keep tapping the button to activate it as you are being taken down to get the "Ya Always Were An A-Hole Gorman" achievement.

Achievements

Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

    Cannibal Family Picnic (10 points): Get to the Mt. Tanner Ranger Station.
    Holy Rolling (20 points): Escape Mt. Tanner and find the survivors at the church.
    Survivor (50 points): Escape Trumbull County.
    It Was Just a Police Action (20 points): Find out what the Army was up to.
    Home on the Grange (20 points): Play matchmaker for Quentin and Becca.
    Arrested Developments (20 points): See things through at the courthouse.
    Gun Thugs (20 points): Help the Wilkersons resolve their differences.
    Pest Control (30 points): Destroy 5 infestations in one day.
    Watch the Birdie! (20 points): Distract zombies to complete an objective.
    I Can See My House From Here (20 points): Complete a survey activity.
    Come and Knock On Our Door (20 points): Convince another enclave to join your community.
    Manifest Destiny (30 points): Build 8 outposts.
    Everywhere You Look (30 points): Get 15 people in your community
    Movin' On Up! (30 points): Relocate your home base.
    Rule #1 (25 points): Max out a community member's Cardio skill.
    Trust Me, I'm an Expert (30 points): Earn a skill specialization for one of your community members.
    Ya Always Were An A-Hole Gorman (20 points): Sacrifice your life in a blaze of glory.
    Torn Apart (20 points): Get killed by zombies.
    Get Yo' Freak On (20 points): Kill one of each freak zombie type.
    Vehicular Zombicide (30 points): Run over 250 zombies.
    Badass (50 points): Complete 50 missions or activities with the same character.
    The Sacrifice (10 points): Go out in a Blaze of Glory at Breakdown Level 1 or Higher.
    The Dead Man (10 points): Destroy 5 Bloaters (Breakdown Level 2 or Higher).
    The Judge (10 points): Perform 50 Zombie Executions at Breakdown Level 3 or Higher.
    The Survivor (10 points): Collect 150 Resources at Breakdown Level 4 or Higher.
    The Mercenary (10 points): Destroy 5 Juggernauts at Breakdown Level 5 or Higher.
    The Ninja (10 points): Execute 50 Stealth Kills at Breakdown Level 5 or Higher.
    The Scientist (30 points): Reach Breakdown Level 6.
    The Rescuer (50 points): Unlock All Heroes.
    Wired for War (20 points): Kill 100 zombies with Drone Strikes.
    Rucks in Trucks (10 points): In Lifeline, deliver 6 rucksacks to your base in the back of a single vehicle.
    Under Siege (20 points): Survive 10 sieges on your base in a single playthrough.
    Maverick (10 points): Survive 2 minutes within a Danger Zone.
    Flugtag (10 points): Send an energy drink flying.
    Freak Hunt (10 points): Complete all hunting missions with Sasquatch.
    Land Usage (30 points): Build one of every type of facility.
    Home Improvement (20 points): Build a facility.
    I'll Be There For You (20 points): Earn 500 Fame.
    Mercy Shot (20 points): Kill a member of your community to prevent them from turning.
    Horde Hoard (30 points): Destroy 10 hordes in one day.
    The Bruce (30 points): Kill 3 zombies with an exploding propane tank.
    Double Dead (30 points): Perform a hand to hand double kill special attack.
    Gotta Enjoy the Little Things (10 points): Use a car door to kill a zombie.
    Get Outta My Dreams (30 points): Kill one of each freak zombie type with your car.
    Get Over Here (20 points): Invite a community member to follow you.
    Serial Monogamist (30 points): Invite a community member to follow you 10 times.
    Rule #2 (25 points): Max out a community member's Shooting skill.
    Rule #18 (25 points): Max out a community member's Fighting skill.
    Rule #31 (25 points): Max out a community member's Wits skill.
    Apples and Beans (20 points): Fix delicious snacks 5 times.
    Powder and Primer (20 points): Craft ammunition 5 times.
    Watch the World Burn (30 points): Kill 25 zombies with incendiary shotguns.
    The Friend (10 points): Reach Breakdown Level 2.
    The Convict (15 points): Reach Breakdown Level 3.
    The Gunner (20 points): Reach Breakdown Level 4.
    The Veteran (25 points): Reach Breakdown Level 5.
    The Scholar (10 points): Complete All Research Projects (Breakdown Level 1 or Higher).
    The Phoenix (10 points): Burn 100 Zombies with Fire (Breakdown Level 2 or Higher).
    The Fighter (10 points): Destroy 5 Ferals (Breakdown Level 3 or Higher).
    The Sniper (10 points): Earn 25 Headshot Streaks (Breakdown Level 4 or Higher).
    The Doctor (15 points): Successfully extract Thomas Horn.
    The Surgeon (15 points): Successfully extract Julene Horn.
    The Bureaucrat (15 points): Successfully extract Michele Martin.
    The Examiner (15 points): Successfully extract Timothy Hall.
    The Scion (15 points): Successfully extract Hadley Westen.
    The Colleague (15 points): Successfully extract Dan Bogatz.
    The Protégée (15 points): Successfully extract Madison Grant.
    The Operator (15 points): Successfully extract Kelly Eldridge.

Additionally, there are four secret achievements:

    War Never Changes (25 points): Survive detonating a nuclear device in Danforth.
    Last Voice of Danforth (25 points): Escape Danforth with Vienna Cho in your community.
    Order at DZ (20 points): Intercept a mysterious supply drop.
    Letters from Cleo (30 points): Intercept 5 mysterious supply drops.
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