Battle Arena Toshinden
Play as Gaia
At the title screen, as the words slide from the sides onto the screen, press Down, Down/Left, Left, Square (weak slash). If you entered the code correctly, the word “fight” will be spoken. Then at the character selection screen, hold Up on Eiji and press any attack button. Now Gaia may be played.
When the game is finished on a difficulty below Normal, Gaia must be defeated. If Gaia is beaten, a “desperation” move will be received. If the game is finished on a difficulty of normal or harder, and Sho is reached by not using any continues and beaten, a secret move will be received. Continues may be used while fighting against Sho.
Play as Sho
Enable the “Play as Gaia” code, and allow the game to go into demonstration mode. Then, press Start on controller two to return to the title screen. As the words slide from the sides onto the screen, press Left, Right, Left, Right, Left + Square (weak slash) on controller two. If you entered the code correctly, the word “fight” will be spoken and the screen text will turn blue. Then at the character selection screen, press Down + Square on Kayin.
Execute desperation moves
Choose a controller configuration (such as A4) that sets L1, L2, R1, and R2 as special attack buttons. Then, whenever your character’s energy gauge is flashing, hitting all four top buttons together to execute the character’s desperation move.
At the character selection screen, highlight a fighter and press Select.
Select a control type (such as A2) that does not use any of the shoulder buttons. Now a camera option labeled “Your Self” will be available. Return to the control type selection and choose A5-G5. Then, L1, L2, R1, and R2 will now control the camera angles during the game.
Pause the game and press X + Triangle + Circle + Square + Select. The options menu will disappear, but the camera angles may still be controlled. Then, press X + Triangle + Circle + Square + Select again. The power bars and scores will disappear. Press L1, L2, R1, or R2 to scroll and zoom.
Set both controller types to “Camera” and remove the power bars using the previous code. While the game remains paused, hold L2 on controller two until the floor disappears. Then, use controller one to resume the game.
Press Select on controller two to advance frame by frame. Set the controller two type to “Camera” to allow it to change camera angles, while using controller one to zoom.
Controller two can be used to set the camera angle to view the fight from below ground level. The floor will be invisible. This particular camera angle can only be set while the game is paused. Press Start to continue playing using this unique view.
Press X + Triangle + Circle + Square + Select to re-display the options menu; or press Start to play without the energy gauges and scores.
|Infinite Time||801CA6E8 0B3A|
|P1 Infinite Health||801BC188 0000|
|P1 75% Health|| D01BC188 0000 |
|P1 50% Health|| D01BC188 0000 |
|P1 25% Health|| D01BC188 0000 |
|P1 No Health||801BC18A 0001|
|P1 Has No Arms||801BC11C 000A|
|P1 Has No Arms or Legs||801BC11C 0005|
|P1 is Only A Head||801BC11C 0001|
|P1 is Invisible||801BC11C 0000|
|P1 Has No Arms, Legs, or Torso||801BC11C 0003|
|P1 Has No right Arm||801BC11C 000E|
|P1’s Right Hand has No Weapon||801BC11C 0017|
|P1’s Left Hand has No Weapon||801BC11C 001C|
|P1 is Completely Weaponless||801BC11C 001A|
|P1 is Automatically Controlled and Defending||801BC118 0150|
|P1 is Controlled and Usally Wins||801BC116 002F|
|P1 Falls and Dies Before the Match Begins||801BC188 0E20|
|P1 Automatically Wins||801BC1E8 0000|
|P1 Can Fight Before the Match Starts||801BC1D4 0000|
|P1 Cannot Be Knocked Down||801BC18C 0000|
|P1 Tiny Jump||801BC1C0 0550|
|P1 Does Everything P2 does, Mirror Match||801BC118 0000|
|P1 is Always in Their Alternate Costume||801BC154 0003|
|P1 is Always in Their Normal Costume||801BC154 0002|
|P1 Cannot Hurt P2 in Some Ways||801BC196 0000|
|P1 Can Do Some Special Moves in Mid-Air||801BC15C 0000|
|P1 is in Slow-Motion||801BC172 0000|
|P1 Cannot Move||801BC170 0000|
|P1 Can Do Desperation Moves at Any Time|| 801BC18A 000A |
|P1 or Computer is Spastic||801BC15A 0001|
|P1 has Multi-Jumps||801BC15E 0000|
|P1 Character Modifier||801BC11A ????|
|P2 Infinite Health||801BC25C 0000|
|P2 75% Health|| D01BC25C 0000 |
|P2 50% Health|| D01BC25C 0000 |
|P2 25% Health|| D01BC25C 0000 |
|P2 No Health||801BC25E 0001|
|P2 Has No Arms||801BC1F0 000A|
|P2 Has No Arms or Legs||801BC1F0 0005|
|P2 is Only A Head||801BC1F0 0001|
|P2 is Invisible||801BC1F0 0000|
|P2 Has No Right Arm||801BC1F0 000E|
|P2’s Right Hand Has No Weapon||801BC1F0 0017|
|P2’s Left Hand Has No Weapon||801BC1F0 001C|
|P2 is Completly Weaponless||801BC1F0 001A|
|P2 is Automatic and Defending||801BC1EC 0150|
|P2 is Automatic and Usally Wins||801BC1EA 002F|
|P2 Falls and Dies Before the Match Begins||801BC25C 0E20|
|P2 Automaticlly Wins||801BC2BC 0000|
|P2 Can Fight Before the Match Starts||801BC2A8 0000|
|P2 Cannot be Knocked Down||801BC232 0000|
|P2 Tiny Jump||801BC294 0550|
|P2 is Always in Their Alternate Costume||801BC228 0003|
|P2 is Always in Their Normal Costume||801BC228 0002|
|P2 Cannot Hurt P1 in Some Ways||801BC198 0000|
|P2 Can Do Some Moves in Mid-Air||801BC230 0000|
|P2 is in Slow-Motion||801BC246 0000|
|P2 Cannot Move||801BC244 0000|
|P2 Can Do Desperation Moves at Any time|| 801BC25E 000A |
|P2 or Computer is Spastic||801BC22E 0001|
|Multi-Jumps P2||801BC232 0000|
|P2 Character Modifier||801BC11A ????|
|Quantity Digits to Accompany Character Modifier Codes|
| 0000 – Eiji |
0001 – Kayin
0002 – Sofia
0003 – Rungo
0004 – Fo
0005 – Mondo
0006 – Duke
0007 – Ellis
0008 – Gaia
0009 – Sho