What I experienced with NBA Street Showdown is indicative of what we can expect with most PSP games copied from PS2 versions, which is a re-creation that is somewhere between 60-70% of the original. It’s great for a portable handheld but it’s never going to come close to a top-shelf PS2 version. It’s with this in mind that we should review future games, although comparisons are realistically unavoidable. NBA Street Showdown for the PSP is good enough to make it as a stand-alone game. It still manages to pack a lot of features and modes while not forsaking the gameplay. Obviously the control system has been simplified but with less buttons than the PS2 controller that’s a given, although the developers assigned some of the buttons for double duty. More on that later. NBA Street is an arcade, three-on-three basketball game that is a very simplified form of hoops. All you need to do is get and keep control of the ball and attempt to score as many points as possible by dunking or shooting it into the net. There is only one net for both teams. Moves include dribbling, running, passing, shooting and dunking. There is an assortment of juke moves available that you can access from the interface but you can only use a few of them in each match. Throughout a tournament you might be able to use them all but due to the limited amount of buttons there is only one trick and two turbo buttons. The shoot and trick meter can be tapped to access one move and held down to access another. This makes good use of limited space but it comes at the price of instant response. There is a slight delay when you hold down one of the buttons which can throw the timing of your game off. At times it’s a debate if this even should have been included as it does tend to hinder some of the gameplay especially when you’re surrounded by aggressive AI. Putting together combos with passes, jukes and dunk moves will increase the juice in the Gamebreaker meter. Once filled you can use it to blaze a trail up to the backboard to score a point and take away a few of your opponent’s points in the progress. It’s a way to win and make your opponent lose at the same time. You can create your own player and outfit him with bling bling and other sports accessories but it’s the ability to purchase new moves and skills that really makes a difference. In this Career mode you’ll play on a variety of real-life urban courts that look incredibly realistic. Pick-up games let you play with some actual NBA stars as well as legends such as Magic Johnson. A Showdown mode lets you play against three other players with a couple of turn-based mini games. You just pass the game system around from player to player. A wireless, two-player mode is offered for head-to-head play. Things can get a blurry onscreen at times but the framerate and animation are smooth. The players’ numbers are enlarged and easy to read. NBA Street is not without its limitations. You can’t trade players, you can’t update the roster and the one that’s included isn’t up-to-date either. The commentary repeats quickly and it doesn’t have all the same features and modes as the PS2. In it’s defense it’s got some nice graphics, good sound effects and music in addition to a save-anywhere feature that lets you get right back to where you left off when you shut the game down. The multi-player modes add replay value. Like the basketball game that street hoops is based on, NBA Street Showdown is a simplified version of the next-gen console game that it was based on. |