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Published: June 21, 2016 by Matthew Hayes | Leave a Comment
From the time of writing until June 19, Samsung is running a promotion that offers the perfect excuse – and […]
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Rotten to the Corps Capcom stealthily released Umbrella Corps with little fanfare, and I daresay that was the right move: […]
Published: June 20, 2016 by Matthew Hayes | Leave a Comment
At E3 we expect fantastic new games to be front and center, but sometimes hardware steals the show. While there […]
Published: June 17, 2016 by Matthew Hayes | Leave a Comment
If you’re a gamer, E3 is like four days of Christmas at the end of spring. It’s glorious, and we […]
Published: June 15, 2016 by Matthew Hayes | Leave a Comment
We learned two things for sure throughout the course of Microsoft’s E3 conference: all of the best exclusives from here […]
Published: June 14, 2016 by Matthew Hayes | Leave a Comment
E3 is in full swing, baby. It feels like we’ve had our heads shoved under water and we’re drowning in […]
Published: June 13, 2016 by Matthew Hayes | Leave a Comment
Play anywhere; no boundaries; more innovation; new power that transcends generations: these were the themes around which Microsoft’s E3 conference […]
Bethesda knows how to put on a show. I’m always amazed by how expertly tuned-in to the desires of fans […]
Published: June 10, 2016 by Matthew Hayes | Leave a Comment
It’s my own fault. I’m such a sucker. When Atlus confirmed that Persona 5 would be coming out in 2015, […]
Final Fantasy XII is one of the mainline games that I never got a chance to play. I didn’t own […]
Published: June 9, 2016 by Matthew Hayes | Leave a Comment
Video games are rarely funny because, well, game developers aren’t typically that funny. When you’re developing a game on a […]
Looking ahead to the end of 2016, we’ll soon have four major VR headsets to choose from. At the entry […]
Published: June 6, 2016 by Matthew Hayes | Leave a Comment
Anyone who works with me knows that I love me a good NX rumor. X86 or ARM? More or less […]
Now that June is here, we’ve reached the halfway point of Hitman ‘s content itinerary. My initial review of the […]
Published: June 3, 2016 by Matthew Hayes | Leave a Comment
Danish physicist Niels Bohr wisely stated that “Prediction is very difficult, especially if it’s about the future.” I have found […]
Published: June 2, 2016 by Matthew Hayes | Leave a Comment
Deep in the heart of Lionhead’s Guildford studio, a small team of developers were working on a secret project. While […]
Published: June 1, 2016 by Matthew Hayes | Leave a Comment
Where are all of the memorable melodies? Like a grade-schooler’s summer vacation; like a fart in the wind; like your […]
Published: May 27, 2016 by Matthew Hayes | Leave a Comment
A new console war could be right around the corner, and Microsoft could be set to win this one. It’s […]
Published: May 26, 2016 by Matthew Hayes | Leave a Comment
I work with a man who plays Destiny, and he doesn’t care about loot. When I asked him why he […]
DOOM ‘s multiplayer is fast and frantic, and it takes some getting used to. If you’re used to games like […]
Published: May 25, 2016 by Matthew Hayes | Leave a Comment
Sometimes starting a new game can be simultaneously exciting and daunting, especially if it’s a game with novel mechanics or […]
Published: May 24, 2016 by Matthew Hayes | Leave a Comment
I’m a 90s kid, so when I think of Gran Turismo there are certain qualities and descriptors that immediately come […]
Capcom has turned a pivotal corner, and decided that it’s probably a good idea to finish games before it releases […]