
System: DS | Review Rating Legend | |
Dev: 5th Cell | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
Pub: Warner Bros. Interactive Entertainment | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
Release: Oct. 12, 2010 | 2.5 - 2.9 = Average | 5.0 = The Best |
Players: 1-2 | 3.0 - 3.4 = Fair | |
ESRB Rating: Everyone 10+ | 3.5 - 3.9 = Good |
When you are done with the single-player mode, you can check out the game's level creator. Although the level creator features many of the same elements as the level creator in the original, the game features a new template system that allows you to create levels even faster using certain genre conventions.
For instance, if you select an "Action" template, the game will give you some tips on how to create an exciting level with lots of things to explore and interact with. However, if you decide to create a "Puzzle" level, the game will show you how to create interesting situations that encourage users to use their intuition to solve your level. After you are finished creating your level, you can exchange friend codes and share levels with your friends. One thing I really wish they would incorporate is a community-based level exchange area (similar to LittleBigPlanet) so players wouldn't be limited to people they know with friend codes. I know that is a tall order for a handheld game, but if a title were to do it, I would think Scribblenauts would be the one, since they have already shown they are capable of doing some amazing things with handheld gaming.
Although the look and sound of Super Scribblenauts is nearly identical to its predecessor, some important strides have been made in terms of control. The original definitely had some problems with imprecise, stylus-based control. However, the stylus controls have been improved greatly, and you won't have to worry about tapping repeatedly to select items and interact with them. The game also includes button-based control for Maxwell, which is a nice option (although you'll still need the stylus to select items and type in words.) This definitely speeds up the game and prevents a lot of the frustration that plagued the first.
Overall, Super Scribblenauts is a solid follow-up to last year's title. Though I would have liked to see a little more from the game in terms of new interactive elements and better implementation of adjectives, the game works well and certainly captures the charm and creative freedom that made the original such a success. The game may not be as much of an evolution for the series as some might have expected, but it is still very fun, and totally worth playing if you are a puzzle or platform fan.
By
Amanda L. Kondolojy
CCC News Director
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