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ESRB Outlines Super Scribblenauts’ Content

ESRB Outlines Super Scribblenauts’ Content

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With titles like Super Scribblenauts having a seemingly endless amount of possibilities, I don’t envy the job of the ESRB. Not only do the number of possibilities make it difficult to rate a game’s appropriateness; they are also required to outline examples from the gameplay that back up their rating. So without further ado, I give you the comical result of the ESRB trying to quantify a game with virtually limitless variety from their official website.

“This is a puzzle game in which players navigate a series of traps, puzzles, and enemies to collect stars scattered throughout the colorful levels. By typing in whatever nouns they can imagine, players can conjure up a myriad of different objects or entities into the game world. By adding adjectives, players can also modify these nouns to create different word combinations, triggering innumerable whimsical scenarios such as: a “flaming snowman” that can set a Christmas tree on fire; a “homicidal house” that can attack a man; and a “carnivorous bike” that can eat a corpse. Players can also elect to summon “cartoony” versions of bats, bombs, guns, and flamethrowers. These types of items can be used to destroy objects or even other summoned items (e.g., a bat can be used to club a skydiver; guns can be fired at smelly zombies; a knife can be given to a murderous computer to attack a merman). These triggered animations are minimally depicted and are usually accompanied by popping, musical sound effects; bright, star-shaped flashes; or small puffs of smoke. If players wish to, they may type in the word vomit, which causes a beige-colored lump to appear on the screen.”

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