As
interesting as a par 3 and as deep as a divet. by
Cole Smith
February
17, 2006 - True
Swing Golf for the DS is like a mini-game disguised
as a real game. It's very generic in terms of gameplay
and graphics and despite the poor inclusion of the
touch screen controls and dual screen, the handheld
novelty of the game doesn't add any "wow"
factor either.
I'm
not a golfer so I can't really see the appeal of a
golfing videogame. It ranks right up there with fishing
and bowling games. These activities must be experienced
in real life to savor their true appeal. True Swing
Golf won't even make you homesick for the real thing,
it will just make you sick.
 
True
Swing Golf is short on options, modes and incentives.
There are no training modes, no practice modes or
career mode. You are relegated to either match or
stroke games which you play with or without a computer-controlled
opponent. These modes are very basic and with no unlockables
or money or points to earn there's little reason to
treat these modes as more than just a prelude to the
Championship mode. In this mode you can earn money
from wins to spend at the Pro Shop where you can purchase
accessories such as clothes, shoes and new equipment.
Apparently new, expensive shoes are supposed to make
you a better player but I didn't find anything that
I could buy to make me a better player. I blame my
lack of progress on the control system.
I
can see where the developers were headed with this
control system but they just didn't get to their destination.
It's as though they teed off with a putting iron and
ended up in a sand trap. They obviously spend too
much time on this system and convinced themselves
that it was great. It's disconnected and disparate
from the standard golf power meters and virtually
every other real-time control system. You have to
draw a path with the stylus on the bottom half of
the screen which simulates your swing. First you draw,
then you wait a split second, then the swing takes
place. It's like a turn-based system. It's hard to
feel a connection with the control system because
of the slight delay between drawing the swing and
the execution. This not only makes the game feel awkward
but it also hinders your ability to improve because
it just seems so arbitrary.
At
the top of the screen you'll see the layout of the
course in full 3D splendor. The bottom screen is where
you use the stylus to select your clubs and line up
your shot. When drawing your swing with the stylus,
the length of the line indicates how far back the
character swings his or her club. The direction of
the line indicates in what direction the ball will
travel and how fast you draw the line determines what
speed you hit the ball at. The game claims that you
have more control at your command such as the slicing
the ball, drawing, fading and adding spin. There's
little reason to use anything more than just a straightforward
shot as most of these nuances will be taken care of
by the club that you choose.
After
you take your shot the action takes place on both
screens. On the bottom screen you'll see an overhead
view of the course while the top screen gives you
the camera angle of a televised event where you can
watch the ball come to rest from different angles.
The courses look fine for the most part but when the
camera zooms in for a close up, especially during
putting, the backgrounds turn into a pixelated mess.
Putting
is done is almost the same way but it's even easier.
You still have to draw a line but the speed in which
it is drawn has no effect on your shot. All you have
to do is line up the guideline, that appears on the
top screen, from the ball to the hole and then draw
a shot with the stylus. With a little practice you
won't be missing too many putts.
 
There's
nothing for character creation. You choose from eight
generic looking characters, none of which are licensed
golf pros. Each one can be cool or wild which indicates
how they will act on the course. I can assure you
that none of these characters are either cool or wild.
They are low-res models that, like this game, are
void of personality.
With
the wireless system up to four players can take part
in a tournament. The game allows you to place bets
which will come in handy for trying to recover some
of the money you lost purchasing this game.
The
music sounds like it belongs in an elevator and the
polite applause you receive from your audience when
you sink a ball would be more appropriate for a dart
match. There just isn't any excitement generated in
any area of this game. The control system is unique
but it's just doesn't feel tight. A larger space is
needed to accommodate the physical movement of drawing
a path with the stylus. The actual act of drawing
that line feels weak; it's like playing hockey on
a table by flicking bottle caps with your fingers.
It's a lot different than just pressing a button or
analog stick. I'm not a big fan of the power swing
meters either but at least it has a feel that is palpable.
I only hope that T&E are able to refine the system.
Perhaps if they used a touch control instead of the
stylus it might have a better feel. In any case I'll
pass on this game and I advise you to do likewise.
Features:
- Touch
Swing control: In this realistic golf game, swing
control mimics real life. Players simply slide the
stylus across the touch screen to strike the ball
and send it flying. They can even curve their swing
to slice or hook shots and alter the angle of the
club head for sharpshooter-like accuracy.
- More
than 15 impressive 3-D courses, all with their own
hazards and strategies, test players' skills. Players
earn better gear by winning tournaments to help
them compete.
- With
several game modes, character customization and
wireless multiplayer support for up to four players
with just one game card, there's something here
for all golfers, no matter what their skill levels.
By
Cole Smith
CCC
Senior Writer
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