This
game is the ships.
Turn
based strategy fans have to be really desperate to
seek out Salvo. It's not a terrible game by any stretch
but it's just too slow and ponderous to shake me out
of the doldrums. I know a game is in trouble when
all I do is think about things that would make it
better.
Salvo
involves controlling a fleet of ancient naval vessels
for domination of the seaways. Playable countries
include England, France, Spain, Holland and America.
You can also play as pirates such as Blackbeard or
just generic pirates located on the Barbary Coast.
With each turn you have five minutes to launch an
assault, board other ships and take measures to protect
and maintain your own ships, crews, weapons and systems.
The
game uses a hex-based matrix which doesn't allow for
the best maneuverability. It feels restricted. Positioning
is everything in naval battles especially when you're
dealing with wooden behemoths that are hundreds of
years old with no lasers or guided missiles. There
are a variety period-specific boats that include schooners,
fire ships, frigates, gun platforms and xebecs and
bombards, which are more likely to attract fans of
sailing ships than turn-based strategy enthusiasts.
There
is a lot of information that needs processing upfront.
To its credit the interface is rather easy to interact
with. There is not a lot of stats to ponder but you
really have to play a few games to know how things
react. Gratification isn't instant and I can't say
that the waiting makes success any sweeter. The AI
will definitely kick your ass for a while until you
learn how to coordinate your attacks. The only way
you can do this is to know how your ships react to
commands. This entire learning curve could be reduced
to mere minutes if control was real-time.
Once
you get into position your crew will begin firing
on enemy ships. You must always be careful about getting
hit yourself. When you get close enough to board a
grapple icon will appear allowing you to send a crew
onto the enemy's ship. Resources may be limited because
you have to keep some of your crew aboard the vessels
to keep things running smoothly.
Salvo
is not a good looking game. While the ships and environments
are rendered in 3D there is very little detail in
the graphics and animation to take advantage of this.
The water looks solid and the cannons dribble out
little wisps of smoke with weak sounding effects to
highlight the overall lack of production values.
The
map is static and there is no zoom feature. Commands
are easy enough to issue but selecting various ships
can be a pain in the arse as the game sometimes fails
to recognize that you're directing an entire fleet.
There is no editor or multi-player modes to extend
the replay value. You can replay the various missions
numerous times for totally different experiences but
after a few times through it's pretty evident you're
playing in the shallow end of the pool. Salvo! might
while away the remaining summer days until reality
kicks back in, but those who sail these seas will
be a small dedicated audience who may or not be as
forgiving of the games inadequacies.
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