|System: PC*, PS4, Xbox One, PS3, Xbox 360|
|Dev: Telltale Games|
|Pub: Telltale Games|
|Release: March 17, 2015|
|Screen Resolution: 480p-1080p||Violence, Blood and Gore, Suggestive Themes, Strong Language|
As far as writing and narrative go, the game is almost perfect, but there are a couple technical things that hold it back. First of all, the way the text scrolls across the screen is very jarring. Whenever you have to make a decision, the text begins scrolling above the decision box, and then when you make your choice it fades out completely and fades in at the bottom of the screen. This keeps your eyes darting around, which gets rather distracting.
Rhys’s scan ability is also kind of cumbersome to use. You click on something to scan it and then click again to confirm that you want to hack it or otherwise interact with it. But it’s not actually all that clear that this is what you have to do. You kind of get used to clicking to forward text, and this means you’ll interact with things you don’t really want to. You have to right click to back out of the scan menu, which really isn’t said anywhere. It’s possible that was mentioned in Episode 1, but it’s been so long I certainly didn’t remember.
The cursor also feels really unresponsive. It moves a second after you tell it to, which takes a bit of getting used to. This interferes with quick time events quite a bit, not enough to really screw you up, but enough to make them more frustrating than they have to be.
But all of these are really just minor annoyances. They may have ruined the experience in any other game, but to be honest the story is just so good I would sit through a million bugs to see it through to the end. 2K and Telltale are a narrative dream team that crafts a story unlike anything else you have seen on the market. Even if you haven’t picked up Episode 1, even if you've never played Borderlands before, pick up Tales from the Borderlands. You won’t regret it.
Angelo M. D'Argenio
Date: March 18, 2015