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Fallout 4 Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for Xbox One

Fallout 4 Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for Xbox One

Fallout 4

Strategy Guide/Walkthrough/FAQ

Review

Duplicate items

This glitch allows you to duplicate anything you can drop from your inventory. It also lets you get unlimited S.P.E.C.I.A.L. points (attribute points) to max out all your special skills (strength, perception, etc.) by duplicating the “You’re Special!” magazine. The “You’re Special!” magazine can be found inside your old house in Sanctuary, on the floor in Shaun’s room. This basically gives you unlimited everything: infinite weapons, ammo, mini-nukes, fusion cores, attribute points, junk items, and even money when you resell all this stuff. To duplicate items, drop the item you want to duplicate from your inventory (so it is sitting on the ground). Command your dog companion (Dogmeat) to fetch it. Pick it up at the exact same time when he is lowering his head to pick it up. If done correctly, one copy will be placed in your inventory, while Dogmeat drops another after 2-3 seconds. Repeat this as many times as desired. If you are having any trouble duplicating items, first send Dogmeat away before commanding him to pick up the item to ensure you are able to do it correctly. Note: This glitch was performed on an unpatched version of the game. It will probably eventually get patched. To avoid not being able to use this exploit, either do not install new patches before using this exploit or delete the patches. You can avoid patches being installed by disconnecting from the internet until you are ready for the game to install new patches.

Infinite caps and items

This glitch works after the 1.02 patch. Talk to Honest Dan (outside the yellow house) in Covenant to start the “Human Error” quest. Play through the quest until you meet with Dr. Chambers and reject her offer. Free the girl (part of quest; use terminal to open her cell). Next, talk to Honest Dan one time (only engage in the first set of dialogue options), and then walk away from him. Do not engage in the second set of dialogue options, as this will end the quest and render the exploit useless. Keep talking to him to get 300 caps every time. Repeat this as many times as desired. You can get 1,800 caps per minute/108,000 caps per hour. That is an even quicker way to get caps compared to the other caps exploit. Note: Create a backup saved game before doing this, just in case something goes wrong (e.g. Honest Dan dies, accepting Dr. Chamber’s offer turns Dan hostile, or you finish the quest by accident).

Find a vendor with any type of ammo. Choose to buy all rounds of one ammo type (you may need to choose the top ammo selection) from the vendor, but do not confirm the trade. Sell back only 1 of the rounds you just bought, but again do not confirm the trade. Then, sell back all remaining rounds and confirm the trade. The one round of ammo will glitch and stay with you. Keep selling it back to the vendor until the vendor’s caps are depleted. Next, keep buying back all of the vendor’s rounds. Finally, buy any items desired from the vendor and accept the trade. You can then sleep for 24 hours and the vendor will have all their caps back. Repeat this process as many times as desired. Note: This glitch was performed on an unpatched version of the game. It does not work after the 1.02 patch. To avoid not being able to use this exploit, either do not install new patches before using this exploit or delete the patches. You can avoid patches being installed by disconnecting from the internet until you are ready for the game to install new patches.

Find a vendor with any type of ammo. Buy all rounds of any type of ammo so it gets sent to your side of the screen during the transaction, but do not actually confirm to purchase the ammo. Click on the ammo that is now on your side of the transaction screen, and choose to give 1 ammo back to the vendor. Repeat the above, but this time give all the rest of the ammo back (with different ammo). Send all of the original ammo back to the vendor as well. If done correctly, you will still have 1 of the ammo on your side of the transaction screen that you can infinitely click on to get all of the vendor’s caps. After selecting your single infinite ammo, you can purchase all of the additional ammo that the Barter has created from this process. Do this repeatedly to get unlimited caps much faster. This works with ammo, and if the vendor only has one type of ammo, it works with anything as a substitute for the second ammo, as long as you take all of the second item from the vendor.

Infinite XP

First, join the Brotherhood Of Steel, which can be done immediately after the game starts. You can join by going to Cambridge Police Station or just following the main story. Either way triggers the “Reveille” and “Fire Support” quests. Follow the Brotherhood’s quest line until they make you a member. Then, complete their “Tour Of Duty” quest, where you will meet everyone on the airship. Next, make sure to have a high-damage Sniper Rifle with a long-range scope (should be 50+ damage, which can be bought from vendors in Diamond City or Bunker Hill). After joining the Brotherhood Of Steel, travel to Prydwen (their airship headquarters), and talk to Proctor Quinlan. Choose to assist on a patrol, and he will give you the “Learning Curve” quest. After activating the quest, go to the deck of the airship. Make sure to set the difficulty to Very Easy. Instead of doing the quest the normal way, you can shoot the Brotherhood ally you are supposed to protect right from the airship, and it will end the quest. He dies with 1-4 headshots on the Very Easy difficulty. After killing your ally, the quest immediately ends, but you still get to keep the reward for the quest. Make sure you crouch and are “hidden” before firing a shot and remain hidden before taking a single step or the guards will kill you since you have just killed one of their members below. Then, return to the quest giver for your XP. He will give you the exact same quest again. Repeat this as many times as desired. Each run takes approximately 90 seconds with loading times if you can kill the target in one hit (use strong .50 caliber sniper rifle). If your Intelligence level is at 11, you will get approximately 419 XP for completing the quest, plus 42XP for killing the target. That is 461 XP in 90 seconds or 3,073 XP in 10 minutes if all goes smoothly. Even with less Intelligence, you can still easily score around 2,500 XP in 10 minutes. Use this method to quickly reach Level 50 and get the “Legend Of The Wastes” achievement.

Infinite fusion cores

First, join the Brotherhood Of Steel, which can be done immediately after the game starts. You can join by going to Cambridge Police Station or just following the main story. Either way triggers the “Reveille” and “Fire Support” quests. Follow the Brotherhood’s quest line until they make you a member. Then, complete their “Tour Of Duty” quest, where you will meet everyone on the airship. You can then pickpocket a fusion core (make sure you do not get caught) from one the Knights inside The Prydwen (their airship headquarters). Make sure to do this in a secluded area. Once you pickpocket the fusion core from the Knight, he or she will come out of the powersuit, replenish their fusion core, and re-enter the powersuit. Once they are inside their powersuit again, pickpocket the fusion core again. Repeat this process as many times as desired. Note: Quicksave after each successful attempt, just in case you get caught.

Infinite lock XP

Find a safe that can be picked that also has a nearby terminal that can be hacked. Pick the safe, then hack the terminal to relock the safe. Pick the safe again, use the hacked terminal, then relock the safe. Repeat this process as many times as desired to earn lock XP each time. You will also gain affinity with companions Piper, Cait, and Deacon as long as the safe is unowned.

Infinite inventory space (no weight limit)

To get unlimited inventory space for your companion, instead of trading with your companion, simply command them to pick up the item for you. Companions will never be overburdened using this trick. If your own inventory is too full, just drop some heavy objects on the ground and have your companion pick them up. This is especially helpful when you find some good loot but cannot carry more weight, or if you do not want to burden yourself with heavy weapons. This trick allows you to always bring some mini-nuke launchers (Fat Mans), rocket launchers, and mini-guns to fights without having to worry about their weight.

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Infinite settlement size

While at a settlement, drop all your extra weapons on the ground. Enter workshop mode, and click to store those weapons in your workbench. This will cause the game to think it has more space and you will see your size actually drop. Then, go back to your workbench and add them back to your personal inventory, and repeat this process until you have enough space to build more.

Flamethrower does not use ammo

Enter VATS with a flamethrower, select a target, and press A to activate. While shooting it, hold [Fire] and press B to exit while still holding [Fire] to shoot without using ammo.

Easy Cryolator weapon early in game

Once you have Dogmeat as your companion, which will be within the first 45 minutes of starting the game, go to Vault 111 and take the elevator down. Once the elevator opens, proceed forward and through the “Exit Zone” door. Proceed forward through the hallway until you reach the first open door on the right. Enter that room, and go to the small room on the left, with the door open. There is a Cryolator Case on the wall. Normally, you would need to be at least Level 18 and have the Master Lockpick perk to open the case. Instead, call your dog over to the small room with the Cryolator, then select “Talk”, “Fetch”, and “Items” to get Dogmeat to fetch the Cryolator from the case. Next, go up to Dogmeat and select “Command”, “Stay”, and “Trade” to get 200 Cryo Cell for the weapon. You can easily get more ammo for the gun from vendors by using the “Infinite caps and items” glitch. The Cryolator is a submachine gun with good range that freezes enemies and inflicts a lot of damage. The stats for it are 20 damage, 90 fire rate, 71 range, 66 accuracy, 13.2 weight, and 302 value. It is considered one of the best weapons in the game. Note: This glitch was performed on an unpatched version of the game. It will probably eventually get patched. To avoid not being able to use this exploit, either do not install new patches before using this exploit or delete the patches. You can avoid patches being installed by disconnecting from the internet until you are ready for the game to install new patches.

Secret Alien Blaster Pistol

Fast travel to Oberland Station (under the bend of the river), which is a good distance southeast of Sanctuary. Once you are in Oberland, head directly east until you see a downed UFO on fire. There will be some green alien blood near the crashed UFO. Follow the trail of green blood up the small hill and down off the cliff and into the nearby cave. Enter the cave and kill the alien. Then, collect the Alien Blaster Pistol and the ammo for it on the body of the alien. The alien will have between 400 and 550 rounds of ammo for the weapon. Its stats are 70 damage, 100 fire rate, 149 range, 73 accuracy, 2.5 weight, and 1551 value. You can take the weapon to a workbench and modify the Barrel, Grip, Mag, and Sights. Since there is no other known way to obtain ammo for this weapon, you can change the Mag on it so it uses Fusion Cells. Note: The weapon damage will decrease by two points when changing the Mag to Fusion Cells.

X-01 Power Armor (full set) location

To find the full set of X-01 Power Armor, you must be Level 28+. It is located in the 35 Court (green) building, just south of Custom House Tower. Once inside the building, take the elevator up. Exit the elevator, and go right and proceed up to the next level. You will then encounter the Sentry Bot. Destroy the Sentry Bot, then press the button in the two doors that opened to open the door with the Power Armor, in the middle of the room. You can upgrade it up to “Mk. VI” at any Power Armor station, which will further increase the armor rating. X-01 is the strongest set of Power Armor in the game. You are guaranteed to get the full set at this location if you are Level 28 or higher. If you are under Level 28, you will find a weaker armor such as the T-45. Thus, do not go there before reaching Level 28.

Unique weapon locations

The following unique weapons can be purchased from vendors, obtained after completing specific quests, or looted from certain enemies.

2076 World Series Baseball Bat

    Bonus: Minor chance of flying targets.
    Location: Jamaica Plain City Hall reward.

Ashmaker

    Bonus: Minor chance of igniting targets.
    Location: Side with Fahrenheit during “The Big Dig” quest.

Automatic Laser Musket

    Bonus: Automatic fire.
    Location: Acquired during “The Nuclear Option” Minutemen quest.

AX90 Fury

    Bonus: +50 increased damage against Super Mutants.
    Location: Purchase from Teagan in the Prydwen.

Big Boy

    Bonus: Fire an extra projectile.
    Location: Purchase from Arturo at Diamond City.

Big Jim

    Bonus: +20 chance of crippling target’s legs
    Location: Found inside Walden Pond.

Broadsider

    Bonus: Unknown.
    Location: Successfully complete the “Last Voyage Of The U.S.S. Constitution” quest.

Death From Above

    Bonus: ADS with +75 increased movement speed.
    Location: Reach Paladin and buy it from Proctor Teagan.

Deathclaw Gauntlet

    Bonus: n/a
    Location: Successfully complete the “Devil’s Due” optional side-quest.

Deliverer

    Bonus: n/a
    Location: Successfully complete the “Tradecraft” Railroad quest.

Eddie’s Peace

    Bonus: Additional limb damage.
    Location: Found during Detective Case Files: “Long Time Coming”.

Experiment 18-A

    Bonus: +25 increased rate of fire and +15 reload speed.
    Location: Purchase from the Institute Requisitions in the Institute.

Final Judgment

    Bonus: +25 increased rate of fire and +15 reload speed.
    Location: Acquired from Elder Maxson during the “Airship Down” Institute quest or “Precipice Of War” Railroad quest.

Furious Power Fist

    Bonus: Increased damage on the same target with each hit
    Location: Remove the threat of Swan in Boston Common.

General Chao’s Revenge

    Bonus: +50 damage against robots.
    Location: Purchase from Trudy in the Drumlin Diner.

Good Intentions

    Bonus: Cause frenzy with critical hits.
    Location: Acquired from Clint Elevated Freeway Camp.

Grognak’s Axe

    Bonus: Cause stagger and increased damage with bleed.
    Location: Inside a display case in Hubris Comics.

HalluciGen Gas Grenade

    Bonus: Cause frenzy for 60 seconds.
    Location: Craft it using the material inside the basement laboratory of HalluciGen, Inc.

Homing Beacon

    Bonus: Zao’s sub missile strike.
    Location: Successfully complete the “Here There Be Monsters” quest.

Institute Beacon

    Bonus: Spawn Synths at beacon’s location
    Location: Successfully complete the “Airship Down” Institute quest.

Junk Jet

    Bonus: Unknown.
    Location: Located in the ArcJet Systems during the “Call To Arms” Brotherhood Of Steel quest.

Justice

    Bonus: Cause stagger chances.
    Location: Purchase from Penny in the Covenant.

Kellogg’s .44 Pistol

    Bonus: Fill AP with critical hits.
    Location: Found during the “Reunions” main quest.

Les Fusil Teribles

    Bonus: +25 limb damage with increased recoil.
    Location: Found inside the Captain’s cabin in Libertalia.

Lorenzo’s Artifact

    Bonus: Push targets away with telekinesis.
    Location: Successfully complete Cabot House.

Old Faithful

    Bonus: 2x damage to full-HP targets.
    Location: Purchase from Arturo in Diamond City.

Partystarter

    Bonus: +50 damage against human.s
    Location: Purchase from KL-E-O in the Goodneighbor.

Pickman’s Blade

    Bonus: Increased sneak damage and bleed effects.
    Location: Side with Pickman.

Prototype UP77

    Bonus: Unlimited ammo.
    Location: Inside a master locked safe in the University Credit Union.

Railway Rifle

    Bonus: n/a
    Location: Successfully complete the “Underground Undercover” Railroad quest.

Reba II

    Bonus: +50 damage against Mirelurks and bugs.
    Location: Help Barney during the “Barney Rook” miscellaneous quest.

Reckoning

    Bonus: Take 15% decreased damage when static.
    Location: Purchase from Level 4 Workshop Merchant.

Righteous Authority

    Bonus: 2x damage on critical hits and refills Critical Meter 15% faster.
    Location: Successfully complete the “Call To Arms” Brotherhood Of Steel quest.

Rockville Slugger

    Bonus: 40% less Action Point cost.
    Location: Purchase from Moe in Diamond City.

Sentinel’s Plasmacaster

    Bonus: 2x damage to full-HP targets.
    Location: Purchase from Proctor Teagan after reaching Sentinel.

Shem Drowne’s Sword

    Bonus: Deal radiation damage.
    Location: Found during Detective Case Files: “The Guilded Grasshopper”.

Shishkebab

    Bonus: Unknown.
    Location: Acquired from Slag in the Blast Furnace.

Spray’n’Pray

    Bonus: Bullets explode on impact dealing 15 area of effect damage.
    Location: Purchase from Cricket, the caravan trader.

Survivor’s Special

    Bonus: Increased damage at low HP.
    Location: Murder Paladin Brandis or ask him to rejoin the Brotherhood during “The Lost Patrol” Brotherhood Of Steel quest.

The Gainer

    Bonus: Ignite targets for +15 area of effect damage.
    Location: Successfully complete the Vitale Pumphouse number puzzle.

The Last Minute

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    Bonus: +50 limb damage.
    Location: Purchase from Level 4 Workshop Merchant.

Tinker Tom Special

    Bonus: Increased VATs accuracy while static.
    Location: Purchase from Tinker Tom in the Railroad HQ.

Virgil’s Rifle

    Bonus: +50 against Super Mutants.
    Location: Murder Virgil and loot it from him.

Wastelander’s Friend

    Bonus: +50 limb damage.
    Location: Purchase from Deb at Bunker Hill.

Wazer Wifle

    Bonus: Infinite ammo.
    Location: Successfully complete Shaun’s three quests.

All Bobblehead locations

Search the indicated locations to find all 20 Bobbleheads. Collect all 20 Bobbleheads to get the “They’re Action Figures” and “They’re Not Dolls” achievements. Each of these collectibles also gives you a new perk or increases one of your special skills. None of them are missable. Some require you to have completed certain quests, but you can still go back to all areas later. In your inventory under the “Misc” option, you can view exactly which ones you have found. Each Bobblehead has its own name, making it easy to keep track of them.

    1. Perception (+1 Perception)
    Location: Museum of Freedom (0:05)

    2. Repair (Fusion Cores last 10% longer)
    Location: Corvega Assembly Plant (1:13)

    3. Science (+1 Extra Guess when hacking Terminals)
    Location: Malden Middle School / Vault 75 (2:04)
    Requirement: Loot Access Card from Gunner Commander inside this vault.

    4. Explosive (+15% Damage with Explosives)
    Location: Saugus Ironworks (5:01)

    5. Sneak (You are 10% harder to detect)
    Location: Dunwich Borers (6:19)

    6. Barter (Prices are 5% better)
    Location: Longneck Lukowski’s Cannery (8:25)

    7. Intelligence (+1 Intelligence)
    Location: Boston Public Library (9:14)

    8. Melee (+25% Critical Damage with melee weapons)
    Location: Trinity Towers (10:38)

    9. Strength (+1 Strength)
    Location: Mass Fusion Building (12:22)

    10. Lock Picking (Lockpicking is permanently easier)
    Location: Pickman Gallery (13:48)

    11. Speech (Vendors have 100 more Caps for bartering)
    Location: Park Street Station/Vault 114 (15:55)
    Requirement: During or after “Unlikely Valentine” main story quest. This quest starts in Diamond City.

    12. Energy Weapons (+25% Critical Damage with energy weapons)
    Location: Fort Hagen (18:24)

    13. Unarmed (+25% Critical Damage with unarmed attacks)
    Location: Atom Cats Garage (20:39)

    14. Endurance (+1 Endurance)
    Location: Posiedon Energy (21:11). If you have master lockpicking, enter through the roof. If not, enter through the drainpipe by the water.

    15. Agility (+1 Agility)
    Location: Wreck of the FMS Northern Star (22:37)

    16. Luck (+1 Luck)
    Location: Spectacle Island (23:40)

    17. Small Guns (+25% Critical Damage with ballistic guns)
    Location: Gunners Plaza (24:19)
    Requirement: Loot Recording Room key from Ryder inside this place.

    18. Big Guns (+25% Critical Damage with heavy weapons)
    Location: Vault 95 (25:35). High level area; set difficulty to Very Easy and run past the enemies.

    19. Medicine (Stimpaks heal 10% more damage)
    Location: Secret Vault 81 (26:41). Buy three fusion cores from Vendors to enter Vault 81. Then, talk to Bobby in the reactor room and to the Doctor on the lower deck. Leave the vault and sleep for 24 hours. Return to the Doctor, accept the quest, and follow Bobby.

    20. Charisma (+1 Charisma)
    Location: Parsons State Insane Asylum (33:08)
    Requirement: Must be Level 10+. Kill some guards outside the Asylum, then talk to Edward Deegan. He has four random spawn locations: Colonial Taphouse and Dugout Inn in Diamond City, Third Rail in Goodneighbor, and Bunker Hills. After talking to him, the “Special Delivery” quest will be triggered. Complete it and the follow-up quest “Emogene Takes A Lover”. This will start “The Secret Of Cabot House” quest, and gain you access to the Asylum.

Easy fusion cores early in game

Fusion cores are needed to use Power Armor. The video below shows how to easily find 10 fusion cores early in the game. You can start collecting these right when the game starts. You can also buy them from vendors (for example, each fusion core costs approximately 500 caps in Diamond City).

Easy Power Armor early in game

There are four different Power Armor types: T-45, T-51, T-60, X-01. The video below shows how to easily find some of them early in the game. The type of armor you get depends on your character level. If you are only Level 5, chances are you will get T-45 parts, which are the weakest. If you are Level 50, you probably will get T-60 and X-01 armor. However, it is slightly random what armor type you will find in each area. Save the game before collecting parts. If you do not like the part you get, load the saved game to see if you get a different part next time. Most of the parts already have fusion cores installed. Thus, if you simply want a fusion core, you can check these locations and extract it from the Power Armor. Upgrades can be made at Power Armor stations to further improve the armor rating. Some of them require an upgraded Hacker perk for Advanced and Expert terminals. You can go to all these locations immediately when the game begins. Note: There are more armor locations than shown in the video below. Even enemies wear them, and you can loot it. There are many ways to obtain new parts, but these are just the easiest locations to get them early in the game.

Power Armor Frame locations

Search the following locations to find Power Armor Frames:

  • Crashed Vertibird at Covenant Lake; in the water, near the Vertibird.
  • Crashed Vertibird at Elevated Freeway; near the Vertibird.
  • Crashed Vertibird at Robotics Disposal Ground; near the Vertibird.
  • Arturo in the Diamond City.
  • Fiddler’s Green Trailer Estates; inside a locked trailer.
  • Mass Pike Interchange; inside the Gunner Camp.
  • Military APCs at Poseidon Energy Turbine Power Armor Part #18-F; near the crashed plane right next to the APCs.
  • Military Armor Transport at Lexington; behind a security door and inside a train car.
  • Military Armor Transport at North Wilderness; behind a security door and inside a train car.
  • Military Checkpoint at Cambridge Outskirts; inside a locked cage.
  • Military Convoy at Training Yard; inside the convoy trailer.
  • Museum of Freedom; on the rooftop in the Minutemen quest “When Freedom Calls”.
  • National Guard Training Yard; inside the National Guard Armory.
  • Revere Satellite Array; on one of the dish towers.
  • Purchased from Teagan in the Prydwen.

Power Armor paint

Successfully complete the indicated task to unlock the corresponding paint for the listed Power Armor:

    Minutemen paint job for T-45 Power Armor: Successfully complete the “When Freedom Calls” Minutemen quest.
    Railroad paint job for T-51 Power Armor: Successfully complete the “Tradecraft” Railroad quest.
    Atom Cats paint job for T-60 Power Armor: Successfully complete the “Atom Cats” miscellaneous quest.
    BOS paint job for T-60 Power Armor: Successfully complete the “Shadow Of Steel” Brotherhood Of Steel quest.
    Institute paint job for X-01 Power Armor: Successfully complete the “Nuclear Family” Institute quest.

Power Armor set stats

Each Power Armor part has specific stats. Note: Raider Power Armor does not support jet-pack or stealth-boy mods.

Armor Part Damage Resistance Energy Resistance Radiation Resistance Weight Value
Raider Power Helm 100 50 150 14 50
Raider Power Left Arm 50 25 150 16 75
Raider Power Left Leg 50 25 150 17 75
Raider Power Right Arm 50 25 150 16 75
Raider Power Right Leg 50 25 150 17 75
Raider Power Torso 200 100 300 22 100
T-45 Helm 100 60 150 12 60
T-45 Left Arm 50 30 150 15 100
T-45 Left Leg 50 30 150 15 100
T-45 Right Arm 50 30 150 15 100
T-45 Right Leg 50 30 150 15 100
T-45 Torso 200 130 300 20 140
T-51 Helm 140 90 150 12 80
T-51 Left Arm 90 60 150 15 130
T-51 Left Leg 90 60 150 15 130
T-51 Right Arm 90 60 150 15 130
T-51 Right Leg 90 60 150 15 130
T-51 Torso 240 160 300 20 180
T-60 Helm 180 120 150 12 120
T-60 Left Arm 130 85 150 15 160
T-60 Left Leg 130 85 150 15 160
T-60 Right Arm 130 85 150 15 160
T-60 Right Leg 130 85 150 15 160
T-60 Torso 280 185 300 20 200
X-01 Helm 220 140 150 12 140
X-01 Left Arm 170 110 150 15 200
X-01 Left Leg 170 110 150 15 200
X-01 Right Arm 170 110 150 15 200
X-01 Right Leg 170 110 150 15 200
X-01 Torso 320 210 300 20 280

Companions

After getting a companion to like you well enough, you will earn a bonus perk. Note: Dogmeat’s perks are already unlocked in the Charisma tree. To increase your relationship level, travel with a companion more often and do not perform actions that they do not like. Send them away before you have to complete actions that are objectionable. However, they can see you through walls and windows. After reaching maximum relationship level, you will have a final dialogue option before earning their special perk. To increase your chances, save the game before making the final dialogue choice.

Codsworth

    Location: Sanctuary.
    Positive actions: Donating items, healing Dogmeat, modifying armor and weapons.
    Negative actions: Speech success, lockpicking and stealing, pickpocketing, killing non-hostile NPCs, Chem usage and addiction.
    Special perk: Robot Sympathy. +10 damage resistance against all robot weaponry.

Deacon

    Location: Old North Church
    Positive actions: Donating items, hacking computers, healing Dogmeat, picking locks, pick lock owned, Speech success.
    Negative actions: Killing non-hostile NPCs, eating dead bodies, Chem usage and addiction.
    Special perk: Cloak Dagger. Deal +20 increased stealth damage and +40 stealth duration.

Dogmeat

    Location: Red Rocket Truck Stop.

Nick Valentine

    Location: Vault 114 (Park Street Station). Successfully complete his “Long Time Coming” side-quest.
    Positive actions: Donating items, hacking computer, healing Dogmeat.
    Negative actions: Stealing, pickpocketing, pick lock owned, killing non-hostile NPCs, eating dead bodies, Chem addiction.
    Special perk: Close to Metal. Gain an additional guess and 50% increased terminal cooldown while hacking.

Strong

    Location: Trinity Tower.
    Positive actions: Eating dead bodies, killing non-hostile NPCs.
    Negative actions: Speech success, pick lock and pick lock owned, healing Dogmeat, entering Power Armor and Vertibird.
    Special perk: Berserk. Deal +20 extra damage when you drop below 25 HP.

X6-88

    Location: The Institute.
    Positive actions: Entering Power Armor, hacking computers, modifying weapons and armor, Speech success.
    Negative actions: Walking around naked, healing Dogmeat, entering Vertibird, donating items, Chem usage and addiction.
    Special perk: Shield Harmonics. +20 energy resistance.

Romantic companions

Some companions can also become romantic interests. To start a romance, you must reach the maximum relationship with a companion, start a conversation, and choose “Romance”. Having a high Luck and Charisma will help. If successful, you will earn their special perk and can also trigger “Lover’s Embrace” by sleeping with your romantic interest to get a temporary experience point bonus. Note: To increase your relationship level, travel with a companion more often and do not perform actions that they do not like. Send them away before you have to complete actions that are objectionable. However, they can see you through walls and windows.

Cait

    Location: Encountered in the Combat Zone. Successfully complete her “Benign Intervention” side-quest. She is a master lockpicker.
    Special perk: Trigger Rush. Increases Action Points regeneration when below 25 HP.
    Positive actions: Drinking alcohol, picking locks, pick lock owned, stealing, walking around naked.
    Negative actions: Killing non-hostiles, eating dead bodies, donating items, Chem use and addiction.

Curie

    Location: Encountered at Vault-81. Successfully complete her “Emergent Behavior” side-quest. A robot that is useful with scientific and medical jobs and is skilled with a flamethrower.
    Special perk: Combat Medic. Gain 100 HP in a day after dropping under 10 HP.
    Positive actions: Donating items, healing Dogmeat.
    Negative actions: Stealing and pickpocketing, killing non-hostiles, Chem addiction.

Hancock

    Location: Encountered in the Goodneighbor. Successfully complete his “Recruiting Hancock” side-quest. A ghoul that can be very friendly or hostile depending upon your actions.
    Special perk: Isodoped. Deal critical hits 20% faster at 250 rads or more.
    Positive actions: Using Chem, donating items.
    Negative actions: Walking around naked, stealing, killing non-hostile NPCs.

MacCready

    Location: Encountered near the third rail in the Goodneighbor. Successfully complete his “Long Road Ahead” side-quest. An excellent sniper that can provide cover fire.
    Special perk: Killshot. Increases headshot accuracy in V.A.T.S. by 20%.
    Positive actions: Lockpicking and stealing, Speech success.
    Negative actions: Killing non-hostile NPCs, donating items, Chem addiction.

Paladin Dense

    Location: Encountered in the Cambridge Police Station. Gives excellent backup during combat and is a battlefield expert.
    Special perk: Know Your Enemy. Deals +20 bonus damage to Feral Ghouls, Super Mutants, and Synths.
    Positive actions: Entering Power Armor and Vertibird, modifying armor and weapons.
    Negative actions: Stealing and pickpocketing, pick lock owned, murdering non-hostile NPCs, eating dead bodies, using Chem.

Piper

    Location: Encountered in Diamond City. Successfully complete her “Story Of The Century” side-quest. Has good aim and can provide cover fire with a standard pistol.
    Special perk: Gift of Gab. Earn double experience when discovering new locations and completing Speech challenges.
    Positive actions: Donating items, healing Dogmeat, lockpicking.
    Negative actions: Stealing, pick lock owned, killing non-hostile NPCs, eating dead bodies.

Preston Garvey

    Location: Encoutnered in the Museum of Freedom. Skilled with a Laser Musket.
    Special perk: United We Stand. Gain +20 damage resistance and deal +20 extra damage when confronting three or more enemies.
    Positive actions: Donating items, modifying weapons.
    Negative actions: Stealing and pickpocketing, pick locked owned, killing non-hostile NPCs, eating dead bodies, Chem addiction.

Legendary weapon effects

The following legendary weapon effects are bonuses that are obtained by defeating certain Legendary enemies:

    Assassin’s: Deal 50% increased damage against humans.
    Automatic: Automatic fire mode.
    Berserker’s: Deal increased damage depending upon your damage resistance.
    Bloodied: Deal increased damage depending upon your health.
    Cavalier’s: Take 15% decreased damage while blocking or sprinting.
    Crippling: Deal 50% more limb damage.
    Enraging: Your targets frenzy with critical hits.
    Explosive: Your bullets to explode on impact dealing 15 area of effect damage.
    Exterminator’s: Deal 50% increased damage against Mirelurks and bugs.
    Freezing: Deal +10 cryo-damage and freeze targets with critical hits.
    Furious: Deal increased damage with each consecutive hit on the same target.
    Ghoul Slayer’s: Deal 50% increased damage against Ghouls.
    Hunter’s: Deal 50% increased damage against animals.
    Incendiary: Set targets on fire for +15 damage.
    Instigating: Deal double damage to full health targets.
    Irradiated: Deal +50 radiation damage.
    Junkie’s: Deal increased damage depending upon the withdrawal effects.
    Kneecapper: 20% chance to cripple targets’ legs.
    Lucky Weapon: Deal double damage with critical shots with critical meters refilling 15% faster.
    Medic’s: Heals targets instead of dealing damage to them.
    Mutant Slayer’s: Deal 50% increased damage against Super Mutants.
    Never Ending: Unlimited ammo capacity.
    Nimble: 75% faster movement speed while ADS.
    Nocturnal: Deal increased damage at night and decreased damage during the day.
    Penetrating: Negate 30% of the target’s damage resistance and energy resistance.
    Plasma Infused: Turn enemies into goo and add +10 points of energy damage.
    Poisoner’s: Poison targets for 10 seconds.
    Powerful: +25 extra damage.
    Quickdraw: Decrease Action Points cost by 25%.
    Rapid: 25% increased rate-of-fire and 15% increased reload speed.
    Relentless: Refill Action Points with critical hits.
    Sentinel’s: 15% decreased damage while static.
    Staggering: Stagger enemies with each hit.
    Stalker’s: When not in combat, increases VATS accuracy at the cost of increased Action Points.
    Troubleshooter’s: Deal 50% increased damage against robots.
    Two Shot: Shoot additional projectiles.
    VATS Enhanced: Increases VATS hit chances, decreases Action Points cost by 25% and 40%.
    Violent: Deal 25% damage and limb damage with increasing recoil.
    Wounding: Bleed target for +25 additional damage.

Chem effects

The following Chems can be created at a Chemistry Station and have the indicated effect:

    Addictol: Cure all addictions
    Berry Mentats: Highlight all living targets
    Buffjet: Slows time for 15 seconds. Strength +3, Endurance +3, Max HP +65, Max AP +35
    Buffout: Strength +2, Endurance +2, Max HP +50
    Bufftats: Strength +3, Endurance +3, Max HP +65, Perception +3
    Calmex: 2x sneak attack multiplier, Perception +3, Agility +3
    Curie’s Healthpak: HP +35, Rads -300
    Daddy-O: Intelligence +3, Perception +3, Charisma -2
    Day Tripper Luck: +3, Charisma +3, Strength -2
    Fury: Increase melee damage by 50%.
    Glowing Blood Pack: HP +40%, Rad Resist +75
    Grape Mentats: Buy for 10% lower, sell for 10% higher; Charisma +5
    Irradiated Blood: HP +50, Rads +20
    Jet: Slow time for 10 seconds
    Jet Fuel: Increase AP recovery rate
    Med-X: Damage Resist +25
    Mentats: Intelligence +2, Perception +2
    Mysterious Serum: Damage Resist +50, Rads +36,000
    Orange Mentats: +10% V.A.T.S. accuracy
    Overdrive: +25% Critical Chance, Damage +25%
    Psycho: Damage +25%, Damage Resist +25
    Psychobuff: Damage +25%, Strength +3, Endurance +3, Max HP +65
    Psycho Jet: Slows time for 15 seconds, Damage +25%, Damage Resist +35, Max AP +35
    Psychotats: Damage +25%, Damage Resist +15, Perception +3
    RadAway: Rads -300
    Rad-X: Rad Resist +100
    Refreshing Beverage: Cures all addictions, HP +500, Rads -1000
    Skeeto Spit: Max HP +25
    Stimpak: HP +30%
    Ultra Jet: Slows time for 15 seconds, Max AP +100
    Vault 81 Cure: HP +50%
    X-111 Compound: Rads -600
    X-Cell: Strength +2, Perception +2, Endurance +2, Charisma +2, Intelligence +2, Agility +2, Luck +2

Additionally, you can create Syringer ammunition with the following effects:

    Berserk Syringe: Chance to frenzy target for 2 minutes.
    Bleed Out Syringe: 30 points of damage over 10 seconds to target.
    Bloatfly Larva: Chance for target to spawn a Bloatfly upon death.
    Endangerol Syringe: Reduce target’s damage resistance by 25% for 2 minutes.
    Lock Joint Syringe: Chance to paralyze target for 10 seconds.
    Mind Cloud Syringe: Target thinks you have vanished with a reduced chance to detect you for 30 seconds.
    Pax Syringe: Chance to make the target non-violent for 30 seconds.
    Radscorpion Venom Syringe: 40 points of damage over 10 seconds to target.
    Yellow Belly Syringe: Chance to cause target to flee for 30 seconds.

Settlements

Unlock a settlement’s workshop to gain control of it and influence it. Successfully complete the indicated task for the listed settlement to use it:

    Abernathy Farm: Successfully complete the “Returning The Favor” quest.
    Boston Airport: Successfully complete the “Shadow Of Steel” quest.
    Bunker Hill: Successfully complete the “The Battle Of Bunker Hill” quest.
    Castle: Clear the area of hostiles.
    Coastal Cottage: Clear the area of hostiles.
    County Crossing: Successfully complete the offered radiant quest.
    Covenant: Successfully complete the “Human Error” quest or defeat the current residents.
    Croup Manor: Clear the area of hostiles.
    Egret Tours Marina: Placate or defeat Phyllis Daily.
    Finch Farm: Successfully complete the “Out Of The Fire” quest.
    Graygarden: Successfully complete the “Troubled Waters” quest.
    Greentop Nursery: Successfully complete the offered radiant quest.
    Hangman’s Alley: Clear the area of hostiles.
    Jamaica Plain: Clear the area of hostiles.
    Kingsport Lighthouse: Clear the area of hostiles.
    Murkwater Construction Site: Clear the area of hostiles.
    Nordhagen Beach: Successfully complete the offered radiant quest.
    Oberland Station: Successfully complete the offered radiant quest.
    Outpost Zimonja: Clear the area of hostiles.
    Red Rocket Truck Stop: Unknown.
    Sanctuary Hills: Unknown.
    The Slog: Successfully complete the offered radiant quest.
    Somerville Place: Successfully complete the offered radiant quest.
    Spectacle Island: Clear the area of hostiles.
    Starlight Drive-in: Clear the area of hostiles.
    Sunshine Tidings Co-op: Clear the area of hostiles.
    Taffington Boathouse: Clear the area of hostiles.
    Tenpines Bluff: Successfully complete the offered radiant quest.
    Warwick Homestead: Successfully complete the offered radiant quest.

Magazines

The listed issues of the following magazines can be collected to gain the indicated bonus:

    You’re S.P.E.C.I.A.L.!: Typically add 5% to damage against a selection of enemies or make it easier to heal radiation damage.
    Astoundingly Awesome Tales: Typically add 5% to damage against a selection of enemies or make it easier to heal radiation damage.
    Grognak The Barbarian: Typically add to the damage dealt with melee or unarmed attacks.
    Guns And Bullets: Add about 5% to critical damage for each magazine.
    Hot Rodder: Customize Power Armor with Shark Paint, Hot Pink, and Hot Rod Flamespaint jobs.
    La Coiffe: Unlock The Hornet’s Nest and The Megaton hairstyles.
    Live & Love: Add perks to influence companions, or give you an extra boost when they are around.
    Massachusetts Surgical Journal: Increases limb damage by 2%.
    Picket Fences: Unknown.
    RobCo FUN!: Get Holotape games.
    Taboo Tattoos: Get up to five different tattoos.
    Tales Of A Junktown Jerky Vendor: Improve prices when purchasing from vendors.
    Tesla Science: Add 5% to your energy weapon.
    Total Hack: Hack through Protectrons, spotlights, and turrets.
    Tumblers Today: Bonus on lockpicking.
    U.S. Covert Operations Manual: Improved sneaking.
    Unstoppables: Add 1% percent of avoiding all damage from an attack.
    Wasteland Survival Guide: Collect extra meat from all animal kills.

Traders

Traders can be found at the following locations:

    Blake Abernathy and Connie Abernathy: Lexington and Northwest Commonwealth, Abernathy Farm
    Bluejay and Rowdy: Quincy and Southern Commonwealth; Atom Cats Garage
    Deb, Joe Savoldi, Kay, Tony Savoldi: Neighborhood; Charlestown, Bunker Hill
    John: Neighborhood; the Fens, Cathy & John’s Super Salon – Diamond City
    Solomon: Neighborhood; the Fens, Chem-I-Care – Diamond City
    Polly: Neighborhood; the Fens, Choice Chops – Diamond City
    Henry Cooke: Neighborhood; the Fens, Colonial Taphouse – Diamond City
    Arturo Rodriguez: Neighborhood; the Fens, Commonwealth Weaponry – Diamond City
    Doctor Patricia, Deezer, Penny Fitzgerald, Talia McGovern: North Central Commonwealth, Covenant
    Myrna: Neighborhood; the Fens, Diamond City Surplus – Diamond City
    Doctor Sun: Neighborhood; the Fens, Doc Crocker’s House – Diamond City
    Trudy: Lexington and Northwest Commonwealth, Drumlin Diner
    Vadim Bobrov and Yefim Bobrov: Neighborhood; the Fens, Dugout Inn – Diamond City
    Becky Fallon: Neighborhood; the Fens, Fallon’s Basement – Diamond City
    Finch: North Central Commonwealth, Finch Farm
    Bean, Crisp, Danny, Reg, Sprocket, Waitron: North Central Commonwealth, Atomics Galleria
    KL-E-0, Daisy, Whitechapel Charlie, Rufus Rubins, Clair Hutchins, Fred Allen: Neighborhood; Financial District, Goodneighbor
    Robots: Western Commonwealth, Graygarden
    Kawolski: Neighborhood; the Fens, Klean Watur – Sheng Kawolski’s House – Diamond City
    Theodore Collins and Rylee: Coastal Commonwealth, Longneck Lukowski’s Cannery
    Takahashi: Neighborhood; the Fens, Power Noodles – Diamond City
    Tinker Tom and Doctor Carrington: Neighborhood; North End, Old North Church
    Knight-Captain Cade and Proctor Teagan: Coastal Commonwealth, Prydwen
    Trader: North Central Commonwealth, Rotten Landfill
    Scrap Merchant: Ramp overlooking the forest.
    Leonard Moore: Coastal Commonwealth, Shanty Store
    Trader: Lexington and Northwest Commonwealth, Small Trading Shack
    Moe Cronin: Neighborhood; the Fens, Swatters – Diamond City
    Ronnie Shaw: Neighborhood; South Boston, the Castle
    Synth Food Vendor and Institute Requisition Vendor: Neighborhood; Cambridge, the Institute
    Deidre: North Central Commonwealth, the Slog
    June Warwick: Quincy and Southern Commonwealth, Warwick Homestead
    Alexis Combes, Maria Summerset, Horatio, Dr. Penske: Western Commonwealth, Vault 81
    Random Trader: Lexington and Northwest Commonwealth, Trader’s Shack – West of Ranger Cabin
    Eleanor: Quincy and Southern Commonwealth, the Trading Post

Five giant creature locations

Go to the indicated locations to fight five Behemoths or Mirelurk Queens. They are the strongest enemies in the game and drop some rare loot. Bring a mini-nuke launcher (Fat Man) or rocket launcher and wear Power Armor. Otherwise, they may one-hit kill you if you are underleveled. These Bosses do not respawn. You will also encounter some of them during quests. As long as you land the final shot, it will count towards the “…The Harder They Fall” achievement.

Surviving long falls

Save the game just before hitting the ground after falling from a fatal height. Then, load the saved to land safely on the ground.

Repairing, upgrading, and painting Power Armor

Power Armor provides a lot of protection and makes the game much easier. However, the armor breaks after a while and you will have to repair it at one of the Power Armor stations. The first station is found in Sanctuary. Repairs only cost steel, which is easy to come by. You have to go there while inside your Power Armor and put it near the station. Going there without your armor does nothing. Painting it in new colors does not just change the look, but it also provides bonuses such as increased charisma or perception. Upgrading it obviously increases the armor rating, but requires the Science and Armorer perks.

Completing “Road To Freedom” quest

The “Road To Freedom” quest is required to find and join the Railroad faction and progress in “The Molecular Level” main quest. You will get the “Tradecraft” achievement for joining the Railroad faction. This quest can be tricky due to the lack of waypoints and map markers. The quest can be started by either overhearing people in Diamond City Market or by progressing in “The Molecular Level” main quest. To overhear people talking about it (may need to be done at night), when you enter Diamond City Market, take the far left path to “Third Detective”, then turn right to find a guy welding and talking to another guy about the Railroad. The first waypoint at Park Street Station will be displayed on your map. Normally the quest tells you to follow some lanterns and pick up password pieces along the way, but you can skip those tasks, unless you want the waypoint to Old North Church to appear on the map. Otherwise, just head directly to Old North Church, in the northeast. Go to the basement and locate the crest that says “Boston: The Freedom Trail”. Use the “Freedom Trail Ring” to enter the password “Railroad” to get in. To actually join the Railroad faction, you must complete the “Tradecraft” follow-up quest. The quest is given to you by Deacon after your first talk with the Railroad leader.

Accessing “Far Harbor” DLC

You must have completed the “Getting A Clue” main quest line (early story mission) to start the “Far Harbor” DLC. There are no specific level requirements. Once you have completed this main quest and downloaded the “Far Harbor” DLC, go to the northeastern corner of the map. There is a new area available called “Nakano Residence”. You will meet parents looking for their missing daughter in this area. Talk to them and get the daughter’s last holotape from the safe in the boathouse. There is a key to the safe in the picture frame near the safe. Talk to the parents again and they will offer you their boat. Accept the offer, then climb into the boat to reach the “Far Harbor” DLC area and get the “Far From Home” achievement.

All Islander’s Almanac magazine locations and bonuses (“Far Harbor” DLC)

Search the indicated locations after reaching Acadia in the “Far Harbor” DLC to find all five Islander’s Almanac magazines and get “The Islander’s Almanac” achievement. Collect the indicated magazine to gain the corresponding effect:

    1. Far Harbor Sightseer’s Guide: Points of interest appear on the map.
    2. Children of Atom Expose: 10% decreased damage from radiation-based attacks.
    3. Recipe Roundup: Sludge recipes at the Chemistry Station.
    4. Pincer Dodge: 5% Increased VATs chances.
    5. Precision Hunting: 5% decreased damage from Mirelurk melee attacks.

WWE reference (“Far Harbor” DLC)

Find the Rock Point Camp area. Search this area to find Holotapes showing a man named “Bray Husky” giving instructions to three other men named “Rowan”, “Braun”, and “Luke”. The names of the members of the WWE Wyatt family are Bray Wyatt, Erick Rowan, Braun Strowman, and Luke Harper. Additionally, Bray Wyatt’s original name was Husky Harris.

Easy “Benevolent Leader” achievement

To reach Maximum Happiness in a large settlement, choose Sanctuary, as it is a large settlement. Get your Charisma rank to 10 to bring in 20 settlers (it works with fewer people and less charisma, but it will go faster with more people). Have 20+ beds inside buildings, 20+ water, 20+ food, 140+ defense, 20+ surgery centers (tier 3 clinics). The key is to build the tier 3 clinics. Each one costs 1,800 bottle caps (use the “Infinite caps and items” glitch to make it easier), but they give by far the biggest boost to your settlement’s happiness. Building tier 1 and 2 clinics will not be enough, as you will get stuck at 94 happiness or so. Assign 3-4 people to food production — so your food status is not shown in red. Assign everyone else to work at the Surgery Centers. Every single person in your settlement must be working. Only build turrets for defense. Do not build guard posts that require people, as you need them in the clinics. Once you have everything set up, just stay at your settlement until happiness reaches 100 to get the “Benevolent Leader” achievement. It takes between 2 and 10 hours of real time. Make sure to not leave your settlement, as leaving the settlement sometimes randomly decreases happiness. It goes a little bit quicker if you sleep for 24 hours, then wait a few minutes until happiness increases and sleep again. But sleeping is optional, as you can simply leave the game running if you want. Also, make sure there is not a warning sign behind any of the settlement stats in the workshop section of your Pip-Boy.

Upgrade the “Local Leader” perk to the second level and build stores such as bars, clothing shops, or clinics to increase happiness. This is the only thing that will increase the satisfaction of the settlers. Build as many of those stores as possible. Do not build weapon, armor, or general traders buildings.

Easy “Future Retro” achievement

Holotape games can be played at Recreation Terminals. There is one at the beginning of the game, when you enter Vault 111. It is in the kitchen on the lower floor. You can either pick it up when you first visit the vault, or return later at any time. As soon as you start the Holotape Game, you will get the “Future Retro” achievement. You do not have to complete it. You can collect the Holotape games from terminals to play them later in your Pip-Boy.

Easy “Homerun!” achievement

This can be done in Diamond City Market. You will reach Diamond City in the first few hours of progression in the main quest. There are four markers/plates on the ground. You need to walk over all of them in the correct order. When you enter the Diamond City Market, walk straight forward and over the first plate with a diamond on it next to a blue board. Next, walk to the right and stay to the left and go up a few steps to find the next plate with a “I” on it. Continue along the path to find another plate with a “II” on it. Continue further along the path to find another plate with a “III” on it. Finally, take the path left to return back to the first plate. Walk over all of these plates in that order to get the “Homerun!” achievement.

Easy “Just Add Saltwater” achievement (“Far Harbor” DLC)

Kill an Angler, Gulper, Fog Crawler, or Hermit Crab and harvest their meat. Find a cooking station or build one at a settlement. Note: The Fog Crawler and Gulper recipes require more ingredients, but the Angler meat and Hermit Crab meat is all that is required for those receipies. The recipes are already at the cooking station. Select one of them and complete it to get the “Just Add Saltwater” achievement.

Easy “Lovable” achievement

Recruit Dogmeat and any companion that likes when you heal Dogmeat, such as Curie. Send Dogmeat to a settlement with low population, such as The Red Rocket. Set Curie to be your active companion. Have a high power shotgun or rifle, a lot of ammunition, and about 100 Stimpacks. Fast travel to Dogmeat’s settlement. Note: If the settlement is populated, use commands to direct Dogmeat to the far edge of it. Shoot Dogmeat’s legs until he requires healing. Heal Dogmeat with your Stimpacks. Continue cycling between shooting and healing Dogmeat and pausing to speak with Curie when needed to boost your relationship. Repeat this as much as desired.

Easy “Mass Production” achievement (“Contraptions Workshop” DLC)

Create a standard builder (junk machine), and link a storage conveyor to the end of it. Then, link it with power and a terminal. Note: The Hacker perk is required. Have the machine make Vault Tec Lunchboxes because it only requires 3 Steel. If you do not have the required 300 Steel, purchase shipments from Diamond City Surplus, which stocks them in batches of four. Once you load the machine, it will begin production immediately. Speeding the process by sleeping or waiting will not work. It should require about ten minutes to complete 100 lunchboxes.

Easy “Mercenary” achievement

You can quickly farm 50 miscellaneous objectives using a simple trick. First, join the Brotherhood Of Steel, which can be done immediately after the game starts. You can join by going to Cambridge Police Station or just following the main story. Either way triggers the “Reveille” and “Fire Support” quests. Follow the Brotherhood’s quest line until they make you a member. Then, complete their “Tour Of Duty” quest, where you will meet everyone on the airship. While you are on good terms with the Brotherhood Of Steel and have completed their “Show No Mercy” quest, buy all Vertibird Signal Grenades from Proctor Teagan (available after completing the “Show No Mercy” quest) in The Prydwen (their airship headquarters). Next, sit in a chair at the bar and wait 48 hours to refresh his stock. Repeat this until you have 50 Vertibird Signal Grenades. Then, go to an area outside and throw a Vertibird Signal Grenade and wait for the Vertibird to appear. When it arrives, board the Vertibird and immediately exit it to complete a misc objective. Fast travel to a new area and repeat this until you get the “Mercenary” achievement. You can check your progress anytime in the Pip-Boy under “Stats” – “Quest”.

Miscellaneous objectives are found by talking to shop owners in the commonwealth (Diamond City, Goodneighbor, Atomic Cats Garage, Bunker Hill, The Slog, etc.). Others can be randomly obtained after joining the Minutemen, getting some settlements, and defending them. Purchase a house in Diamond City for 2,000 caps after talking to the Mayor’s secretary to get another miscellaneous objective to visit that house. Also, talk to the secretary and choose the “Job” option to get a miscellaneous objective to find the wanted board. The wanted board then has additional miscellaneous objectives on it.

Easy “Prankster’s Return” achievement

First, buy the Pickpocket Perk (Rank 2) in the Perception skill tree. Rank 2 of this perk allows you to place a live grenade in someones inventory and increases the chance of success by 50%. You can find or buy grenades. For example, several merchants in Diamond City Market sell fragmentation grenades. You will reach Diamond City in the first few hours of progression in the main quest. Once you have the grenade and perk, enter sneaking mode and approach someone from behind, then select the mine from your weapons to place it on the other person. The mine will explode and you will get the “Prankster’s Return” achievement. Make sure you create a manual save game before doing this so you can reload it to get your skill points back.

Easy “Push Back The Fog” achievement (“Far Harbor” DLC)

To get the “Push Back The Fog” achievement, must unlock three settlements. There is a workshop in each settlement. You have to do quests for all of them. The workshop cannot be used until you have completed the necessary quests. The three easiest are:

    1. Longfellow’s Cabin: Play the “Walk In The Park” quest. It starts by talking to Longfellow in the bar of Far Harbor. Go with him to Acadia, then you can visit the settlement just north of Far Harbor.

    2. Dalton Farm: Play the “Blood Tide” quest line. It starts by talking to Cassie outside the bar of Far Harbor. Successfully complete all her quests to unlock the settlement.

    3. National Park Visitor’s Center: Play the “Rite Of Passage” quest. It starts by talking to Teddy in Far Harbor. It becomes available after doing the above quests. After completing this quest, enter the Far Harbor bar and talk to Mitch. He will give you “The Hold Out” quest. Successfully complete the quest to get the “Push Back The Fog” achievement.

There are more settlements than this, but these are just the three easiest to get early. You can start doing these as soon as you reach Far Harbor.

Easy “Rockets’ Red Glare” achievement

To get the “Rockets’ Red Glare” achievement, you must complete the quest line for the Railroad faction. This starts with “Road To Freedom”, “Tradecraft”, “Underground Undercover” (requires you to use Railroad in the “Molecular Level” main story mission), “Operation Ticonderoga”, “Precipice Of War”, and finally “Rockets’ Red Glare”.

Easy “Show Off” achievement (“Contraptions Workshop” DLC)

To find the new displays, open the “Workshop” menu and choose “Decoration”, then “Displays”. Then, complete the following tasks to get the “Show Off” achievement:

    Armor: Build a male or female armor stand and transfer some armor (for example, the Grognak costume) and equip it.

    Power Armor: Build it, then attach a wire from a power generator (requires 1 energy). Walk close to the display, leave the armor, and interact with the built display.

    Weapon: Build a wall weapon rack and transfer a weapon. Note: You can only place one weapon per rack. Transferring a second weapon will return the first one to your inventory.

Easy “Time Out” achievement (“Contraptions Workshop” DLC)

Build a pillory (under “Resources”, then “Miscellaneous”). Select a settler and assign him to the pillory to get the “Time Out” achievement. You can then reassign him to other work.

Easy “Touchdown!” achievement

To get the “Touchdown!” achievement, you must get killed by a “Super Mutant Suicider”. They spawn in many parts of the Commonwealth. You are likely to get this achievement without even trying while progressing through the game. They are easy to spot because they have a red, blinking bomb with them. They come running towards you and blow themselves up. There is one in a train wreck in the south of the map, between Somerville Place and Hyde Park.

Easy “Underground Undercover” achievement

To get the “Underground Undercover” achievement, complete the quest line for the Railroad faction until completing the “Underground Undercover” quest. This starts with “Road To Freedom”, “Tradecraft”, and then “Underground Undercover”, which requires you to use Railroad in the “Molecular Level” main story mission.

Easy “Wasteland D.I.Y.” achievement

Crafting weapons mods or settlement objects do not qualify for the “Wasteland D.I.Y.” achievement. Collect dirty water and combine three of them into pure water at a cooking station. Combining drugs does qualify. For example, combine Jet and Psycho to create Psycho Jet at a chemistry station.

Achievements

Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

    War Never Changes (10 points): Enter The Wasteland.
    When Freedom Calls (10 points): Complete “When Freedom Calls”.
    Unlikely Valentine (20 points): Complete “Unlikely Valentine”.
    Reunions (20 points): Complete “Reunions”.
    Dangerous Minds (20 points): Complete “Dangerous Minds”.
    Hunter/Hunted (20 points): Complete “Hunter/Hunted”.
    The Molecular Level (20 points): Complete “The Molecular Level”.
    The Nuclear Option (30 points): Complete “The Nuclear Option”.
    Institutionalized (10 points): Complete “Institutionalized”.
    Mankind-Redefined (10 points): Complete “Mankind-Redefined”.
    Powering Up (10 points): Complete “Powering Up”.
    Nuclear Family (30 points): Complete “Nuclear Family”.
    The First Step (10 points): Join the Minutemen.
    Taking Independence (10 points): Complete “Taking Independence”.
    Old Guns (30 points): Complete “Old Guns”.
    Semper Invicta (10 points): Join the Brotherhood of Steel.
    Blind Betrayal (10 points): Complete “Blind Betrayal”.
    Ad Victoriam (30 points): Complete “Ad Victoriam”.
    Tradecraft (10 points): Join the Railroad.
    Underground Undercover (10 points): Complete “Underground Undercover”.
    Rockets’ Red Glare (30 points): Complete “Rockets’ Red Glare”.
    Sanctuary (20 points): Complete “Sanctuary”.
    Community Organizer (20 points): Ally with 3 Settlements.
    Benevolent Leader (20 points): Reach Maximum Happiness in a Large Settlement.
    Gun-For-Hire (20 points): Complete 10 Side Quests.
    Mercenary (30 points): Complete 50 Misc. Objectives.
    Scavver (20 points): Gather 1000 Resources Used For Crafting.
    What’s Yours Is Mine (30 points): Pick 50 Locks.
    RobCo’s Worst Nightmare (30 points): Hack 50 Terminals.
    Armed and Dangerous (30 points): Create 50 Weapon Mods.
    Wasteland D.I.Y. (30 points): Craft 100 Items.
    Never Go It Alone (20 points): Recruit 5 Separate Companions.
    Lovable (20 points): Reach Maximum Relationship Level with a Companion.
    Fix-Er-Upper (20 points): Build 100 Workshop Items.
    Future Retro (10 points): Play a Holotape Game.
    …The Harder They Fall (20 points): Kill 5 Giant Creatures.
    Ranger Corps (40 points): Discover 100 Locations.
    Print’s Not Dead (20 points): Read 20 Magazines.
    Prankster’s Return (10 points): Placed A Grenade Or Mine While Pickpocketing.
    Masshole (20 points): Kill 300 People.
    Animal Control (20 points): Kill 300 Creatures.
    Homerun! (10 points): Get a Homerun.
    Touchdown! (10 points): Get a Touchdown.
    They’re Not Dolls… (10 points): Collect 10 Vault-Tec Bobbleheads.
    …They’re Action Figures (20 points): Collect 20 Vault-Tec Bobbleheads.
    Born Survivor (5 points): Reach Level 5.
    Commonwealth Citizen (10 points): Reach Level 10.
    Unstoppable Wanderer (25 points): Reach Level 25.
    Legend Of The Wastes (50 points): Reach Level 50.
    Prepared for the Future (50 points): Decide the Fate of the Commonwealth.

The following achievements require the “Automatron” bonus downloadable content:

    Mechanical Menace (20 points): Complete “Mechanical Menace”.
    Headhunting (20 points): Complete “Headhunting”.
    Restoring Order (20 points): Complete “Restoring Order”.
    Robot Hunter (20 points): Unlock 10 Robot Mods.
    The Most Toys (20 points): Build 10 Robot Mods.

The following achievements require the “Contraptions Workshop” bonus downloadable content:

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    Show Off (20 points): Display a weapon on a weapon rack, armor on an armor rack, and power armor in a power armor display.
    Time Out (10 points): Assign a settler to a pillory.
    Mass Production (20 points): Produce 100 objects from your builders.

The following achievements require the “Far Harbor” bonus downloadable content:

    Far From Home (20 points): Complete the quest “Far From Home”.
    Where You Belong (20 points): Complete the quest “Where You Belong”.
    The Way Life Should Be (20 points): Complete the quest “The Way Life Should Be”.
    Cleansing The Land (20 points): Complete the quest “Cleansing the Land”.
    Close To Home (50 points): Complete the quest “Close to Home”.
    The Islander’s Almanac (10 points): Collect all issues of “The Islander’s Almanac” magazine.
    Hooked (10 points): Defeat 30 Far Harbor Sea Creatures.
    New England Vacationer (10 points): Discover 20 Far Harbor Locations.
    Push Back The Fog (10 points): Unlock 3 Far Harbor Workshop Locations.
    Just Add Saltwater (10 points): Cook One of the New Far Harbor Recipes.

The following achievements require the “Wasteland Workshop” bonus downloadable content:

    Docile (15 points): Have 5 Tamed Creatures in a Settlement.
    Instigator (15 points): Start a Spectated Arena Fight in a Settlement.
    Trapper (20 points): Build One of Every Cage Type.
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