|Dev: Next Level|
|Screen Resolution: N/A|
The 3D in the game is both a blessing and a curse. With the 3D turned up, the dark atmospheres of the mansions Luigi explores are magnified. Long, foreboding hallways have a sense of depth to them, and sudden power outages cause a shock to your depth perception. In addition, 3D is always great for a jump scare or two, and considering that this is a game whose whole premise revolves around hunting ghosts, we are sure to get a lot of those. Unlike a lot of 3DS games, the 3D didn't hurt my eyes in Luigi's Mansion 2, nor did it randomly cause the game to go into double vision. If Nintendo is good at anything, it's utilizing their own 3D tech.
However, as graphically sound as the game is, it feels like it's pushing the 3DS to do too much. The demo was marred by some horrible frame rate issues, slowing the game to a veritable crawl during some sequences. You'd think the game was being played on a computer with VRAM issues at points, with the graphics skipping and stuttering enough to jostle you out of the whole experience, especially when the 3D is turned on. The good news: Nintendo seems to be aware of this issue and is planning to fix it sometime in the near future.
Overall, I enjoyed the Luigi's Mansion: Dark Moon demo. It was very simply a portable version of Luigi's Mansion on new hardware. Right now, it doesn't look like there's much new to brag about, but the nostalgia factor was enough for me. It will be interesting to see how this game develops in the coming months. It sure isn't a 3DS killer app, but would be a great buy for any fans of the original that want to rekindle the flame of GameCube nostalgia still burning in their hearts.
Angelo M. D’Argenio
Date: July 19, 2012