
| System: DS | ![]() |
| Dev: ArtePiazza | |
| Pub: Square Enix | |
| Release: February 14, 2011 | |
| Players: 1-2 | |
| Screen Resolution: N/A |
One thing that surprised me about this game is that it actually makes decisions for you. During battle, you can select which type of monster each PC attacks, but if there is more than one of a type, the game chooses. This bothered me at first, until I realized that most of the time the game chose the smartest move. It would have my two weaker characters attack one monster and make the strongest attack another, knowing that the stronger character could wipe it out in a single hit. It did occasionally make a decision that I would not have made, but never caused any disasters. So I accepted the feature and grew to enjoy it. It took some of the redundancy out of the turn-based RPG and allowed me to focus more on my television watching. It may not seem like a good thing that a feature made me pay less attention to the game, but I've known the alternative, and it's not fun. It's mostly only an issue in regular, non-boss battles anyway.

I was excited when I found that Dragon Quest VI has an interesting class system, complete with hybrid classes and exclusive abilities. However, while I did enjoy trying the Gadabout class, this game's class system seemed pretty uninspired. Each character's stats were predetermined by their personality, so although I wanted to make the giant muscle man a Dancer, it would have caused him to be pretty useless. Plus, once a character learns an ability, they can't lose it by switching classes, and they can learn as many as they want. So, there's really nothing stopping the player from switching classes all willy nilly, which is another thing that drains the strategy element from this game.
The graphics have not been improved in the remake, and I can't imagine that anything was done to the sound. That being said, there's nothing wrong with either. Although I'm not fond of the character art, the scenery is fairly nice for an older game, and the music is pleasant enough to keep the sound on the whole time.
The one thing they did add to the remake is a little Slime minigame using the stylus. It's curling with Slimes. You rub the stylus on the screen to control the path of the Slime. You can collect things along the way to earn points. I played two levels of that and got bored, but maybe someone would enjoy it.
Dragon Quest VI: Realms of Revelation can be described as simple, even casual. If it weren't for a few difficult boss fights, "Baby's First RPG" might be an appropriate description. There isn't much to challenge the mind, but it also doesn't test one's patience. It's perfect for someone who wants an easy bit of distraction to add to their sitting-around time, and it's something that a challenge-seeker should avoid.
Unfortunately, the only really interesting aspect of the game was taken out of the remake, so the best that can be said of the game is that it's not bad. I was definitely never tempted to hate Dragon Quest VI.
By
Lindsey Weedston
CCC Freelance Writer
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