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The
coolest, hippest most secret organization comes to
the DS. by
Cole Smith
May
16, 2006 - iNiS's
hit rhythm game Ouendan will be coming to the US as
Elite Beat Agents. You may have paid a small fortune
for the Japanese import and although I can't say that
it will be as much fun, it will definitely be different.
The
North American version of Elite Beat Agents will feature
all new songs and storylines. It's essentially an
Ouendan sequel for those who have already played the
original. Hopefully none of the quirky charm will
be missing from this version as the developers attempt
to Americanize this version.
 
Elite
Beat Agents takes the rhythm game concept to new levels
as the game lets you unlock stories and situations
that require resolving by keeping time to the music
by tapping the touchscreen control. Whether you're
helping a lost dog find its way home or helping a
babysitter charm a hunky football player, no crisis
is too weird.
Every
scene is accompanied by rump-shaking tunes, but players
have to keep the Elite Beat Agents grooving. The worse
players do, the worse the story might end up.
The
public knows of government agencies like the FBI and
CIA, but little is known of this super-secret agency.
Code-named "Elite Beat Agents," these men
in black are heroes' heroes and the coolest group
of guys this world has ever known. Of course, according
to official records, they do not exist. Their leader,
an ex-CIA agent named Commander Kahn, scans the world
for cries of help. When he finds one, he dispatches
the agents, who assist their targets by performing
a song and dance. The hypnotic nature of their rocking
revives the targets with "Groovy" energy
that boosts their willpower and helps them overcome
their obstacles. As the music plays, players tap the
screen, trace rhythmic patterns and keep the beat
as the story unfolds on the top screen.
 
Every
stage is presented in a storyline fashion. All stages
share similar basic elements and game flow: The player
gets introduced to the target's problem in a comical
intro. Commander Kahn dispatches the agents to the
scene. The agents arrive in a special "Beat Transport"
that is tailor-made for the situation. The song starts
as the agents and player meet the target. Game play
begins. By tapping and tracing patterns that appear
on screen with the stylus, players play along with
the song's rhythm. The animated story changes depending
on how well the player performs. After each section,
the player gets judged. Depending on the Elite-o-meter's
judgment, the story will go well or poorly. If the
player makes it though the whole song, he or she will
be judged on the whole thing and get one of three
endings.
Characters
include: Commander Kahn; Derek, Morris and J (the
Elite Beat Agents); and a ton of other unusual characters.
The names have not been officially finalized.
Features:
- As
the music plays, players tap the screen, trace rhythmic
patterns and keep the beat as the story unfolds
on the top screen.
Every scene is accompanied by rump-shaking tunes,
but players have to keep the Elite Beat Agents grooving.
The worse players do, the worse the story might
end up.
- Rhythm
games have come and gone, but no one has ever seen
anything like the Elite Beat Agents. Whether theyre
helping a lost dog find its way home or helping
a babysitter charm a hunky football player, no crisis
is too weird.
By
Cole Smith
CCC
Senior Writer
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