Exit DS Review
Exit DS box art
System: DS Review Rating Legend
Dev: Taito 1.0 - 1.9 = Avoid 4.0 - 4.4 = Great
Pub: Square Enix 2.0 - 2.4 = Poor 4.5 - 4.9 = Must Buy
Release: Nov. 3, 2008 2.5 - 2.9 = Average 5.0 = The Best
Players: 1 3.0 - 3.4 = Fair
ESRB Rating: Everyone 3.5 - 3.9 = Good

Other context sensitive maneuvers, like pushing objects, working an elevator, hanging off a ledge to drop down a cliff, and climbing require swipes of the stylus that aren’t always accurately registered. Though holding the L button when making selections lets you queue up a series of moves, Mr. Esc often misinterprets your commands.

Exit DS screenshot

The same happens when switching back and forth between the protagonist and the different people he picks up along the way – a necessity due to the puzzle design of some levels. If there’s any one reason to not buy the DS version, it’s because the controls are simply awful. Sure, you can switch back to the D-pad and button control scheme from the original, but this isn’t immediately evident. Also, new players unfamiliar with the PSP game that start out with the touch controls will find the alternative only slightly less cumbersome.

Exit’s cel-shaded graphics seem like they come almost straight out of a comic book. Aside from his big, yellow fedora and a red scarf, Mr. Esc is mainly constructed of thick black lines and small white details. The same goes for other characters in the game. Keeping up with the comic book vibe, cutscenes at the beginning of each scenario pop up as static panels and brief amounts of text narrative. The PSP version of Exit featured backgrounds etched with intricate detail. These nuances have been scaled back substantially for the port. While much of the cartoonish visuals remain intact, Exit on the DS does take a bit of a hit in the visual department to run on the less powerful hardware.

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In most ways, Exit DS is essentially the same game as the two earlier versions, only with weaker graphics and horrible controls. The game’s 100 levels offer tons of puzzles to plow through. Still, replaying many of the puzzles over and over again, because of frequent deaths from poor control interpretation and unforgiving level designs, quickly sucks the fun from the experience. This DS port simply holds more frustration than the effort is worth. It’s best to stick with the original or pass this one up altogether.

By Nathan Meunier
CCC Staff Contributor

RATING OUT OF 5
RATING DESCRIPTION
3.5
Graphics
The comic book, cel-shaded graphics are interesting, even if they’re a step down from detail in the original game.
1.5
Control
Miserable touch controls simply ruin an otherwise decent game.
2.5
Music / Sound FX / Voice Acting
Frequent cries of “help me” and “over here” are like nails down a chalkboard.
3.0

Play Value
100 puzzle-filled levels offer a lot of short play session potential, but you likely won’t find yourself wanting to delve too deeply into the experience due to its other issues.

2.4
Overall Rating - Poor
Not an average. See Rating legend above for a final score breakdown.

Game Features:

  • All-new Touch Screen functionality.
  • More than 100 stages and global rankings over Nintendo Wi-Fi Connection!
  • Play as the heroic, fedora-clad Mr. Esc, the professional escape artist.
  • Help people escape from all kinds of disasters is his life’s work.


  • Screenshots / Images
    Exit DS screenshot - click to enlarge Exit DS screenshot - click to enlarge Exit DS screenshot - click to enlarge Exit DS screenshot - click to enlarge Exit DS screenshot - click to enlarge Exit DS screenshot - click to enlarge Exit DS screenshot - click to enlarge Exit DS screenshot - click to enlarge Exit DS screenshot - click to enlarge Exit DS screenshot - click to enlarge Exit DS screenshot - click to enlarge Exit DS screenshot - click to enlarge

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