|System: DS, PS2, PS3, Wii, X360, PC||Review Rating Legend|
|Dev: Crystal Dynamics||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Eidos||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Nov. 18, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1||3.0 - 3.4 = Fair|
|ESRB Rating: Teen||3.5 - 3.9 = Good|
by Cole Smith
Tomb Raider Underworld is the game that Tomb Raider: Legend should have been. In some instances Underworld is a little too late, although others may claim that its better late than never. I am somewhere in between with my assessment.
This game is certainly the best DS version of the series; but lets face it, thats not saying very much. In order for this game to have any future on the portables, it simply has to be simplified, which makes one wonder if Tomb Raider belongs on a handheld. Certainly expectations have to be lowered, as it would be foolish to compare it to the console version. But does this dumbed-down version have a chance? Is it fun? Does it do the franchise justice? Well, without meaning to sound wishy-washy, the answer is yes and no.
Now, I know youve come to expect more from me than to give you some vague answers to your important questions. So, I wont sit on the fence. If I had to choose between a yes or a no with this game, I would have to pick a no. Its close, but ultimately Underworld is just too formulaic for my taste. Weekend warriors and those with low frustration thresholds will get the most out of this game. Faithful fans of the series are going to be disappointed. But having said that, the developers are on the right track with Underworld, but they need to get that train a rolling in order to bring the series up to speed in the next title.
Tomb Raider Underworld acknowledges just what didnt work in Legend. For instance, the interactive 3D environments are gone. The graphics are presented in full 3D and look spectacular, when you can view them, but the game is ultimately a 2D side-scroller. Not that its a bad thing, some of my favorite games are side-scrollers, but it just seems as though the new development team dropped the ball. They took the easy way out by not refining the fully interactive 3D environment. What they have done is, as I said, put the game back on track, but they are definitely going to have to give the next game in this series a serious evolutionary makeover if theres any hope for a future for the franchise.
Mechanically the game is sound. There are some maddening load times, and the environments can be incredibly dark; so dark that no adjustment to the DS will shed light on it. There is also some trial-and-error and equally annoying leaps of faith in places where you cant see what lies in front of you. These may seem like nitpicking issues, but theres no good reason for them in a series that virtually defined action/adventure. As far as the darkness goes, theres just no excuse for that.
Lara Croft is once again the heroine of the game. Shes back in full force and is certain not to let you down with her appearance. Shes obviously been working out. Laras skills involve jumping, climbing, swinging, crawling, swimming, fighting, and weapon wielding such as shooting and whip cracking. All the while, shes concerned with solving puzzles and finding clues and artifacts. She is a tomb raider after all. Underworld takes us to such far away locations as Thailand, the Arctic, and Mexico. The story is told in fantastic-looking cutscenes that were taken from the console version. Without giving too much away, you are searching for the lost world of Atlantis. The story doesnt have anything to do with the gameplay other than to set up the premise for the levels youre entering, but its an interesting story for a change.