Successfully complete the game to unlock the Illustration Gallery.
Successfully complete the game with all nine Life Upgrades to view an alternate ending.
When you reach the portal room for the second time, when you have to switch the time to the present for the first time, the Prince will say that something is wrong. You must run the switches on the wall to make the portal work correctly. Do not run the switches on the wall. Instead, enter the portal as it is and you will switch the time to the present. Save the game, then exit and load the game. You will now be playing as Sandwraith. In this mode you will constantly lose life and much more health when hit than in normal mode. However your attacks will be very powerful and you are much more quicker. Note: Save the game on a different file if you wish to continue the game as the Prince.
Do the same thing as instructed above, but do not exit the game. Instead, continue playing until you die, or just jump into a pit. Either way, you must die a few times for this to work. Eventually when you retry and come back to life, the prince's body will become completely invisible except for his swords and his head. Note: You only have one chance to play the game in this form; if you die again and retry you will come back as the sandwraith and will not be able to do it again unless you start a new game.
Go to the Mystic Caves with a sword that can break walls. Pass the first gate that unloced to find a passage divided by a pit with a switch on the floor. Jump into the pit and get through the breakable section of wall at one end. Break the weapon rack that is behind it to get the glowing sword. This secondary weapon does a large amount of damage, but with every use will also increase damage given to the Prince.
After getting a sword that can break walls, return to the Central Hall during the Throne And The Mask level. Turn the lever to cover the ground level gap. Follow the same path used to get the Life Upgrade in this area. However, instead of entering the door, turn right and break the part of the wall with sand coming down with your sword to find a weapons rack that is hiding the hockey stick weapon.
After getting a sword that can break walls, get to the Garden Hall (Present). Begin at the middle passageway at the very top of the hall. Wall run to the rope, then wall run to the central platform. Turn to the left and walk through the rubble that should be in front of you. Turn around and hold onto the platform you were just standing on. Then, jump across the gap to the next platform. To your left is another platform with a switch. Once there, use the switch then go back to the platform you were just on. Climb on the block that is now here, then do a vertical wall run and jump to get to the beam above. Walk along the beam to the right then jump to the ledge on the far wall. Follow the ledge until you find an alcove. Drop down into the alcove and use your sword to break the rear wall on the right side. The pink flamingo weapon is hidden in the weapon rack. One hit from it can knock anything except Bosses to the ground.
Get to the main tomb in the Catacombs. Exit this area to begin a Dahaka chase. Notice that the passageway branches during the second and third Dahaka chase. Turn left here and find the weapon rack immediately to your left. Break the weapon rack to collect Rayman's glove. One hit from it can knock anything except Bosses to the ground.
One of the miscellaneous secondary weapons is the teddy bear. Locate it after earning the Scorpion Sword in the clock (west) tower. There are three encounters with a giant golem enemy in the clock tower when you initially go through it. The first is before you start negotiating the vertical climbing of the tower (past); the second is atop the clock tower (past); and the third is stationary and throws exploding monsters in the clock tower's second area (past). Look for the room where the second giant golem enemy is found. You need to be in the present (find a time portal) and drop into the water-filled dead end past the golem's room. Break the wall and retrieve the teddy bear. The teddy bear is almost unbreakable and does almost no damage, but has the ability to restore lost life to the Prince with each successful blow on an enemy.
After vaulting over an enemy by running up to them and pressing Space, press C three times for an instant kill.
On the ship where the game starts, look at the weapon that your dead shipmates have dropped (the humans, not monsters). Most of them should be the sword you started with Prince Of Persia: Sands Of Time.
After you get to the huge room in the clock tower, the camera will zoom in on the Sand Troll with boxes. When you defeat the enemies, the troll will keep throwing the exploding Sand Dogs. There are two weak walls on the left and the right. Go to the right one first. You will see a weak wall. Stand by it and look at the troll. When you see the troll throw those dogs, get out of the way. Look in the hole and you will see a water fountain. If you are low on health and want to save a game, go right first. Do the same exploding tactic with the troll.
Use the following trick to easily defeat any of the large enemies that require you to jump on their backs and get hits. Use Slow when you are climbing up its back. Once you get up there, start hitting it as much as possible. Eventually, before time runs out or it has the chance to throw you off its back, you will be able to stab it in the neck and it will fall. By doing this, you will only use one Sand Tank and it will be refilled by its death. Note: Do not use any other Sand Tanks prior to jumping on its back, or else you will waste them and not get them back too quickly. Note: You may have to use two Sand Tanks while on its back if it is used too early.
When you are on a cliff or platform with areas to fall off and enemies start attacking in groups, just throw them off instead of wasting Sand Tanks or fighting them all head on. This saves time, especially when you reach The Cliff as the Sandwraith.
Block and do the attack were you jump behind her, and attack her twice. Remember to block immediately after this or she will hit you down. Additionally, while fighting the first Boss after you become the Sandwraith, use slow time to easily kill it. It will rarely get a hit on you, and your Sand Tank will regenerate during this time. Whenever it runs out, immediately start slow time again. Remember to stay behind it or its attack will knock you off the platform.
To defeat the large Boss on the mechanical tower stage, continuously hold R to block, and dodge all his attacks by pressing A while blocking. Control the direction of your dodge by moving the Left Analog-stick. Note: Dodging to the left or right is best. Blocking his hits will not work, as you will die after four hits. He has no armor on the back of his legs; when you get behind him, hit his legs and prepare to dodge again. After a few times of doing this, he will fall to his knees. You will be able to jump on his back by pressing A. Strike him in the head with your sword five to eight times. He will then throw you off if you do not jump off in time. Repeat this three or four and he will die.
You must have all nine Life Upgrades to gain the final sword, The Water Sword, to fight The Dahaka and receive the alternate ending. Before you enter the Central Chamber the second time, make sure you go to the pedestal in the middle of the hourglass room to receive the Water Sword. Enter the Central Chamber to trigger the intermission sequence. Then, chase the empress to trigger the alternate Boss fight with The Dahaka. This can be a very tricky Boss (especially under the hard difficulty setting), and he may seem very cheap at first. Immediately when the fight starts, trigger the Ravages Of Time attack against the beast. Do this twice, then run around and refill your Sand Tanks. The Dahaka will try to shoot his tendrils up through the ground in front of you. The best tactic to avoid them is to run around in a circle -- they will not touch you. After your Sand Tanks are filled, go back towards him. When you get close to him, he will shoot tendrils out of his stomach at you. Roll under them then activate Slow Time and hit him until his health is about half way down. An intermission sequence will start, and the beast will be hanging on the side of the cliff. Run over to him and use Ravages Of Time as much as possible. When his health gets too low, he will jump up into the center of the stage and regain half of his health. This is when he becomes angry and things get tricky. He will try to jump on you multiple times. Run around the stage collecting the sands, rolling out of the way when he jumps towards you. If he misses you, he will try to shoot his tendrils at you; just run or roll away from him. Eventually he will go back to shooting tendrils out of the ground. When your sands are full, run towards him and use the same tactic as before. When your down to a couple of Sand Tanks, fill up again. The strategy is to get his health as low as possible before he gets knocked to the side of the cliff, then use either Slow Time or Ravages to kill him off before he jumps back up again.
Get the Light Sword. Ensure that you do not throw the Light Sword. Hang onto it until the Dahaka fight. Beat on him as instructed above, but when he hangs on the ledge for the first time, slow time and hit him with the Light Sword (not the Water Sword). He should die before he is able to jump back up. If not, you will defeat him the second time.
To defeat the empress of time for the last time, dodge all her attacks, especially the kicks. Do not let her get near the girl in red. When only a little of her life remains, keep blocking and press Y or X.
When the Sand Griffin lands, slow down time. Go up to it and start slashing it. If it slashes at you with its claw or tail, roll out of the way. Keep hitting it with time slowed down. Once it has taken enough damage, it will go into the air. Go to the edge and hang off. You do not have to worry about it hitting you. Once it lands again, slow down time and attack. Keep doing this until it is defeated.
This is an easy but precise way to defeat Shadi. Attack her until you hear a large "clank", which indicates that she has blocked. Then, roll to the side of her. When this is done, most of the time you will be able to get behind her and repeat the attack. You should get to hit her about four times (and possibly up to six times) before she blocks. However, sometimes you may only hit her about two times before she blocks. You must listen for the "clank".
1 (Past): After fighting the girl in black a second time, pull the large altar on ground level of the sacrificial chamber to reveal a secret door. Go through the trapped hallway and get the first Life Upgrade.
2 (Past): This is done after Slow Time is earned. From the room where the Prince has an intermission sequence with the maggot man creature, go into the large courtyard-like room with a timed floor switch next to some stairs. This switch opens a low gate at the top of the same set of stairs. Go through that trapped hallway for the second Life Upgrade. Note: To obtain the second Life Upgrade without getting the power that slows time, you must find the switch behind the barrels. Press the switch and wall ride up the wall, instead of running up the stairs roll. If done correctly, you should make it a moment before the door closes.
3 (Past): This is done after the Serpent Sword is earned. Rotate the turnstile switch directly opposite the facing of the metal nub where the Serpent Sword was used to create platforms to a door at the bottom of the chasm. Use long wall jumping to slow the Prince's descent down to the level of the door. Past that door is a trapped hallway that leads to the third Life Upgrade.
4 (Past): When exploring the Garden Tower, look for a room that is overgrown with vegetation and is directly below a box and folding bridge puzzle. It is in the same vicinity as the first switch that turns on the water for the Garden Tower. A break in the fencing allows the Prince to drop off and use ledges to access a door underneath the overgrown vegetation room. The fourth Life Upgrade is past that trapped hallway.
5 (Past): When exploring the Garden Tower's second water puzzle, ledge up after turning on the water (but before exiting the room with the turn switch) for the fifth Life Upgrade.
6 (Past): When exploring the Clock Tower, look the giant Golem enemy that throws explosives. One breakable wall is a save point, but there is a second breakable wall on the other end of the room leads to the sixth Life Upgrade.
7 (Past): After gaining the Scorpion Sword and a particularly tough giant Golem encounter, a ladder leads the Prince to a Roman courtyard room. Two breakable walls are here -- one has a switch, and the other has the door which requires Slow Time to access. The seventh Life Upgrade is past that door.
8 (Past): After entering the Library, the Prince will need to pull out two bookcases to continue his progress. Look for two circular ledge/beam structures (one of which will have a Ninja) after dealing with the bookcases. One of the circular ledge/beam structures leads to a wall with three levels of ledges that may be climbed/sidled. This is a detour to the eighth Life Upgrade.
9 (Past): There is a location near the beginning where you chased Shadee (girl in black) and a door shut behind her. You then have to go up a set of platforms to finally reach the switch atop the room, just before sacrificial pit. Go back there when you get a sword that can break walls. Make your way back up this room. Look carefully when on the top platforms. There should be a set of metal bars in one of the wall that seem damaged. There is a crate behind those bars. Break the metal bars with your sword. Bring the crate onto the platform and look up. You can use the crate to access a passage in the roof to reach the ninth Life Upgrade.