|Dev: 2 Dawn Games|
|Pub: Reverb Publishing|
|Release: October 17, 2012|
|Screen Resolution: 480p-1080p|
As for the basics, Ravaged is acceptable but hardly extraordinary. The graphics capture the feel of a barren wasteland, but they do nothing that Fallout, Borderlands, and RAGE haven't already done. The sound effects are great, with gunshots that reverberate across the map, though some of the dialogue is cheesy and the music is bland.
The controls, meanwhile, could use a little work. The basic FPS gameplay is standard—WASD, click to shoot, etc. But things can get a little hairy when you hoist yourself into a vehicle. I can't tell you how many times I took off in a helicopter and crashed it in a ball of flames five seconds later before I finally got the hang of it.
Players will clamor for a wide range of smaller improvements as well. For example, it's awfully hard to tell which soldiers are on which team, which is kind of a problem when you're firing off lethal projectiles. A bright red enemy indicator would be nice.
With the holiday season approaching, there are a lot of shooters coming out. Ravaged has one thing to distinguish itself—the vehicles—but it has a lot more that's missing. Buying Ravaged for $25 isn't a terrible idea if you're in the mood for something a little different, but then again, it also wouldn't be a terrible idea to put your money toward the new Halo and buy Ravaged sometime in the future. Maybe by then it will have a lower price and more substance.
Date: October 22, 2012