Star Wars: Battlefront (2015)

Review

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CJ-9 Bo-Rifle

Kill an enemy player carrying the CJ-9 Bo-Rifle in multiplayer for an orange token to appear where they died. Collect it to permanently unlock the rifle. The CJ-9 Bo-Rifle is primarily used by characters in the Star Wars: Rebels TV show. The weapon can transform from a rifle into an electro-staff.

All collectible locations

Search the indicated locations to find all 60 collectibles and get the "Scrap Collector" and "Master" achievements. There are five collectibles on each map/mission. The video shows all collectible locations for Hoth, Tatooine, Endor, and Sullust in all game modes (Battle, Hero Battle, Survival). There are four maps and three game mode variants of each map. The collectible locations vary in each game mode. The video always starts where the mission begins. It is recommended to equip a jetpack card for your character. In Hero Battle, play as Boba Fett since he is the only character with a jetpack. The video goes through all three game modes of a map before moving to the next map (starting with Battle, then Hero Battle, then Survival). Note: You must complete the map after finding all collectibles, or else the collectible progress will not count. You also get a star in every mission for finding all the collectibles.

Star Cards and Charged Star Cards

Reach the indicated level to unlock the corresponding card for the listed price:

Barrage (Star)

    Level required: 24
    Initial price: 4,000 credits
    Upgrade price: 7,000 credits
    Effect: Shoot a volley of three grenades which detonate upon impact.

Bowcaster (Star)

    Level required: 32
    Initial price: 4,000 credits
    Upgrade price: 7,000 credits
    Effect: Shoot up to five explosive bolts.

Cooling Cell (Charged Star)

    Level required: 7
    Initial price: 2,200 credits
    Upgrade price: 9,000 credits
    Effect: Extends a blaster's overheating duration.

Cycler Rifle (Star)

    Level required: 28
    Initial price: 4,000 credits
    Upgrade price: 7,000 credits
    Effect: Eliminates enemies at long range and can penetrate shields.

Explosive Shot (Charged Star)

    Level required: 18
    Initial price: 2,200 credits
    Upgrade price: 9,000 credits
    Effect: Charges a blaster to fire explosive rounds for about ten seconds.

Flash Grenade (Star)

    Level required: 20
    Initial price: 4,000 credits
    Upgrade price: 7,000 credits
    Effect: Grenade temporarily blinds enemies and impairs their hearing.

Focus Fire (Charged Star)

    Level required: 7
    Initial price: 2,200 credits
    Upgrade price: 9,000 credits
    Effect: Greatly enhances the accuracy of any Primary Blaster for about teb seconds.

Homing Shot (Star)

    Level required: 11
    Initial price: 4,000 credits
    Upgrade price: 7,000 credits
    Effect: Locks on an enemy soldier and follows him around the map; user is vulnerable while aiming.

Impact Grenade (Star)

    Level required: 6
    Initial price: 2,200 credits
    Upgrade price: 7,000 credits
    Effect: Detonates as soon as it makes contact with any solid object.

Ion Grenade (Star)

    Level required: 4
    Initial price: 600 credits
    Upgrade price: 7,000 credits
    Effect: Grenade does not affect enemy soldiers, but is very effective against vehicles, shields, and droids. Detonates when a vehicle enters its blast radius.

Ion Shot (Charged Star)

    Level required: 7
    Initial price: 2,200 credits
    Upgrade price: 7,000 credits
    Effect: Change Primary Blaster's ammo to Ion Bolts, which have same effects as the Ion Grenade.

Ion Torpedo (Star)

    Level required: 9
    Initial price: 3,000 credits
    Upgrade price: 7,000 credits
    Effect: Similar function to an Ion Grenade.

Jump Pack (Star)

    Level required: 16
    Initial price: 4,000 credits
    Upgrade price: 7,000 credits
    Effect: Make large jumps to reach inaccessible areas.

Personal Shield (Charged Star)

    Level required: 22
    Initial price: 2,200 credits
    Upgrade price: 9,000 credits
    Effect: Shield which blocks all energy weapon damage.

Pulse Cannon (Star)

    Level required: 6
    Initial price: 2,200 credits
    Upgrade price: 7,000 credits
    Effect: Long range blaster with damage based on charge time.

Scan Pulse (Charged Star)

    Level required: 13
    Initial price: 2,200 credits
    Upgrade price: 9,000 credits
    Effect: Reveal all nearby enemies on mini-map.

Scout Pistol (Star)

    Level required: 4
    Initial price: 600 credits
    Upgrade price: 7,000 credits
    Effect: Two-shot burst pistol that is best at short range.

Smoke Grenade (Star)

    Level required: 13
    Initial price: 4,000 credits
    Upgrade price: 7,000 credits
    Effect: Create a smoke screen which greatly impairs vision.

Thermal Detonator (Star)

    Level required: 2
    Initial price: 100 credits
    Upgrade price: 7,000 credits
    Effect: Grenade that is specifically useful against enemy players.

Blasters

Reach the indicated level to unlock the corresponding blaster for the listed price:

DLT-19

    Level: 3
    Price: 550 credits

DH-17

    Level: 3
    Price: 550 credits

RT-97C

    Level: 5
    Price: 1,250 credits

A-280C

    Level: 8
    Price: 1,550 credits

E-11

    Level: 8
    Price: 1,550 credits

CA-87

    Level: 8
    Price: 1,550 credits

T-21

    Level: 10
    Price: 2,500 credits

SE-14C

    Level: 14
    Price: 2,500 credits

EE-3

    Level: 17
    Price: 2,500 credits

T-21B

    Level: 21
    Price: 2,500 credits

DL-44

    Level: 25
    Price: 2,500 credits

Easy "Best Star Pilot In The Galaxy" achievement

This can be done in the "Beggar's Canyon" training mission. In this mission, you will fly an X-Wing and have to shoot down enemy TIE fighters. The two minute time limit for this achievement starts when shooting the first TIE fighter. Make sure to use your rockets whenever possible. Your rockets kill enemies in one hit, but they take a while to recharge. When shooting the laser gun, you must aim the little white dot exactly on the enemy aircraft (so the lock-on turns yellow). With rockets, you do not need to aim as precisely, as it is fine if the lock-on is only red. It may take a few tries to get the "Best Star Pilot In The Galaxy" achievement, but fortunately the mission is really short.

Easy "Safety Ain't The Point Of A Joyride" achievement

This can be done in the "Endor Chase" training mission. In this mission, you are driving a Speeder Bike to chase after some rebels. You do not need to kill them, just chase after them. Do not hit any objects on your way to get the "Safety Ain't The Point Of A Joyride" achievement at the end of the mission. You can see the health bar at the bottom of the screen. It must stay at 100 all the time. If it drops at all, you must restart the mission. Luckily, it only takes approximately two minutes to complete the mission.

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