|System: PS3*, Xbox 360, PC|
|Dev: High Moon|
|Release: August 21, 2012|
|Players: 1 (2+ Online)|
|Screen Resolution: 480p-1080p||Animated Blood, Violence|
Each level feels absolutely huge compared to your already huge robot characters. I have to give props to the graphics engine here. Rendering a huge mechanical world is not an easy feet, but Fall of Cybertron really does make it come alive.
Unfortunately, one much-loved aspect of War for Cybertron is missing: the co-op campaign. The story's linear, character-driven design doesn't really give room for a co-op campaign to be implemented. Competitive multiplayer is still present, complete with customizable loadouts, multiple different game modes, and the defensive Escalation mode, but, at the time of this writing, the servers were kind of barren. Still, these will probably fill up in the next few days with players looking to customize their own personal transforming robots.
All in all, the game feels as if it were built around its story, which is something you don't get from many action games these days, much less Transformers games. Rarely do tie-in games like this do right by their stories, but Fall of Cybertron actually is enjoyable for its plot.
Fall of Cybertron is a game you should pick up if you are in love with the Transformers storyline. It's better than its predecessor in pretty much all areas except flexibility. But this is okay. The lack of flexibility actually gives the game more of an identity. This isn't just a generic action game with Transformers in it; this actually feels like a "Transformers Game" a feat that not even War for Cybertron managed to pull off. It's a must-have for any Transformers fan, and while it probably won't convert any newcomers to the franchise, it will still provide some innovative fun for even casual fans of Optimus Prime and crew.
Angelo M. D’Argenio
Date: August 21, 2012