|System: PS3, Xbox 360||System: Xbox 360, PS3|
|Dev: THQ Digital Studios Warrington|
|Release: August 2, 2011|
|Screen Resolution: 480p-1080p||Violence, Blood|
by Angelo M. D’Argenio
The next chapter In the eternal story of the struggle between Space Marine and Ork has come in the form of Warhammer 40,000: Kill Team, and pretty much the entirety of the game is explained by its title. It's a Warhammer game, and you control a team that kills pretty much everything.
Kill Team is a 3/4 perspective shooter. Sometimes. Other times it's a top-down shooter, and other times it's a behind-the-back shooter. If you couldn't tell by this point, the game has a couple problems with its camera, but I'll get to that later. It's a downloadable dual-stick shooter available for the Xbox and PS3 that seems to be built entirely for die-hard Warhammer fans and general lovers of carnage and death.
The story is insultingly simple. A massive Ork Kroozer (yeah, that's how it's spelled) is approaching earth, and it's up to you to board the ship and disable it while slaughtering any Ork that crosses your path. And trust me, a lot of Orks will cross your path. There is no attempt whatsoever to make the game cinematic in any way, shape, or form. In fact, the only tidbits of story you get are through your omnipresent dispatcher that tells you where to go, and splash screens that come up when the game is loading. Even then, the dispatcher provides more hints than story and the splash screens rarely contain text past a few sentences. Simply put, the story of this game is: "Hey, look! Orks! Kill them good!"
Frankly, that's not all that hard to do because the game is extremely easy. You can choose between several different classes in several different Chapters (factions basically), but they are all basically just variations on characters who are more powerful in melee combat or more powerful at range. You can equip perks which increase your damage, health, special move charge rate, and whatnot, but they never do anything more than make you a bit better at killing Orks than you already are. You can also unlock new weapons to equip to your characters, but these too are generally just the same weapon you had before with a slightly higher damage or fire rate.
During the game you can pick up power-ups that give you things like rapid fire, spread shot, invincibility, health regen, and a bunch of other nifty effects for a limited time. This, combined with the ability to alter and tweak your loadout to your liking, means no two people will necessarily play the same—except that's a total lie. No matter what Chapter, class, weapon, perk, or power-ups you have, the game always plays exactly the same. You either hammer on the melee button if you are a melee class or point the stick toward the bad guys if you are a ranged class. Then you just watch them die. No skill required, no real challenge, just tons of Orks running directly at the barrel of your gun.
Now, there's a bit of catharsis to this. Every kill gives you points in a reaffirming retro number pop-up that might remind you of Battletoads. Every Ork dies with a pleasing scream that makes you just want to find more to slaughter. Every shot you fire and every power-up you get fills bars at the bottom of the screen that build up toward unlocking new perks and new abilities, and this just keeps going on and on in a chain of Skinner Box reinforcement that makes you want to keep playing the game (especially if you are playing with a friend).