Destiny 2

Review

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Unlocking Verse weapons ("Curse Of Osiris" DLC)

To unlock Verse weapons in the "Curse Of Osiris" DLC, first complete the story and all three Mercury adventures ("The Runner", "The Up And Up", and "Bug In The System"). Return to Brother Vance to get a Legendary engram and unlock the Heroic version of those three adventures. Successfully complete one of those Heroic adventures to get the "Lost Prophet, Verse 1" reward from Vance. You must then activate it using multiple Radiolarian Cultures obtained from Public Events and other chests on any planet. Then, return to Brother Vance to forge the Verse weapon. You can craft more Verse weapons at the Forge in the Lighthouse on Mercury. You will need more Radiolarian Cultures and Paradox Amplifiers to forge additional Verse weapons. There are currently 11 total Lost Prophet Verses.

Easy Radiolarian Cultures and Paradox Amplifiers ("Curse Of Osiris" DLC)

Radiolarian Cultures and Paradox Amplifiers are required to forge Verse weapons on Mercury. You can get Radiolarian Cultures from Public Events and loot chests on any planet. A quick and easy way to get Radiolarian Cultures is by jumping between Public Events on any planet and searching for chests in the area while waiting for the Public Events to start. Make sure to use a ghost or perk that displays nearby chests on that planet. The best place to farm for chests while completing Public Events is Titan. It is a smaller map, with lots of chests spawning, and two Public Events that are near each other. To collect Paradox Amplifiers, play Crucible matches and Heroic Adventures and Strikes. Crucible matches are the best way to earn Paradox Amplifiers, as matches are shorter than Heroic Adventures and Strikes, and you can earn Paradox Amplifiers whether you win or lose a Crucible match.

Secret Lighthouse chest ("Curse Of Osiris" DLC)

To unlock a hidden gold chest in the Lighthouse social space (Mercury) in the "Curse Of Osiris" DLC, you must collect five Compelling Books in the correct order. A prompt will appear, allowing you to examine them when you are close, like any other collectible. Collect them at the following locations in the Lighthouse, in the listed order:

    1. In the center of the Lighthouse area, to the left of the NPC standing on the circular raised platform.

    2. From the entrance, to the back-right along the library shelves. Look for the glowing book jacket.

    3. From the entrance, go down the steps left and look behind one of the metal fire-burning braziers along the wall.

    4. On the long rounded desk to the right of the entrance door, it is at the end of the desk.

    5. Check the left side to find a large sigil on the wall. While looking at the round design, look up and right to find the book high on a shelf. You need to jump to collect it.

Collect the five books in the proper order, and the "Decryption Conflux activated" message will appear on your HUD to indicate you successfully unlocked the chest. The conflux is a white pillar of strange light, and can be found on the right side of the Lighthouse area. Interact with it to unlock the door (found just below the central walkway) and find the secret gold chest.

Hidden chest location in "Eater Of Worlds" raid lair ("Curse Of Osiris" DLC)

The hidden chest is found right before you enter the arena for the final boss fight. When you are thrown into an open area with debris flying around and must reach the platform below safely, there are six rings that you can drop through during your fall to activate them. Activate all six rings between the entire team to unlock the hidden chest. Note: If you fail to activate all six rings, simply wipe (all players on your team kill themselves) to restart that section and try again. However, if you progress too far, you will trigger the next event of the raid lair and cannot do that section again without restarting the entire raid lair.

Unlocking the Sparrow

To unlock the Sparrow before the end of the game, you have to get it through a Bright Engram. Bright Engrams are earned by leveling up. You can also purchase them with Silver, which is bought through microtransactions using real money. Turn the Bright Engrams into Tess Everis at The Farm to decrypt. There is a small chance you will unlock a Sparrow. To buy a Sparrow after completing the game, find Amanda Holliday in The Tower - Social Sector. She sells Sparrows. The Tower becomes available after completing the main campaign and defeating the final Boss. The Sparrow is a one-person mount a guardian can summon from their inventory to get around more quickly. Weapons cannot be used on Sparrows, but boosting into opponents will inflict damage. Your Sparrow cannot be destroyed. If you leave it behind, you can simply summon another one.

Unlocking The Tower

Successfully complete the main campaign and defeat the final Boss to unlock The Tower, which contains lots of new vendors and end-game activities.

Unlocking Flashpoint

Successfully complete the campaign. Then, complete the "Patrol" mission in the EDZ to unlock the Patrol mission beacons on all four planets. Complete three Patrol missions on any one planet, then return to Cayde-6 to unlock the weekly Flashpoint Milestone objective. The Flashpoint objective can take place on Earth, Io, Nessus, or Titan, and requires you to complete a certain amount of Public Events that week to unlock a Legendary Engram from Cayde-6, which contains either a Legendary or Exotic weapon or armor item. Every time you complete a Public Event, you will be given a certain percentage towards completing the Flashpoint Milestone. You will gain more percentage points towards the Milestone if you complete a Heroic Public Event.

Xur (Exotics dealer)

There is a special vendor named Xur, Agent Of The Nine, that appears in random areas on the four planets. You can find his location by displaying the map and finding the "IX" logo on the map. He spawns at 9:00 a.m. GMT/UTC on Fridays and leaves at 9:00 a.m. GMT/UTC on Sundays. Unlike other vendors, Xur sells exotic weapons and items, and his supplies change each week. However, the cost of the weapons and items use a different currency. His normal rates for exotic weapons are 29 Legendary Shards and armor are 23 Legendary Shards.

Unlocking subclasses

There are a total of nine subclasses -- three subclasses for each of the three major classes. Subclasses are always unlocked in a specific order for each class. Your first subclass will unlock naturally as you play through the campaign. The other two subclasses must be unlocked, and getting them can be kind of random. Although artifacts are random drops, subclasses will always unlock in the following order:

Titan

    Subclass 1: Sentinel (Void)
    Subclass 2: Striker (Arc)
    Subclass 3: Sunbreaker (Solar)

Hunter

    Subclass 1: Arcstrider (Arc)
    Subclass 2: Gunslinger (Solar)
    Subclass 3: Nightstalker (Void)

Warlock

    Subclass 1: Dawnblade (Solar)
    Subclass 2: Voidwalker (Void)
    Subclass 3: Stormcaller (Arc)

All subclasses include a unique super ability, grenade ability, and movement mode. Other abilities must be unlocked with upgrade points. You can gain upgrade points by completing activities or gaining levels, up to Level 20. To unlock the first subclass, successfully complete the "Spark" (third) campaign mission. The other subclasses are locked behind unique items called artifacts. Artifacts are random subclass items that can be looted from chests. Artifacts do not begin to appear in loot chests until specific level thresholds are met -- Level 7 for the second subclass and Level 14 for the third subclass. After collecting an artifact, return to Ikora Rey and complete the "Spark – Pt.2" campaign mission to unlock the next subclass. You need to repeat this process a second time to unlock the third subclass. As you gain higher levels, the chances of a subclass artifact spawning in a chest increases. Chests associated with public events and Lost Sectors have a much higher chance of dropping subclass artifacts. All planetary loot chests have a small chance to drop subclass artifacts, but subclass artifacts will never be found as reward rolls or from engrams. Once you collect a subclass artifact, you will also need to charge the artifact with kills. It seems kills earned in public events increase the charging process.

Reaching max Power level

Power levels are a weighted aggregate of all your gear (weapons, armor, subclass abilities, and mods). Your Power level increases as you equip better gear -- from common, to uncommon, to rare, to legendary, and finally exotic. Your Power level and Guardian level are two completely different things. The Guardian level is capped at Level 20. You earn XP from killing enemies, completing missions, and doing just about anything in the game. Power level only increases when you equip better gear —- and is really only important for end-game activities. Some of the ways to get legendary and exotic items are from engrams, completing Exotic quests and Raids, but that is not enough to get your Power level above 260. The Power level is currently capped at 300. Getting to 260+ is the real challenge, and normal methods do not work. Equipped gear eventually stops providing Power level bonuses. Milestones are the best way to gain Power levels after 260+. Completing Milestones, even early Milestones, will help push your Power level slightly higher. However, it is recommended to avoid completing Milestones until after you have reached Power Level 260. Milestones are weekly events and challenges you can check from the Director layer. Milestones include:

  • Completing missions or adventures.
  • Completing a certain number of strikes.
  • Participating in a certain number of Crucible matches.
  • Completing a certain number of public events in specific zones.

Completing a Milestone guarantees you a gear reward with slightly higher Power levels. Weapons will be slightly stronger, and armor just slightly better. Equipping one Milestone loot reward might not increase your Power level by one point, but it will get you closer to increasing. Note: Make sure you complete Milestones with the highest possible Power level. Do not complete a Milestone when you are below your max Power level since you will not get gear with a higher Power level. All Milestone rewards are slightly higher than your current Power level at the time of completion. It is recommended to first complete the campaign before playing the Crucible, unlocking engrams, and getting legendary loot since items scale to your current Power level when obtained. Thus, if you collect an engram from a vendor when your Power level is 210, the items will also be around that level. Wait until you are around Power level 260 to collect engram rewards from vendors.

The following is a detailed guide to reaching the max Power Level:

Levels 1-20

  • Leveling 1-20 requires EXP. Most activities in the game give you EXP -- main story, public events, side story, crucible, patrols, lost sectors, and simply killing enemies. If you just want to keep up with the story, you normally will not have to go out of your way to meet its level requirements. There is a small jump in requirement near the end; one mission requires Level 12, while the one after it requires 15. For those levels, you may want to look at other sources for EXP, but for the most part the story will give you enough to keep up.
  • If you finish the campaign and talk to the final NPC at the very end, even if you are Level 17/18/19, you will be immediately boosted to Level 20.
  • Each Level 1-20 has a cap in how high Power you can attain in that level; you will not be able to hit 260 Power below level 20. Thus, there is no need to grind for Power before Level 20.
  • Level 1-20, in the open world, is scaled to the mobs you are fighting and the public events you do -- so you can fight next to a Power Level 300 player with the same potency at Level 5 when it comes to open world mobs.
  • Spend all your glimmer on gear upgrades. Glimmer is currently of little use at endgame at the moment, so spending it on gear upgrades early on is a great way to level your light and have an easier time in story missions. Staying within 10 light of the recommended light for your questline is optimal.
  • Join a clan as early as possible to get clan rewards, as they are another great source of gear.

Power Levels

At Level 20, you start focusing on leveling Power. The following are some important mechanics to how Power Levels work:

  • Since Power is the average of the best gear in all 8 slots, you must always prioritize your weakest slots as you level.
  • Blue engrams and blue drops decrypt from anywhere between -2 to +4 Power level from your overall average Power level.
  • Legendary engrams often decrypt beyond +4 levels from your average Power level, up to a softcap of 265 Power.
  • You may receive legendary gear that is beyond 265 Power from vendors; that will be mostly likely because it has a +5 attack/defense Legendary mod on the gear already installed. So you may receive up to 270 gear from vendors on rare occasions. You may also receive just the legendary mods on their own that you can insert into your gear to boost its power by +5. The gunsmith drops these Legendary mods, as well as a few exotics, in his rank-up packages.
  • Remember to open your Engrams as soon as you get them, as their Power is determined by your Power the moment you acquired them, instead of your Power when you decrypt them.
  • Spend your glimmer freely. Buy 200 Power vendor gear if you are not there yet, and Scout Reports from Cayde to see all the treasure chests with ease for farming tokens.

As a fresh Level 20 that just completed the campaign, you are free to do any activity to gain more Power. It is recommended to save certain activities that reward gear past the softcap of 260 for later. Do not turn in Milestones, Nightfall, Exotic Weapon questlines, or Cayde's Treasure Maps. Instead, focus on activities that reward blue gear. The following is a list in order of the fastest to the slowest for attaining blue gear:

  • Public events: Approximately 1-2 blue pieces, chance of legendary and exotic pieces, glimmer, and vendor tokens (20 vendor tokens give 1 or 2 legendary pieces). They are by far the fastest if you hop from event to event. However, they can get tedious fairly quickly. Try your best to activate the "Heroic" version of these events as they are more likely to give 2 blue pieces instead of 1 upon successful completion and a potentially higher chance at an exotic.
  • Farming treasure chests, killing yellow bar elite wandering mobs, looting lost sectors, finding regional chests: All are good for getting vendor tokens, but are slower on average than doing public events when it comes to getting blues. However, when you want to get purples, do these more frequently instead for vendor tokens.
  • Side story, vanguard strikes, crucible matches: These are fun original content but quite slow when it comes to amassing a bunch of blues compared to the methods above.

Most of these activities will provide you enough blues over time to get 260. While doing these, remember to occasionally open up faction packages when your gear plateaus to get guaranteed legendaries that pull your average higher. At 260, the softcap for blue gear, you can choose to progress by amassing legendaries.

  • Legendaries go to 265, but at times drop at 270 from vendors because they come with +5 legendary mods. You can also add your own mods to your gear to push it to 270.
  • If your only goal is to get these vendor legendaries, focus more on farming tokens instead of public events. Public events have a chance at dropping exotics, but at 260-270, you are better off progressing through guaranteed vendor legendaries and mods.
  • You can also get modded legendaries from crucible/strikes as rare drops that go up to 270.

After 270, the only way to progress is by the following methods:

  • Milestones that reward "Powerful Gear" purple engrams, like Flashpoint. These are on a weekly lockout.
  • Exotic weapon quests that reward various exotics that scale beyond 290 light. Do them when your weapon slot is holding you back.
  • Raid. Weekly lockout.
  • Nightfall drops. Weekly lockout.
  • Possible Cayde treasure map drops.
  • After 270, your blue and purple random drops will break the softcap but will always be 6-9 below your current average Power. The "hardcap" for these blue and random drops will probably always be 6-9 below the max possible light in the game.

Once all of those have been used, you can choose to progress further by:

  • Using super high Power weapons/armor to pull your average light level ahead, then using the blue/purple drops to fill your lowest slots. For example, if you are 279 Power because you have a 289 exotic, a 279 energy weapon, and a 286 power weapon, your blue/purple will decrypt at 272. If you replace all of your armor with the 272 level, you will hit 280 or above, and can then go on to unlock another high powered exotic (comes from quest rewards, or high powered legendary that comes from "Powerful Gear" rewards).
  • Farming exotic drops from public events, crucible, and strikes. It is slower, but it is currently the only way to progress outside of weekly lockouts or the raid. If you have two armor or weapon slots that are at max level with two different exotics, you need to infuse one of the exotics into a legendary for it to count in the game's algorithm, as it only takes into account one exotic weapon and one exotic armor when calculating your highest average level. You should infuse these exotics into legendaries that have a legendary mod on it to end with +5 power above the base infusion.
  • Making another character of the same class and transferring gear to take advantage of all the weekly lockouts on that new character. You cannot cross-infuse, so if you make a different class and move over your weapons earlier, you will need to get all of its armor at 270 or so independently grinding it, and then hope to go beyond your previous character's level because you did your weekly lockouts at a higher overall level. This is still slower (but arguably more fun) than making another character of the same class. Your weapons will carry your alternate character's Power level really well -- you can easily get to 265 within an hour or two on a fresh Level 20 alternate if your weapons are sitting at 280+.
  • You can trade in multiple rare mods for legendary +5 power mods at 280, at the gunsmith. He currently sells mods for every slot except Hunter cloaks.
  • Once you make +5 mods for all of your slots, your drops (that come unmodded most of the time) can be infused to your modded gear to raise your modded gear's level. So if you have a 282 piece that is already modded (base value 277), and you get a 279 drop, you can infuse the 279 drop into the 282 modded piece and it will go to 284.
  • Put all your extra glimmer into random mods at the gunsmith so you can build a stockpile of blue mods to make purple mods with.
Farming Legendary Shards

Legendary Shards basically replace Strange Coins from the original Destiny. They are used to purchase Exotic weapons, armor, and items from Xur, who randomly appears each weekend in different areas across the four major zones. The following are ways to obtain Legendary Shards:

    Break down Legendary weapons/armor: 3 shards

    Break down Exotic weapons/armor: 5 shards

    Nightfall Strikes, Flashpoints, Lost Sector Chests, Raid Chests, Raid Encounters, Strike Bosses, Planetary Chests: Random. There are lots of opportunities to earn Legendary Shards, but the most common and consistent ways to get them are by breaking down Legendary weapons and armor and by completing weekly activities.

To earn the most Legendary Shards per week, complete weekly activities that guarantee Legendary Shard drops. Complete the weekly Nightfall, Raid, and Flashpoint with all three of your character slots to maximize the Legendary Shards. Characters can share their inventory -- so this is the best way to earn guaranteed Legendary Shards.

Lost Sectors are found on all four planets and can be completed for more Legendary Shards. However, these cannot be farmed since the loot will not refresh after completing them. You will still want to complete all the Lost Sectors in every area with all three of your characters to obtain some extra one-time-only shards. Note: If you are really in need of additional shards, you can grind Strike Bosses and Planetary Chests for a rare chance at more Legendary Shards. The best method is to just keep earning Legendary items. Exotics are too rare, and breaking them down might not be worthwhile -- so it is better to focus on Legendary gear you will regularly earn through Crucible matches, Legendary Engrams, and most other end-game activity.

Getting Bright Dust

Bright Dust is required to buy items from the Eververse, which includes Legendary Emotes and Exotic Ornaments. Bright Dust comes from Bright Engrams. Bright Engrams can randomly drop, but they have a higher drop rate in activities like Heroic Public Events, Strikes, Nightfalls Strikes, and Raids. Take the Bright Engrams to Tess Everis at the Eververse to get items such as Exotic Ornaments and Legendary Ships, Shaders, and Sparrows from them. Dismantle these items to get Bright Dust.

Heroic Public Event requirements

Public Events are enemy incursions in a public space sector that you can participate in for rewards. You gain access to Public Events as soon as you are allowed to explore the European Dead Zone. At any time, there is either none or one Public Event active in your sector. Public Events appear randomly, and there are two types. There are Public Events/Heroic Public Events and Secret Public Events. When a Public Event is available, you will see a countdown to it appear on your HUD with a marker on your map. Public Events are timer-based and require you to join forces with the other guardians to defeat enemies and earn Loot Caches and Glimmer. You also have the ability to launch a Public Event from a flag located at one of two possible locations within the sector. If you do not see an active Public Event, open your map to see the events that are expected in other sectors of the world. If you complete the Public Event without completing the "Heroic" objective, you will still get decent loot. However, if you complete the "Heroic" objective, you will get better loot and have a chance to get an Exotic Engram. Completing Heroic Public Events are currently the best way to grind for Exotic Engrams. The following is a list of all eight types of Public Events and how to complete the "Heroic" objectives for them, which also increases its difficulty:

Cabal Excavation

    Locations: Winding Cove, Lost Oasis, and The Rupture

    After the event begins, stand in the circular capture point around the drill. Keep an eye out on the red lasers to avoid the mortar fire. While there is no cover, you must defeat Legionaries, Incendiors, Phalanxes, and Psions. Capture the drill within the time limit to get a "Gold" rank and better loot.

    Heroic requirement: Capture the drill to 30% and destroy a Cabal Mosquito ship that flies around the area, followed by defeating a Centurion Boss to complete the Heroic objective.

Glimmer Extraction

    Locations: Trostland, The Sludge, The Gulch, Firebase Hades, The Tangle, The Cistern, and Glade Of Echoes

    Defeat the Fallen commanders, followed by an Elite Captain with a drill within the time limit. Note: The drill continues to appear at different locations within the Sector accompanied by enemy waves. Defeat the commanders within time limit to get a "Gold" rank and better loot.

    Heroic requirement: Destroy three refineries and capture the Glimmer while fighting a Boss Captain and Fallen enemies to complete the Heroic objective.

Injection Rig

    Locations: The Gulch, Sunken Isles, and The Cistern

    There will be a Spirelord Psion who activates a defensive purge and force field around a Cabal injection rig. Anyone inside the shield takes burning damage. The process repeats three times -- so you need to avoid three purges and defeat three Infiltration Psions. Then, defeat the Valus Centurion. Defeat the Psions and Centurion within the time limit to get a "Gold" rank and better loot.

    Heroic requirement: There are open vents on the Cabal injection rig. The top ones appear first, then the middle one, and finally the bottom one. Destroy all three tiers and defeat the Valus Centurion to complete the Heroic objective.

Servitor Resupply

    Locations: Outskirts, Firebase Hades, Watcher's Grave, and Exodus Black

    There will be a Boss Servitor that chooses a guardian who gets teleported to a nearby location. The chosen guardian receives a shield but must try to avoid getting picked again for approximately 30 seconds. The Boss Servitor also draws power from an Elite Servitor who he continues to shield. You must defeat the smaller Servitor to remove shield. At about 50% HP, three Elite Servitors appear and provide power to the Boss Servitor. This causes him to become super-charged until the Elites leave about 30 seconds later. You must defeat the Boss Servitor within the time limit to get a "Gold" rank and better loot.

    Heroic requirement: Kill all three Elite Servitors before they disappear, followed by killing the Boss Servitor while it is in super-charged form to complete the Heroic objective.

Spire Integration

    Locations: The Tangle, Watcher's Grave, Hallows, Glade Of Echoes, and Exodus Black

    There will be a Vex conflux guarded by three Harpies. Move closer or shoot one of the Harpies to start the event. The entire event revolves around forces of Vex trying to get in close to the conflux in order to charge it. Prevent them from reaching the conflux within the time limit to get a "Gold" rank and better loot.

    Heroic requirement: Stand on three capture plates around the event to activate a beacon to trigger the Heroic event. You must then fight more difficult enemies, Vex Cyclops, and Boss Hydra. At the end, if three sacrifices were remaining, the count is increased to three. You must complete the event with at least one sacrifice remaining to complete the Heroic objective.

Taken Blight

    Locations: The Sludge, Lost Oasis, and Giant's Scar

    You encounter an infected Taken Blight that spawns a Taken pylon along with several Taken enemies that shower in an "aura" whenever they are near the Taken Blight. The Taken enemies continue to bathe in the "aura" and can die to cause the Blight some damage. The process continues for three waves with each wave lasting for about a minute and a half. Kill many Taken enemies in each wave and the Taken Blight within the time limit to get a "Gold" rank and better loot.

    Heroic requirement: Destroy three Taken pylons within 20 seconds, followed by defeating the Taken Boss to complete the Heroic objective.

Vex Crossroads ("Curse Of Osiris" DLC)

    Location: Mercury

    When the event begins, defeat the Vex that spawn at the gates until the Gate Lords appear. Defeat the Gate Lords and collect the Arc Charges they drop. Slam the Arc Charges into the objectives (there are four in the area). Jump into the launchpad in the center to reach one of two towers. On a tower, defeat the Gate Lord and slam the Arc Charge in the center.

    Heroic requirement: Once you reach one of the towers, look for the diamond shaped crystals floating behind the tower. Shoot the crystals to make platforms appear in the sky. Jump to each platform and more diamonds will appear. Shoot the new diamonds to make additional platforms appears. If you are too slow, the platforms will disappear and you will lose your opportunity. Follow the platforms until you reach the top of the tower. Then, stand in the red ring to charge it. Once the ring is fully charged, the Heroic Public Event will begin. The huge boss will now be invulnerable in the center of the arena. To damage him, you must defeat a marked enemy and use the launchpads to fly over the boss. Slam an Arc Charge on the pad floating above the boss to disable his shields.

Weapons Exchange

    Locations: Outskirts, Sunken Isles, Siren's Watch, and The Rig

    You encounter a group of Fallen trying to extract Glimmer. Kill the Fallen Captain to get an Arsenal Walker to appear. Defeat the Arsenal Walker within the time limit to get a "Gold" rank and better loot.

    Heroic requirement: There are three weapon caches near the Arsenal Walker, with each having two generators that you can access with an Arc Charge. Blow a leg plate off the Arsenal Tank, grab Arc Charges, and deactivate all the generators to open up all weapon caches. This will also spawn another Arsenal Walker. Defeat both of them to complete the Heroic objective.

Witches Ritual

    Location: The Rig

    You encounter a couple of Hive Wizards trying to open up a Hive portal. Kill the nearby Hive Knights protecting the sigil plates, followed by killing both the Wizards to force a Boss Wizard to appear. Kill it within the time limit to get a "Gold" rank and better loot.

    Heroic requirement: After killing the two shielded Wizards, find two shielded Hive crystals on the column of the portal before the Boss Wizard appears. Recapture the sigil plates to remove the shields off the crystals and destroy them one after the other to gain some additional time. After both the crystals are destroyed, defeat the Darkblade Boss Knight to complete the Heroic objective.

Secret Public Events

There are a total of ten Secret Public Events. The only notification you receive about them are a small text message at the bottom-left corner of your screen. Secret Public Events are smaller and reward you with Engrams or a Boss Chest. Hidden Public Events also do not contain any "Heroic" objectives. The following is a list of all ten Secret Public Events:

Ambush

    Locations: Sunken Isles, Artifact's Edge, and Exodus Black

    You encounter enemies followed by some more Combatants. Once defeated, kill a final wave that includes an Elite enemy to complete the event.

Fallen Incursion

    Location: The Rig

    Kill the Fallen scavengers looting an area that belongs to the Hive to complete the event.

Glimmer Refinery

    Locations: Sunken Isles and The Tangle

    You encounter Fallen on a Glimmer drilling operation. Kill all the waves and a special Servitor or Heavy Shank to complete the event.

High-Value Target

    Locations: Trostland, The Sludge, Winding Cove, The Gulch, Sunken Isles, Siren's Watch, The Rig, Watcher's Grave, The Cistern, Hallows, Glade Of Echoes, Exodus Black, Lost Oasis, The Rupture, and Giant's Scar

    Find and kill a high-tier Elite enemy before it disappears to complete the event.

High-Value Target: Tactician

    Locations: Trostland, The Sludge, Siren's Watch, and The Rupture

    You have five minutes to kill an Elite Combatant and a small force of minions shielding him. Try to focus fire on the Elite to quickly complete the event.

Interceptor Patrol

    Locations: The Gulch, Firebase Hades, and Sunken Isles

    You have four minutes to kill a Psion inside a Cabal Interceptor flying around the sector to complete the event.

Pike Gang

    Locations: Outskirts, The Sludge, Winding Cove, The Gulch, Firebase Hades, Sunken Isles, The Cistern, Glade Of Echoes, and Exodus Black

    You encounter Dreg pilots on three Pikes roaming around the sector. Kill the Dregs to complete the event.

Skirmish

    Locations: Outskirts, Trostland, The Sludge, The Gulch, Firebase Hades, Sunken Isles, Siren's Watch, The Rig, The Tangle, Watcher's Grave, Hallows, Glade Of Echoes, Exodus Black, Lost Oasis, and Giant's Scar

    You encounter two enemy Combatants trying to kill one another. Kill both of them or wait for them to kill each other to complete the event.

Vex Cannon: Launchers

    Locations: The Tangle, The Cistern, and Lost Oasis

    Defeat two Vex Hobgoblins three times in different locations, followed by doing the same with the Minotaurs to complete the event.

Vex Prisoner: Jailbreak

    Locations: Artifact's Edge, Watcher's Grave, Glade Of Echoes, The Rupture, and Giant's Scar

    Free and kill a Vex prisoner guarded by a Vex Warden to complete the event.

Lost Sector locations

Search the indicated locations to find all 27 Lost Sectors. You can tell that a Lost Sector is nearby by spotting a white archway symbol drawn on objects including doors, bridges, rocks, etc. Lost Sectors provide great rewards. Once you are inside a Lost Sector, you will come across a series of corridors, tunnels, and places to explore, along with many enemies and Elite to fight at the end. The Elite has the key that allows you to unlock a Lost Sector chest.

European Dead Zone

Trostland

    1. Location - Atrium: It is located inside the church with Devrim. Drop down into the church and proceed towards the exit. Go down the stairs from the symbol on the right side and kill the enemies to find the Lost Sector.

    2. Location - Terminus East: From the previous one, go out of the church and proceed towards the truck. Slip under the shutter near the truck to find the Lost Sector.

    3. Location - Widows Walk: From the previous Lost Sector, continue along the road on the left side. Shortly ahead, enter the structure with a blue board above it. Once inside, go right to find the Lost Sector.

Outskirts

    4. Location - Scavengers Den: Enter the area to drop down from the water. Then, circle around to find the Lost Sector entrance.

    5. Location - The Drain: Reach the large area with water and statues. Continue ahead by staying to the right side to see a ruin. From that area, drop into the water to find the Lost Sector entrance on the right side.

    6. Location - Whispered Falls: Travel to the northwest edge of the area to find the Lost Sector entrance below a huge rock.

Winding Cove

    7. Location - The Weep: From the previous Lost Sector, travel south to see a symbol on a rock and the Lost Sector entrance.

    8. Location - Flooded Chasm: When you reach a small bridge in the Winding Cove, the Lost Sector entrance is right under the bridge, on the north side. You can see the symbol on a rock from the bridge.

The Sludge

    9. Location - Hallowed Grove: Proceed inside the cave located on the northeast edge of the river to find the Lost Sector.

    10. Location - Cavern Of Souls: Travel below the central ruined structure with a few Cabal outside to find the Lost Sector.

    11. Location - Shaft 13: Travel to the eastern warehouse perimeter with some Cabal nearby to find the Lost Sector.

Firebase Hades

    12. Location - The Pit: The Lost Sector entrance is found inside a connecting corridor that leads to a large two-tiered storage bay.

    13. Location - Excavation Site XII: The Lost Sector entrance is found on the upper grassy ledge of the eastern wooded area.

    14. Location - Pathfinder's Crash: The Lost Sector entrance is also found on the eastern wooded side of the sector, but it is accessed from the ground level.

Sunken Isles

    15. Location - Skydock IV: You enter the area from the carrier bay tunnel. After going through a few corridors, the Lost Sector can be found near the enemies that appear.

    16. Location - The Quarry: The Lost Sector is found on the east side of the sector. You can enter it from a gap in the rock outgrowth.

Titan

Siren's Watch

    17. Location - Methane Flush: Travel deep down in the superstructure of Siren's Watch to find the Lost Sector entrance.

The Rig

    18. Location - Cargo Bay 3: The Lost Sector is directly under the upper deck platform. To find it, travel to the northeast edge of the map and walk on the ledge before making a jump to the broken gentry. You will also find a regional chest nearby.

    19. Location - DS Quarters-2: Travel to the north wall of the main central chamber from the Hive Chamber. After a while, you will enter the Cargo Bay 7.

Nessus

Artifact's Edge

    20. Location - The Orrery: Travel to the northern edge of the sector with a Hobgoblin nearby to find the Lost Sector enterance.

The Tangle

    21. Location - Ancient's Haunt: Find the narrow rocky tunnel located near lots of red-hued trees and other plants that lead to find the Lost Sector.

The Cistern

    22. Location - The Conflux: Travel to the western edge of the sector to find the Lost Sector under a huge tree.

Glade Of Echoes

    23. Location - The Carrion Pit: Travel to the middle of the sector with lots of ruined platforms. The Lost Sector entrance is among these platforms, with some enemies outside.

Exodus Black

    24. Location - The Void: Travel to the western perimeter wall to finding a small opening that leads to the Lost Sector.

Io

Lost Oasis

    25. Location - Grove Of Ulan-Tan: Travel to the northwest edge of the Lost Oasis to find a cave leading to the Lost Sector.

The Rupture

    26. Location - Sanctum Of Bones: Take the north road near the Asher Mir to reach a natural rocky grotto with the Lost Sector.

    27. Location - Aphix Conduit: Travel to the southeast corner of the sector to find a cavern with Goblin-infested rocks that leads to the final Lost Sector.

All golden chest locations

Search the indicated locations to find all 61 Golden Chests (20 in EDZ, 6 on Titan, 21 on Nessus, 9 on Io, and 5 on Mercury). Each golden chest gives three tokens specific to that planet. The tokens can then be given to the faction vendor for that planet to increase the reputation with him or her. Each reputation level requires 20 tokens to get a random Legendary (purple) engram from the vendor's pool of items. The engram contains up to two Legendary items. This is a very quick and easy way to get good gear, especially to increase your Power Level after hitting Level 20. It is also recommended to give tokens to vendors and collect engrams once you are around Power Level 260 since the Legendary items scale to your current Power Level. Thus, if you collect the Engrams when your Power Level is 210, the items will also be around that level. Note: You can only open golden chests once.

European Dead Zone

Titan

Nessus

Io

Mercury ("Curse Of Osiris" DLC)

Exotic weapons

Exotic weapons are the rarest guns in the game. They always have unique models and include special effects that no other weapon posses. Exotic weapons and armor can be purchased from Xur using Legendary Shards. Dismantling an Exotic weapon or armor piece will give 5 Legendary Shards. You can only equip one Exotic weapon and one Exotic armor at a time. Exotic weapons can be unlocked through special Exotic quests and Exotic engrams. The following is a list of the Exotic weapons, their effects, and how to obtain them:

Crimson ("Curse Of Osiris" DLC)

Exotic engram drop. It is basically the "Red Death" hand cannon from the original Destiny. It shoots in 3-round bursts.

    Weapon Type: Kinetic Damage Hand Cannon
    Smallbore: Dual strength barrel, increases range and stability.
    Accurized Rounds: Increases range.
    Cruel Remedy: Kills with this weapon heal the wielder. Precision kills also refill the magazine.
    Heavy Grip: Increases stability, decreases handling speed.

Prometheus Lens ("Curse Of Osiris" DLC)

Exotic engram drop. It fires a sustained beam of Solar energy that increases power while the weapon continues to fire, enhancing damage over time. Kills with this weapon return ammo to the magazine.

    Weapon Type: Solar Damage Energy Trace Rifle

Telesto ("Curse Of Osiris" DLC)

Exotic engram drop. Its shots attach to targets and feature a delayed Void explosion. Multi-kills instantly reload reserve energy/kinetic weapons.

    Weapon Type: Void Damage Power Fusion Rifle

The Colony ("Curse Of Osiris" DLC)

Exotic engram drop. It launches Insectoid Robot Grenades that chase targets and explode when in close proximity.

    Weapon Type: Void Damage Power Grenade Launcher

The Jade Rabbit ("Curse Of Osiris" DLC)

Exotic engram drop. It chains body shots to gain extra damage on next precision shot and respawns ammo in your magazine.

    Weapon Type: Scout Rifle

MIDA Multi-Tool

Successfully complete the "Enhance!" world quest in the Trostland sector in the European Dead Zone to get the MIDA Mini-Tool and Exotic Quest item. Take the Exotic Quest item to Banshee-44 to get a new mission that requires you to get 50 precision kills and 25 multi-kills without reloading with the scout rifle. Return to Banshee-44 to get a new mission that requires you to dismantle five Rare or better scout rifles. Return to Banshee-44 again to get a new mission that requires you to get 50 SMG kills while in the air. Then, return to Banshee-44 to get the MIDA Multi-Tool.

    Weapon Type: Kinetic Damage Scout Rifle
    Bonus: Provides additional benefits when equipped in Energy Weapon slot.
    Intrinsic - Mida Multi-Tool: Increases the movement speed.
    Trait - Mida Radar: Radar stays up even when ADS.
    Barrel - Corkscrew: Increases handling, range, and stability.
    Magazine - High-Caliber Rounds: Increase range and knocks back enemies.
    Stock - Hand-Laid Stock: Increases stability and lessens recoil.

Sturm

Successfully complete the "Exodus Black" world quest in the Exodus Black sector on Nessus to get the Drang Legendary weapon and Exotic Quest item. Take the Exotic Quest item to the Cryptarch to get a new mission that requires you to decrypt five Legendary Engrams and one Exotic Engram and kill ten Fallen on Nessus with the Drang. Return to the Cryptarch, then talk to Tyra Karn at the Farm to get a new mission that requires you to get 10 multi-kills with the Drang against Fallen enemies and kill ten powerful (yellow health) Fallen with the Drang. Talk to Tyra Karn again to get a new mission to defeat Servitor Kendriks-7 in the "Exodus Crash" strike in the Prodromus Down sector on Nessus. Then, return to Tyra Karn to get the Sturm.

    Weapon Type: Kinetic Damage Hand Cannon
    Bonus: Provides additional benefits when equipped in Energy Weapon slot.
    Intrinsic - Accomplice: Kills replenish the ammo of the equipped Energy Weapon from the reserve.
    Trait - Storm And Stress: Kills with Drang provide bonus precision damage until the next reload.
    Barrel - Extended Barrel: Increases range at the cost of reduced handling.
    Magazine - Extended Mag.: Increases magazine size at the cost of reduced reload speed.
    Stock - Combat Grip: Decreases the vertical recoil by a small margin.

Rat King

Successfully complete the "Enemy Of My Enemy" world quest in The Rig Sector on Titan to get the Exotic Quest item. It is a riddle —- so follow the steps to complete each riddle. Finish three Patrol Missions (complete the Campaign and Select "Patrols" from the Director) in a Fireteam. Finish two Public Events in any sector. Participate (or win) two Crucible matches. Complete a Nightfall Strike with 5 minutes left on the clock.

    Weapon Type: Kinetic Damage Sidearm
    Intrinsic - Rat Pack: Surrounding fireteam members equipped with the weapon make it more powerful.
    Trait - Vermin: Immediately reloading after a kill grants a small window of invisibility.
    Barrel - Smallbore: Increases range and stability.
    Magazine - Tactical Mag.: Slightly increases stability, reload speed, and magazine size.
    Stock - Smooth Grip: Slightly increases stability and handling speed.

Vigilance Wing

Exotic engram drop.

    Weapon Type: Kinetic Damage Pulse Rifle
    Intrinsic - Harsh Truths: Killing replenishes HP and increases movement speed.
    Trait - Last Stand: Increases performance when the wielder is the Last Man Standing.
    Barrel - Corkscrew Rifling: Increases range, stability, and handling speed by a small margin.
    Magazine - Alloy Magazine: Reloads faster with an empty magazine.
    Stock - Composite Stock: Increases stability and handling speed a little.

Coldheart

Available as a pre-order bonus. It can be claimed from the Gunsmith in The Tower Social Sector after completing the campaign. The Coldheart will be available for everyone on December 5, 2017.

    Weapon Type: Arc Damage Energy Trace Rifle
    Intrinsic - Cold Fusion: Fires a powerful laser.
    Trait - Longest Winter: Deals increased damage to a single target.
    Barrel - Extended Barrel: Increases range at the cost of handling speed.
    Magazine - Enhanced Battery: Increases magazine size.
    Stock - Hand-Laid Stock: Increases stability.

Hard Light

Exotic engram drop.

    Weapon Type: Energy Rifle Auto Rifle
    Intrinsic - Volatile Light: Bullets ricochet off hard surfaces and penetrates targets.
    Trait - Variable Core: Changes the weapon's damage type.
    Barrel - Polygonal Rifling: Increases stability.
    Magazine - Alloy Magazine: Faster reloads on an empty magazine.
    Stock - Composite Stock: Increases stability and handling speed.

Fighting Lion

Exotic engram drop.

    Weapon Type: Void Damage Energy Grenade Launcher
    Note: You can only equip it as an Energy Weapon.
    Intrinsic - Delayed Gratification: Grenade projectiles will bounce off surfaces. Hold [fire] to fire, and release to detonate.
    Trait - Thin The Herd: Direct hits with this weapon do more damage to shielded enemy combatants. Rapid kills against grenade-damaged enemies will refill the magazine.
    Barrel - Countermass: This weapon is weighted for vertical recoil. Greatly controls recoil. Increases stability. Increases handling speed.
    Magazine - Implosion Rounds: Grenades travel faster and have controlled explosion. Increase Projectile speed. Greatly increases stability. Decreases blast radius.
    Stock - Short-Action Stock: This weapon is especially easy to grip. Greatly increases handling speed.

Graviton Lance

Successfully complete Asher Mir's quest "The Red War" on Io to select one of three Exotic weapons as a completion reward. Asher Mir is a vendor located in The Rupture. He is found in the far northwest corner, across from the Lost Oasis exit and near a Lost Sector entrance.

    Weapon Type: Void Damage Energy Pulse Rifle
    Intrinsic - Black Hole: Third shot of a burst rips a hole through spacetime, doing high damage and recoil with no fall-off.
    Trait - Cosmology: Kills with this weapon cause enemy targets to detonate.
    Barrel - Hammer-Forged Rifling: Durable ranged barrel. Increases range.
    Magazine - Accurized Rounds: This weapon can fire longer distances. Increases range.
    Stock - Fitted Stock: This stock makes the weapon stable but heavy. Increases stability. Improves recoil direction. Slightly decreases handling speed.

Skyburner's Oath

Exotic engram drop.

    Weapon Type: Solar Damage Energy Scout Rifle
    Intrinsic - Slug Rifle: This weapon fires solar slugs that get stronger when aiming down sights.
    Trait - For The Empire: This weapon is Full Auto, does extra damage to Cabal and penetrates Phalanx Shields.
    Barrel - Extended Barrel: Weighty barrel extension. Increases range. Decreases handling speed.
    Magazine - Extended Mag.: This weapon has a greatly increased magazine size, but reloads much slower.
    Stock - Short-Action Stock: This weapon is especially easy to grip. Greatly increases handling speed.

Borealis (PS4 exclusive)

Exotic engram drop.

    Weapon Type: Void Damage Power Sniper Rifle

D.A.R.C.I.

Exotic engram drop.

    Weapon Type: Arc Damage Power Sniper Rifle
    Intrinsic - Personal Assistant: Aim at an enemy to view its health and other critical information on the scope.
    Trait - Target Acquired: When Personal Assistant is active this weapon has better target acquisition and deals more Precision damage.
    Barrel - Extended Barrel: Weighty barrel extension. Increases range. Decreases handling speed.
    Magazine - Extended Mag.: This weapon has a greatly increased magazine size, but reloads much slower.
    Stock - Short-Action Stock: This weapon is especially easy to grip. Greatly increases handling speed.

Merciless

Exotic engram drop.

    Weapon Type: Solar Damage Power Fusion Rifle
    Intrinsic - Conserve Momentum: Non-lethal hits with projectiles make this weapon charge faster until its wielder gets a kill.
    Trait - Impetus: Reloading immediately after a kill increases weapon damage for a short time.
    Barrel - Chambered Compensator: Stable barrel attachment. Increases stability Improves recoil and direction. Slightly Decreases handling speed.
    Magazine - Extended Mag.: This weapon has a greatly increased magazine size, but reloads much slower.
    Stock - Fitted Stock: This stock makes the weapon stable but heavy. Increases stability. Improves recoil direction. Slightly decreases handling speed.

Legend Of Acrius

First, get the "On The Comms" quest item by defeating Cabal enemies. It is a random drop. Once you get the item, it will appear in a slot under your Power weapons. Then, go to Nessus and defeat more Cabal to randomly get the "Red Legion Communications" item to drop. Once you get that item, the "On The Comms" item will change into a new item called "Destroyer Of Worlds". The "Destroyer Of Worlds" item requires you to complete the Leviathan raid. After completing the raid, the "Destroyer Of Worlds" item will become a new item called the "Imperial Invitation". Go back to the Tower and speak with Benedict 99-40, near Ikora and Hawthorne. Benedict 99-40 will send you on a modified version of "The Arms Dealer" strike that you must complete with more than 7 minutes remaining. It is a 300 power level strike that contains the Prism modifier (elements rotate and weapons with those elements are stronger) and Time Warp modifier (map contains hidden floating squares of light, which add 30 seconds to your timer when destroyed). After completing the strike, you will get the Acrius Legendary shotgun, which deals piercing damage that can hit more than one enemy at a time. However, it only contains one shell in its magazine and does not have many other traits. To upgrade the shotgun, you must complete more quests. After getting the Acrius Legendary shotgun, you will get another quest item called "Back To The Bazaar". This quest requires you to go back to the Tower and speak with Benedict 99-40. He will give you a quest called "Cabal Killer". To complete it, you must:

  • Kill 25 Cabal any way you like.
  • Kill 15 Cabal at close range.
  • Kill 10 Cabal without reloading.

You can do these quests multiple ways. It is recommended to play the beginning of the Leviathan raid again, go to the Trostland in the EDZ, or return to Nessus and do Cabal-related public events again. You can complete the last task, "Kill 10 Cabal without reloading," using the Acrius Legendary shotgun, as long as Cabal are bunched up and you can hit them with the shotgun's spread. After completing those tasks, return to Benedict 99-40 to get another quest called "His Highness' Seal". This quest requires you to play the raid again and "eliminate Bosses and complete the raid" to get Emperor Seals. You need 100 of them. After completing the "His Highness' Seal" quest, the you will get the Legend Of Acrius Exotic shotgun. It has two bullets in its magazine and contains the following stats:

    Weapon Type: Arc Damage Power Shotgun
    Intrinsic - Shock Blast: This weapon fires blasts of high-damage Arc energy that overpenetrates enemies.
    Trait - Long March: Detect enemies on your radar from farther away.
    Barrel - Full Bore: Barrel optimized for distance. Greatly increases range. Decreases stability. Slightly decreases handling speed.
    Magazine - Accurized Rounds: This weapon can fire longer distances. Increases range.
    Stock - Fitted Stock: This stock makes the weapon stable but heavy. Increases stability. Improves recoil direction. Slightly decreases handling speed.

The Prospector

Exotic engram drop.

    Weapon Type: Arc Damage Power Grenade Launcher
    Intrinsic - Excavation: Hold [Fire] to fire grenades. Release to detonate all live grenades simultaneously.
    Trait - Full Auto Trigger System: Holding down the trigger will fire this weapon at full auto.
    Barrel - Volatile Launch: This weapon is optimized for an especially explosive payload. Greatly Increased Blast radius. Slightly decreases handling speed. Slightly decreases projectile speed.
    Magazine - Augmented Drum: Heavy, high capacity drum. Greatly increases magazine size. Greatly decreases reload speed.
    Stock - Hand-Laid Stock: This weapon is optimized for recoil control. Increases stability.

Tractor Cannon

Exotic engram drop.

    Weapon Type: Void Damage Power Shotgun
    Intrinsic - Repulsor Force: This weapon fires a powerful impulse to push enemies away.
    Trait - The Scientific Method: Damaging an opponent temporarily increases speed and handling.
    Barrel - Extended Barrel: Weighty barrel extension. Increases range. Decreases handling speed.
    Magazine - Particle Repeater: Constrains recoil for every bolt. Increases stability.
    Stock - Composite Stock: This weapon has a versatile dual-purpose stock. Slightly increases stability. Slightly increases handling speed.

The Wardclif Coil

Exotic engram drop.

    Weapon Type: Arc Damage Power Rocket Launcher
    Intrinsic - Mad Scientist: This weapon fires a volley of rockets.
    Trait - Mechanized Autoloader: This weapon automatically reloads on ammo pickup.
    Barrel - Volatile Launch: This weapon is optimized for an especially explosive payload. Greatly Increased Blast radius. Slightly decreases handling speed. Slightly decreases projectile speed.
    Magazine - Extended Mag.: This weapon has a greatly increased magazine size, but reloads much slower.
    Stock - Composite Stock: This weapon has a versatile dual-purpose stock. Slightly increases stability. Slightly increases handling speed.

Sweet Business

Exotic engram drop.

    Weapon Type: Kinetic Damage Auto Rifle
    Intrinsic - Payday: Larger Magazine. Increased accuracy when firing from the hip.
    Trait - Business Time: Holding down the trigger boosts this weapon's range and rate of fire and automatically loads ammo pickups into the magazine.
    Barrel - Polygonal Rifling: Barrel optimized for recoil reduction. Increases stability.
    Magazine - High-Caliber Rounds: Shots from this weapon knock the target back farther. Slightly increases range.
    Stock - Composite Stock: This weapon has a versatile dual-purpose stock. Slightly increases stability. Slightly increases handling speed.

Riskrunner

Successfully complete Asher Mir's quest "The Red War" on Io to select one of three Exotic weapons as a completion reward. Asher Mir is a vendor located in The Rupture. He is found in the far northwest corner, across from the Lost Oasis exit and near a Lost Sector entrance.

    Weapon Type: Arc Damage Energy Submachine Gun
    Intrinsic - Arc Conductor: When taking Arc damage, this weapon becomes more powerful and resists incoming arc damage. Kills extend the time in this overcharged state.
    Trait - Superconductor: When Arc Conductor is active, shots fired have the chance to become chain lightning and return ammo.
    Barrel - Arrowhead Break: Lightly vented barrel. Greatly controls recoil. Increases handling speed.
    Magazine - Extended Mag.: This weapon has a greatly increased magazine size, but reloads much slower.
    Stock - Short-Action Stock: This weapon is especially easy to grip. Greatly increases handling speed.

Sunshot

Successfully complete Asher Mir's quest "The Red War" on Io to select one of three Exotic weapons as a completion reward. Asher Mir is a vendor located in The Rupture. He is found in the far northwest corner, across from the Lost Oasis exit and near a Lost Sector entrance.

    Weapon Type: Solar Damage Energy Hand Cannon
    Intrinsic - Sunburn: This weapon fires explosive rounds and highlights targets that take damage from Sunshot.
    Trait - Sun Blast: Targets killed with Sunshot explode in Solar Energy.
    Barrel - Chambered Compensator: Stable barrel attachment. Increases stability Improves recoil and direction. Slightly Decreases handling speed.
    Magazine - Accurized Rounds: This weapon can fire longer distances. Increases range.
    Stock - Textured Grip: On this weapon's grip is particularly strong. Greatly increases handling speed. Slightly decreases stability.

Exotic armor

The following is a list of the Exotic armors for the three character classes and their effect:

Titan

Insurmountable Skullfort

    Armor Type: Head

    Transfusion Matrix: Kills with Arc melee abilities trigger health regeneration and restore melee energy.

Mask Of The Quiet One

    Armor Type: Head

    Dreaded Visage: Grants ability energy when damaged, and health regeneration when inflicting Void damage.

ACD/0 Feedback Fence

    Armor Type: Arms

    Fury Conductors: Melee kills build up explosive energy within the ACD/0 Feedback Fence. Being struck by a melee attack unleashes this energy in a devastating explosion.

Doom Fang Pauldron

    Armor Type: Arms

    Horns Of Doom: Shield Bash melee kills recharge Shield Throw. Melee ability kills recharge Sentinel Shield Super.

Synthocepts

    Armor Type: Arms

    Biotic Enhancements: Increased melee Lunge range. Improved damage when surrounded.

Actium War Rig

    Armor Type: Chest

    Auto-Loading Link: Steadily reloads a portion of your equipped Auto Rifle's magazine from reserves.

Crest Of Alpha Lupi

    Armor Type: Chest

    Survival Well: Generates and additional Orb Of Light from Supers and a healing pulse when Barricade is activated.

Hallowfire Heart

    Armor Type: Chest

    Sunfire Furnace: Greatly improves the recharge rate of your solar abilities while Hammer Of Sol is charged.

Dunemarchers

    Armor Type: Legs

    Linear Actuators: Increases sprint speed. Sprinting builds up a static charge. After melee attacking an enemy that charge will chain damage to nearby enemies.

Lion Rampant

    Armor Type: Legs

    Jump Jets: Provides additional aerial maneuverability.

Peacekeepers

    Armor Type: Legs

    Mecha Holster: Reloads stowed submachine guns and allows you to ready them instantly.

Hunter

Celestial Nighthawk

    Armor Type: Head

    Hawkeye Hack: Modifies Golden Gun to fire a single, high damage shot. Victims killed by the shot explode.

Foetracer Relentless

    Armor Type: Head

    Tracker: Visually marks targeted enemies.

Knucklehead Radar

    Armor Type: Head

    Upgraded Sensor Pack: Provides radar while aiming.

Mechaneer's Tricksleeves

    Armor Type: Arms

    Spring-Loaded Mounting: Increases sidearm ready and reload speed.

Young Ahamkara's Spine

    Armor Type: Arms

    Wish-Dragon Teeth: Increases Tripmine Grenade duration and marks enemies damaged by the blast.

The Dragon's Shadow

    Armor Type: Chest

    Quicksilver Mail: Grants increased movement and weapon handling speed for a short time after dodging.

Lucky Raspberry

    Armor Type: Chest

    Probability Matrix: Increases the chaining capabilities of Arc Bolt Grenade and has a chance to recharge it each time it deals damage.

Raiden Flux

    Armor Type: Chest

    Synapse Junctions: Quick successive attacks with Arc Staff increases its damage output and duration.

Lucky Pants

    Armor Type: Legs

    Illegally Modded Holster: Increases Hand Cannon ready speed and initial accuracy.

Orpheus Rig

    Armor Type: Legs

    Uncanny Arrows: Provides ability energy for each enemy tethered by Shadowshot anchors.

ST0MP-EE5

    Armor Type: Legs

    Hydraulic Boosters: Increases sprint speed and slide distance. Improves jump.

Warlock

Crown Of Tempests

    Armor Type: Head

    Conduction Tines: Arc ability kills increase the recharge rate of your Arc abilities.

Eye Of Another World

    Armor Type: Head

    Cerebral Uplink: Highlights priority targets and improves the regeneration speed of your grenade, Melee, and rift abilities.

Nezarec's Sin

    Armor Type: Head

    Abyssal Extractors: Void Damage kills grant ability energy.

Skull of Dire Ahamkara

    Armor Type: Head

    Actual Grandeur: Provides additional damage resistance during Nova Bomb. Nova Bomb kills grant Super Energy.

Karnstein Armlets

    Armor Type: Arms

    Vampire's Caress: Melee attacks grant health recovery and ability energy.

Sunbracers

    Armor Type: Arms

    Helium Spirals: Increases the duration of Solar Grenades and grants grenade energy on melee hits.

Winter's Guile

    Armor Type: Arms

    Warlord's Sigil: Eliminating enemies with melee attacks increases your melee damage.

Starfire Protocol

    Armor Type: Chest

    Fusion Harness: Provides an additional Fusion Grenade charge. Fusion grenade kills grant Rift energy.

Wings Of Sacred Dawn

    Armor Type: Chest

    Dawnstar Tome: When Dawnblade is equipped, aiming weapons while in the air suspends you in midair for a short time. Precision hits extend this effect's duration.

Lunafaction Boots

    Armor Type: Legs

    Alchemical Etchings: Your Rifts gain the additional ability to automatically reload allies' weapons.

Transversive Steps

    Armor Type: Legs

    Strange Protractor: While sprinting, movement speed is increased and energy weapons are automatically reloaded.

All Leviathan raid chests

Search the indicted locations in the Leviathan raid to find all nine secret chests. Raid chests contain Legendary and Exotic engrams and high Power loot. The Leviathan raid is not easy to navigate. The labyrinth is a series of under-tubes and chambers filled with secrets and security systems. To access more than half of the raid chests, you will need to find and destroy entire rooms filled with security turrets. If you do not destroy the turrets quick enough, they will gain invulnerability rings and you will have to wipe and try again. Each raid chest is associated with one of the Boss battles you complete as you finish the Leviathan raid. Once a Boss is defeated, you will earn their key that can then be used to open one of the chests. There are two types of raid chests —- hidden in secret areas, or locked behind ornate gold-trimmed security doors. To unlock the doors, you need to deactivate the security system.

    Getting started - Unlocking the Underbelly: On the entrance bridge at the start of the raid, drop down to the lower level of the bridge and enter the room at the end. There are three pillars in this room with two levers on each pillar. Use the switches in the correct order to open a secret door. From left to right, press the switches in the following order: 1, 5, 3, 2, 4, 6. Go up the tower to the top. On the large battlefield platform, there is a dark area in the back with pipes. If you entered the switch code correctly, this area will be open. You can then access the underbelly of the ship. Enter the dark void to appear in a long sewer-like obstacle course. Jump to the fan at the end and follow the path to a locked door with a switch. Wait a few seconds for the prompt to appear, then press the switch to enter the next room.

    Raid Chest 1 - Engine: To deactivate the security system in the following room, kill all four watcher turrets at the same time before they gain an invulnerable shield when they spot a Guardian. Sneak around to get into position, avoiding the red vision cones, and shoot them all in unison.

    Raid Chest 2 - Ventilator: From the previous raid chest, continue through the room and drop down into the long maintenance tunnel with the spinning fan blades. Past the second fan, jump onto the raised platform on the left to find the Ventilator chest.

    Raid Chest 3 - Pipeline: At the end of the fan tunnel, ride the wind up and turn left to go through the path that is lit in white light. Ignore the red passage for now. The white path leads to a red tunnel. Fall down and try not to die from the fall, then unlock the door with the switch panel. Down below is the locked security door to the right on the catwalks. Sneak around and destroy all the turrets in unison again to unlock the security door.

    Raid Chest 4 - Conduit: Backtrack to the entrance of the room with the Pipleline chest and security turrets. Instead of going right, look left and jump into the wind generated by the fan to ride up. On top are more turrets (you may need to go up here to destroy all the Pipeline chest turrets in unison). Continue to the lit room that leads back to the top of the fan shaft. After returning to the hub with the two passages (one white, one red), go through the red passage. Go right and drop down to reach a tunnel with purple sludge. This is the shortcut path to the raid Boss. From this central passage, proceed into the circular tunnel on the opposite end and up. In another tunnel, turn around to the raised platform with the monitors, then go through the small door on the left in the area ahead with red light. This small passage leads up and into another security chamber after a long drop down a fan shaft, through another switch door. Sneak around and destroy all the turrets in unison to unlock the security door.

    Raid Chest 5 - Irrigation: From the Conduit room, exit through the back door that leads to a room with a large metal grating fence, positioned diagonally in the room. At the top is a bright light —- jump above the bright light and land on the narrow pipes. If you slip, you will die. Sneak across to the opposite side on the pipes and drop down into an optional room. The Irrigation chest is to your right.

    Raid Chest 6 - Drain: Return to the massively long chamber with the purple sludge that leads to the throne room. From the sludge drain, go left and into the deactivated fan shaft, using the metal ribs to climb up to the top. Then, go through the red hallway to find another fan shaft. Drop all the way down, press the button, and ride the fan all the way to the top of the shaft to return to the Pipeline room. In the Pipeline room, ride the fan up to the top, but instead of going right to backtrack, go left to find a hidden open pipe on the wall with bright red lights inside. In the tube, go left when you reach a fork and crouch through the bundles of pipes. Continue down this path, then turn left to find another hole you can drop down to reach "The Drain" section. Sneak around and destroy all the turrets in unison to unlock the security door.

    Raid Chest 7 - Transfer: Return to the start of the raid, at the door you used the levers to open at the start of the sewer passage. Jump across the leaning platforms and ride the fan up. Instead of turning left at the top, go directly straight forward. Keep going up the ramps to reach the Transfer room. Sneak around and destroy all the turrets in unison to unlock the security door.

    Raid Chest 8 - Armory: Backtrack a little and look for an axe-icon path in the back-left. It leads to a narrow path that requires you to crouch through. Keep following the signs to reach the Armory. Sneak around and destroy all the turrets in unison to unlock the armory key door in the back-left of the room.

    Raid Chest 9 - Aqueduct: From the Armory, find the narrow passage in the corner. It leads to a locked door with a switch panel. Open it to re-enter the Transfer security area. Go left from the tiny passage exit and through the doorway marked with a bright red light. Jump through the platforms above, and when you reach the long hallway, go right instead of forward. After going up the ramps and back down, continue left and drop into the chamber with a huge spinning centrifuge ahead. To the left of that is a raised platform with the final secret raid chest.

Leviathan raid walkthrough

The following video is a step-by-step walkthrough to completing the Leviathan raid. Before attempting to complete the raid, it is recommended everyone on the team is Power Level 280 or higher. A headset is also a must-have to complete the raid.

Timeline

    1. Courtyard – 0:05
    2. Pools Of Sol / Royal Pools – 8:36
    3. Pleasure Gardens – 21:40
    4. Gauntlet – 38:08
    5. Emperor Calus (Raid Final Boss) – 52:47

Defeating shielded Cabal

When Cabal Phalanxes raise their shield, shoot the circle emblem in the middle of the shield to take it down and inflict some damage, making it much easier to kill them.

Floor Is Lava mini-game

First, successfully complete the campaign to unlock The Tower. In the walkway of The Tower courtyard is a pile of random items. When you get close to these items, a message will appear saying "Don't Pick Me Up." Pick up an item to get a notification saying the "Floor is Lava!" The ground will now be lava. If you land on the ground, the screen will turn red and you will take damage. If you stay there too long, you will eventually die. Avoid the ground by jumping on boxes, pallets, or use the railings while making it to the nearby blue marker in The Tower. Reach the point to complete the mini-game and unlock the "Quickness" buff, which allows you to move quickly and jump higher.

Trophies

Successfully complete one of the following tasks to get a trophy:

    Traveler's Chosen (Platinum): Obtain all trophies in Destiny 2.
    Long and Winding Road (Silver): Reach level 20.
    Zavala's Lieutenant (Gold): Acquire each Titan subclass.
    Cayde's Pathfinder (Gold): Acquire each Hunter subclass.
    Ikora's Protégé (Gold): Acquire each Warlock subclass.
    Show Me What You Got (Gold): Complete Shaxx's Call to Arms.
    In A Flash (Gold): Complete a Flashpoint.
    The People's Hero (Silver): Complete a Heroic public event.
    Heart of Darkness (Gold): Complete a Nightfall strike.
    The Life Exotic (Gold): Collect 15 exotic weapons or armor.
    Challenge Accepted (Gold): Complete 30 challenges.
    Belly Of The Beast (Gold): Complete the Leviathan raid.
    The Prestige (Gold): Complete the Leviathan raid or a Nightfall strike on Prestige difficulty.
    Lest Ye Be Judged (Gold): Encounter an Emissary from beyond.
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