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Dying Light Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for PlayStation 4 (PS4)

Dying Light Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for PlayStation 4 (PS4)

Dying Light

Strategy Guide/Walkthrough/FAQ

Review

Duplicating items

Invite a player into your game. Drop any items that you want to duplicate. Have the invited player pick up all items you dropped. Then, have the invited player back out of the game with the quit option in the pause menu. This will save the invited player’s inventory. Invite the player back into your game, and have them drop the items you previously dropped for them. Next, have the invited player close the game without it saving his or her inventory. There are two methods to doing this. The first method requires you to have a game or demo installed on the hard drive, but it is quicker than the second method.

    1. Press the middle PS button to display the dashboard. Then, select a game or demo to auto close Dying Light with your inventory intact.

    2. Hold the middle PS button, and turn off the console. Then, unplug the power cord on the back of the console, and plug it back in. This will keep your inventory intact.

Invite a player back into your game, and repeat the process a few more times. When the host’s inventory is large enough, give the invited player your larger inventory, and have him or her leave with the quit option in the pause menu to save the invited player’s now larger inventory. Then, invite a player back into your game, and repeat the process again to multiply the drop items. Sell unwanted items to get an unlimited amount of money. To have unlimited health, keep duplicating the med kit.

Duplicating weapons and infinite money

First, buy the “Melee Throw” skill (Power Level 4 and Stun prerequisites) at the Power Skill menu. Then, equip the your most valuable melee weapon (or buy one from a merchant), and throw it. While the weapon is in mid-air, open your inventory, and drop the thrown weapon to duplicate it (one thrown and one dropped). Repeat this process as many times as desired. Sell all the extra duplicated weapons for unlimited money. Note: If you buy the two backpack upgrades, you can carry more weapons and farm much quicker. Always keep a repaired version of your favorite weapon in the inventory. Use the duplicates to kill enemies, and when the weapon is about to break you can make a new duplicate. Thus, you will never run out of weapons. If you want to farm for money, you should stay in a quiet area near a safe zone, as the noise may attract enemies.

Easy Agility XP

Level up the “FreeRunning Adept” and “FreeRunning Expert” skill to gain 40 XP per climb. Go to the Tower, and sleep until it is night (XP doubles during the night). Leave the Tower, go down the stairs, and look to your left to see two barrels in front of a small building. Climb the barrels and then the building with R1. When you are at the top of the building, fall backwards, and repeat climbing the barrels and building again to get 120 Agility XP per second.

Easy Power XP

Proceed through the main missions until you escape “The Pit” to unlock a small floating safe house. You can use this area to easily level up your Power skills. Before starting, make sure you have a good weapon. If it is not night, sleep to change it to night, as you will gain extra XP for killing enemies at night. Leave the floating safe house, and kill the first zombie while using camouflage. Killing zombies when camouflaged gives bonus XP (Level 9 Survival skill is when camouflage becomes available). Then, kill the two giant zombies and all of the surrounding ones to gain a lot of Power XP. Make sure you are hitting the zombies in the head to gain bonus XP. After killing all of the zombies, go back to the bed in the safe house, and sleep until it is night. Repeat this process until your Power skill level is maxed. Note: Having another player sit at the bed will make this process faster.

Easy Survivor Points

Unlock the Bolter feeding grounds, then go to the nearest safehouse. Wait until night, then go out, kill the Bolter very quickly, and run back to the safehouse for a quick 3,000 Survivor Points. Alternately, run around and get a few of the red spitting women enemies to chase you. Then, run to the safehouse, straddle the fence, and crouch so they are spitting at you but cannot hit you. Remain there until morning to get approximately 30,000 Survivor Points.

If you stay out at night, you get double points for everything. However, you will also get points just for surviving the night outside. For easy Agility and Survivor Points (and whatever other points you feel confident enough to get), remain anywhere outside for the entire night in a high building. The trick is to remain quiet. When you are quiet, the zombies will not hear or see you. You can be on the middle of a wire plank or walkway the entire night if desired.

Completion bonus

After completing the game, the repeatable side missions will be available again with randomly placed blue chests that contain helpful items from the G.R.E. in the side missions.

Fast travel

After completing the game, you can use fast travel to all the main areas in the game (Slums, Old Town, and Antenna). This is very useful when searching for collectibles and completing all side quests. The game does not actually tell you that you can go back to the other maps or that there is a fast travel option. To fast travel between the Slums and Old Town, go to your bedroom in the Tower. There is a poster on the wall that lets you immediately travel to the other map. To travel to Antenna, use the door in the north of the Slums or the sewer entrance in the north of Old Town (there are only some flags and zombie statues there). You can also go back to the sewers if desired; the access points are marked on the map and are the same that you took during the story missions.

Alternate ending (“The Following” DLC)

Go to the series of small islands that are east from the mainland. Search the rocky outcroppings for a supply crate. Once there, dive in the water to find another crate on the sea floor. Grab the Nuclear Codes from it. Then, find an area that has two open warehouses, in the middle of a facility with grain silos. Note: The Behemoth monster and train tracks that intersect are nearby. Enter one of the warehouses to get a Military Transport Key from a container against one of the walls. Go to the lake near the huge dam to find a body floating near its center. Search the corpse to get the Military Activation Key. Go to the eastern side of the map to find a two-lane road that runs north and south. It is located a short distance northwest from a town on the shore. Travel along that road to find a military caravan. Enter the convoy and use the Military Transport Key on the card reader to open the entry door. The Military Activation Key will allow you to access the computer. Use the Nuclear Codes on the bomb.

EXPcalibur sword blueprint

The EXPcalibur sword appears randomly as loot. However, you can always find one in the southeast corner of the map. Travel to the boat house at the large lake in that area. Note: The blocked bridge should be on your left. Proceed along the rocky shore to your right until reaching the very edge. Look out towards the middle of the lake to see a very small island. Swim to the island to find a body holding the sword. The sword’s loot icon will read “This EXPcalibur belongs to me.” Search it to collect the weapon, which will take approximately 120 seconds. Once the sword is obtained, the corpse will catch on fire and reveal the blueprint for the EXPcalibur. The sword cannot be repaired and will eventually break after a few hits. However, it is very power and can kill most zombies with a single hit. Since its stats improve with your level, it is recommended to collect it later in the game.

Korek Machete blueprint

Travel to the northern end of the Slums, and enter the middle safe zone. Travel east to a building shaped like a backwards “C”. Find the blue toolbox (hidden behind wooden crates and blue barrels) on the rooftop of the building, then kick it approximately 75 times until it opens to reveal the blueprint for the Korek Machete. It is recommended to get the Korek Machete as soon as possible to make the rest of the game easier. The Korek Machete does 500 damage, can take 35 hits, and has 218 handling. You can also craft the weapon as often as desired since it only costs 10 alcohol and 20 metal parts (which are the most common materials and can also be bought from merchants). The machete has four upgrade slots, which you can use to increase the damage to over 600. Note: The Korek Machete weapon is named after Korek, the nickname of Techland’s optimization lead developer.

Pyza Suit blueprint

Climb to the rooftop of the last building in the southwestern corner of Old Town. Jump on the chimney on the very top of the roof to find a green pipe. Interact with the pipe to be taken to World 1-1, which is a reference to the Mario series. Proceed through the special area until you reach the first gap that you must jump over the red water. Then, go backwards so you are standing on the sixth block from the gap. Jump a few times to reveal a hidden block. Climb on top of the hidden block to obtain the Pyza Suit blueprint, which allows you to momentarily glide through the air.

Right Hand Of Glova blueprint

To get the Right Hand Of Glova blueprint, first find two specific stones in the Old Town area. One of them is on a ledge above ground level, behind the tilted tower to the northwest. The other stone is on the edge of the beach, at the southwest side of the museum. After collecting both stones, place them inside the eye sockets of the skull inside Ishaq’s apartment during the “Shadow Of The King” side quest. Note: Dead Island featured a “Left Hand Of Glova”. The “Right Hand Of Glova” blueprint is a reference to the lead game play developer.

Sick Bomb blueprint

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Travel to the Tower’s rooftop, then go to the back of the rooftop. Interact with the checkers board to make a move. Leave the area by using the elevator, then immediately return. Interact with the board again to make another move. Repeat the process a few times until you win the game of checkers to get the Sick Bomb blueprint. Note: “Sick” is the nickname of one of the game’s lead level designers.

Stasis Field Projector blueprint

During the Rupert The Gunsmith quest chain, explore the Magic Fortress in Old Town to find a pink teddy bear in the empty room of the kindergarten, on the floor above Rupert. Activate the teddy bear repeatedly until it explodes to get the Stasis Field Projector blueprint.

Weapon blueprints (“The Following” DLC)

Search the indicated locations to find blueprints for the corresponding weapons and the required ingredients to craft them:

Bad Plug

    Location: Travel north from Jasir’s farmhouse and proceed along the path. It is on a shelf inside a building.

    Required ingredients: 1x Short Knife, 1x Long Knife, 1x Blade, 1x Metal Parts, 1x Plastic, 1x Chemicals, 1x Power Cable

Flame Stabber

    Location: Travel east of the lake from the starting area to find it on a watchtower.

    Required ingredients: 1x Short Knife, 1x Long Knife, 1x Metal Parts, 1x Duct Tape, 2x Household Supplies, 1x Aerosol, 2x Gauze

Ice Cream

    Location: Travel south from Bilal’s workshop and proceed along the path until you find a Chinese restaurant. Enter the restaurant to find it in the far corner.

    Required ingredients: 1x Sickle, 1x Cleaver, 1x Metal Parts, 1x Duct Tape, 3x Fluorescent Shrooms

Nailer

    Location: Travel east from the large lake and enter the barn through the window on the upper floor. Search the drawer to find it.

    Required ingredients: 1x Baseball, 1x Nails, 1x String, 4x Herb, 2x Blade, 2x Gauze

Phlebotomizer

    Location: Enter Jasir’s farmhouse and search his desk to find it.

    Required ingredients: 1x Scythe, 1x Handsaw, 1x Two-Handed Sword, 1x Short Sword, 1x Blade, 1x Machete, 1x Cleaver, 1x Khopesh, 2x Metal Parts, 1x Alcohol, 1x Duct Tape, 2x Blade, 1x Gauze

Roast Blast

    Location: Travel north from Jasir’s farmhouse, in the region where you find Buggy, to find it.

    Required ingredients: 1x Two-Handed Hammer, 1x Two-Handed Axe, 1x Pickaxe, 1x Metal Parts, 1x String, 1x Household Supplies, 2x Aerosol, 2x Gauze

Stiff Stick

    Location: Travel northwest from Jasir’s farmhouse and enter the barn near the north side of the lake to find it on a shelf.

    Required ingredients: 1x Baseball, 1x Crowbar, 1x Metal Parts, 1x String, 3x Fluorescent Shrooms

Super Molotov

    Location: Enter the Water Processing Faculty on the east side of the lake. Open the chest to find it inside.

    Required ingredients: 1x Fuel,1x String

Easy guns and ammunition

Sometimes the soldiers that appear in safe houses will be armed with guns. If the soldiers die, their guns and ammo will drop and can be collected. Bring a propane tank into a safe zone, and throw it at an armed guard until he dies. Then, take his weapon and ammunition. Repeat the process as desired when another guard respawns.

Upgrading weapons

Weapons can be upgraded in two ways, through blueprints and upgrade slots. Both blueprints and slots can be found hidden in various locations. Every weapon has upgrade slots. Higher quality weapons will have more upgrade slots. If a weapon has an empty upgrade slot, go to your inventory, and select the upgrade mod you want to apply to it. Different upgrade mods increase different stats. The following is a list of all upgrade mods and their respective upgrades:

    Assassin: Handling (Level 1)
    Barbarian: Damage (Level 2), Durability (Level 2)
    Berserker: Damage (Level 1), Handling (Level 1)
    Brawler: Damage (Level 2), Handling (Level 2)
    Bruiser: Damage (Level 2), Handling (Level 1)
    Brute: Damage (Level 2), Durability (Level 1)
    Champion: All Weapon Stats (Level 1)
    Clicker: All Weapon Stats (Level 2)
    Crusader: Durability (Level 1), Handling (Level 1)
    Duelist: Damage (Level 1), Handling (Level 2)
    Enforcer: Damage (Level 1)
    Fencer: Handling (Level 2)
    Gladiator: Damage (Level 2)
    Juggernaut: Durability (Level 1)
    King: All Weapon Stats (Level 2)
    Knight: Durability (Level 2), Handling (Level 1)
    Mercenary: Damage (Level 1), Durability (Level 2)
    Paladin: Durability (Level 2), Handling (Level 2)
    Pit Fighter: Damage (Level 1), Handling (Level 1)
    Templar: Durability (Level 1), Handling (Level 2)
    Titan: Durability (Level 2)

Blueprints do not require an upgrade slot on a weapon. However, they do require various crafting ingredients. Blueprints can add the following modifications to a weapon:

    Bleeding: Increased damage output
    Burning: Damage over time to living or infected characters
    Electricity: Increased chances of stunning an enemy
    Impact: Increased damage output
    Toxicity: Damage over time to living or infected characters

Crafting ingredient locations

Use Night Sense to detect crafting ingredients in containers and other caches. Industrial areas may contain Metal Parts, Blades, and other items, while weapons are usually found locked inside vehicles and buildings. Note: Some crafting ingredients, such as Common Plants and Algae, will appear on the map. Search the indicated containers and/or areas to find the corresponding ingredient:

    Alcohol: Refrigerators
    Batteries: Toolkits
    Blade: Toolkits
    Bolter Tissue: Search Bolter bodies
    Chemicals: Cabinets, kitchen areas
    Common Plant: Wilderness areas
    Duct Tape: Toolkits, workshops
    Electronics: Toolkits, locked containers
    Fluorescent Mushrooms: Caves
    Gauze: Medicine cabinets
    Home Supplies: Dressers, cabinets
    Hunter Gland: Search Hunter bodies
    Metal Parts: Trash cans, dismantled items
    Nails: Warehouses, supply rooms, dressers
    Plastic: Toolkits, containers
    Power Cable: Industrial areas, warehouses
    String: Dressers, simple containers
    Tin Can: Toolkits, containers
    Toxic Plant: Cliff areas
    Underwater Algae: Coastal areas (underwater)

Plants vs. Zombies mini-game

In the Antenna area, climb the large antenna until you reach the zip lines. Use the zip line that takes you towards the mountains (northeast), then search for a Toxic Lichen plant on one of the rocks, on the south side of the hole. It will teleport you to a Plants vs. Zombies mini-game where zombies are fighting plants.

9mm pistol

There are two ways to get a 9mm pistol. The easiest is to pick it up from the cottage in the bottom right corner of the Slums. The pistol always spawns at this location, and you can get it right after the game starts or at any other time desired. The second way is to lock pick police vans. Look for them on highways, and bring some lockpicks. You cannot get a pistol from human enemies, as they only have rifles and melee weapons. The pistol is a crucial part for completing the Gunslinger side quest from the upper tower in the Slums. The Gunslinger side quest gives you access to a pawn shop that contains two text collectibles.

Secret loot cave

There is a secret underwater cave at the far northeast corner of the Slums. Start at the safe house found along the eastern border, closest to the north edge of the shore. Follow the river north until you see a small boat that is flipped over to your left. Go left and proceed until you reach a small barricade blocking off the area. Jump over the barricade, and swim through the submerged tunnel until you reach the cave. When you search the cave, a message will appear saying “Your destiny is to build your legend (and get loot).” You will then be attacked by spawning zombies for approximately four minutes. Once you defeat the zombies, you can search the bodies to collect the loot. After collecting the loot, a message will appear saying “Enough! Patch 1.0.2 activated. Better do some quests.” These messages and cave are a reference to the original loot cave in Destiny , which eventually got patched. Look along the wall on the right side of the cave to find another path leading to more water. Jump in and swim along the left wall to reach a second open-air cavern that contains a treasure chest. Then, turn left and climb up the rock wall at the dead end to find a second duffel bag.

Metal parts

When you do not need a weapon any longer, open your inventory, and dismantle it to gain Metal Parts. Metal Parts can be used to repair other items. Although this is not as good as selling a weapon, it can be used to obtained Metal Parts immediately when needed.

Defeating Runners

Runners are people that just became infected. They still have the ability to run, jump, etc. To easily kill them, regardless of where you are, lead them to a larger vehicle, such as a van. It takes awhile for Runners to get on top of it. Use that opportunity to kill them.

Defeating Volatiles

The monsters that come out at night are Volatiles. They are very fast and deadly. However, their biggest weakness is electricity. If you have a weapon that has the “electrocutioner” or some other form of electricity on a sword, use it on them. It should only take a few hits to kill them. Note: Make sure to search the Volatiles after killing them since they often carry a lot of money.

Dancing Zombies Easter Egg

While walking with Babar during the “A Werewolf” escort side quest, enter the second hangar that Babar passes by. Turn on the electric switch inside near the entrance to make the zombies dance.

Playing guitar

After progressing far enough in the game, you will find a guitar in your room at the Tower. You can pick it up and play it, but it will sound terrible. During the “Siblings” mission in the school, you can find a “Guitar Lessons” book. After reading the book, try playing the guitar again.

City Of Harran web site

Various posters and billboards feature a QR code. When scanned, it will take you to www.harran-city.com, the web site for the city of Harran.

Global Relief Effort web site

During the clinic mission where you need to carry samples, you can find a folder with a QR code. When scanned, it will take you to www.globalreliefeffort.com, the web site of the organization that sent the crane.

Calling for a taxi

You can actually call 1-661-320-4146, the number featured on various taxis, and it will ring through to the cab company.

Game developer pictures

Outside the Tower is a wall with a lot of pictures of missing people, which are the game’s developers.

Adventure Time reference

There is graffiti of what looks like a simplistic animal on the wall next to the Magic Castle. It is actually a very accurate rendering of a horse from Season 2: Episode 2 of the animated series Adventure Time .

Assassin’s Creed reference

Travel to the Old Town area in the northwest corner of the map. Go to the castle-like building found along the cliffs facing the ocean. Climb to the tallest and rounded portion of the building to find a small flag, similar to those that are collected in Assassin’s Creed . Grab the flag to get a small amount of experience points.

Call Of Juarez references

After helping a woman named Selma, enter her apartment in the Tower to find a Ray McCall figure belonging to her son. Ray McCall was the main character in the first two Call Of Juarez games.

During the “Gunslinger” mission, you can purchase a Ray McCall figure from the pawnshop. It will appear in your room afterwards, and you can interact with it.

Half-Life 2 reference

During the school mission when you have to go with Jade to find explosives, you can see a zombie torso pinned to a wall with a circular saw blade. This is a reference to a similar scene found in Ravenholm in Half-Life 2 .

Left 4 Dead reference

One of the shops in the Slums is named “Left 4 Bread”.

Psycho reference

There is a building named “Bites Motel” in the game, which is a reference to the classic movie Psycho , as well as the television series Bates Motel .

Star Trek reference

Go to the school. The designation of the Enterprise, “NCC-1701”, can be found spray painted on the wall next to a classroom door.

Star Wars reference

Play Omar’s side quest after the blow-up quest with Rahim. After escorting Omar, he will say “And may the fish be with you, always.”

The Last Of Us reference

During the “Bunker” mission, progress until getting the “Get Inside The Bunker” objective. Enter Town Hall, and walk upstairs. Stand in front of the elevator. When the elevator door opens, a zombie that resembles a Clicker from The Last Of Us will appear. You can kill it and loot the body.

The Lord Of The Rings reference

During the escort mission for Nick Pesto, he will ask you to help him collect some items he lost. Note: You can find Nick tied up inside the back of one of Rais’ trucks. One of those items is a ring. Nick will say “One ring to rule them all” when he finds it.

The Silence Of The Lambs reference

During the “Where’s My Mother” side quest, to the northeast in the basement is some lotion in a basket. This is a reference to the killer in The Silence Of The Lambs movie who passes lotion in a basket to the women in his basement.

X-Files reference

In the Antenna area, you can find an RV trailer that contains alien drawings, photos, and the slogan “Believe”.

Zelda series reference

A child can be found holding a model of the Master Sword at the sewers. He can later be found at the kindergarten at the Tower after his chain of side quests have been completed.

Blueprint locations

Search the indicated location to find the corresponding blueprint:

Melee weapons

Airport Security

    Location: Slums
    Ingredients required: 1x Metal Parts, 1x Duct Tape, 1x Plastic, 2x Batteries, 1x Power Cable
    Result: Adds Electricity Level 2 on Police Baton, Crowbar, and Military Shovel

All-Purpose Toxic Striker

    Location: Buy it from Upper Tower Store
    Ingredients required: 1x Metal Parts, 1x Common Plant, 1x Toxic Lichen
    Result: Adds Level 1 Toxicity on melee weapons

All-In-One

    Location: Old Town
    Ingredients required: 2x Metal Parts, 2x Duct Tape, 1x Alcohol, 2x Toxic Lichen, 2x Batteries, 1x Electronics
    Result: Adds Level 2 Electricity and Level 2 Toxicity on Blade, Cleaver, Khopesh, Machete, Two-Handed Sword, Short Sword, and Sickle

Angel Sword

    Location: A quest reward found in Old Town
    Ingredients required: 2x Metal Parts, 2x Duct Tape, 2x Aerosol, 2x Batteries, 2x Power Cable, 1x Electronics
    Result: Adds Level 2 Burning and Electricity on Blade, Khopesh, Machete, Short Sword, and Two-Handed Sword

Bad Ass

    Location: Old Town
    Ingredients required: 2x Metal Parts, 1x Alcohol, 2x Kitchen Stuff, 2x Chemicals, 2x Aerosol, 1x Electronics
    Result: Adds Level 2 Impact and Burning on Blade, Cleaver, Khopesh, Sickle, Machete, Short Sword, and Two-Handed Sword

Bad Hangover

    Location: Enter the abandoned school during the “Siblings In The Slums” mission. It is on a desk in one of the classrooms.
    Ingredients required: 1x Metal Parts, 1x String, 1x Nails, 2x Blade, 2x Aerosol, 1x Electronics
    Result: Adds Level 2 Bleeding and Toxicity to Wrench, Small Hammer, One-Handed Axe, and Pick

Barbershop

    Location: Slums
    Ingredients required: 1x Metal Parts, 2x Common Plant, 1x Alcohol, 2x Blade, 1x Gauze
    Result: Adds Level 2 Bleeding to Military Shovel, Cleaver, Blade, and Short/Long Knife

Ben Franklin’s Key

    Location: Buy it from Upper Level Store
    Ingredients required: 1x Metal Parts, 1x Plastic, 1x Batteries
    Result: Adds Level 1 Electricity to melee weapons

Buzz Killer

    Location: DLC reward
    Ingredients required: 4x Metal Parts, 2x String, 2x Blade, 3x Aerosol, 3x Electronics

Cattle Stamp

    Location: Slums
    Ingredients required: 1x Metal Parts, 1x Duct Tape, 1x Nails, 2x Blade, 1x Gauze
    Result: Adds Level 2 Bleeding to Small Hammer

Cloud 9

    Location: Old Town
    Ingredients required: 2x Metal Parts, 2x Duct Tape, 1x Common Plant, 2x Toxic Lichen, 1x Gauze
    Result: Adds Level 2 Toxicity to Two-Handed Axe, Two-Handed Hammer, and Pickaxe

Cut’n’Go

    Location: Old Town
    Ingredients required: 1x Metal Parts, 1x Alcohol, 1x Blade, 2x Chemicals, 1x Power Cable
    Result: Adds Level 2 Impact on Cleaver, Two-Handed Sword, Sickle, Blade, Short Sword, and Khopesh

Dentist

    Location: Slums
    Ingredients required: 1x Metal Parts, 1x String, 1x Common Plant, 2x Toxic Lichen, 1x Gauze
    Result: Adds Level 2 Toxicity to Crowbar

Electrician

    Location: Electronic Parts side-quest reward
    Ingredients required: 1x Metal Parts, 1x Nails, 1x Plastic, 2x Batteries, 1x Power Cable
    Result: Adds Level 2 Electrician to Wrench and Small Hammer

Electricutter

    Location: Slums
    Ingredients required: 2x Metal Parts,1x Duct Tape, 1x Alcohol, 2x Blade, 2x Batteries, 1x Electronics
    Result: Adds Level 2 Bleeding and Electricity to Long/Short Knife

Electrocutioner

    Location: Old Town
    Ingredients required: 1x Metal Parts, 2x String, 1x Plastic, 2x Batteries, 1x Power Cable
    Result: Adds Level 2 Electricity to Two-Handed Sword, Two-Handed Hammer, Two-Handed Axe, One-Handed Axe, Pickaxe, and Khopesh

Fastball Special

    Location: Reach Survivor Rank 7 and buy it from any shop
    Ingredients required: 1x Metal Parts, 1x Kitchen Stuff, 1x Chemicals
    Result: Adds Level 1 Impact on melee weapons

Filthy Blade

    Location: Slums
    Ingredients required: 1x Metal Parts, 1x Common Plant, 1x Nails, 2x Blade, 2x Aerosol, 1x Electronics
    Result: Adds Level 2 Bleeding and Toxicity to Long/Short Knife

Fire Launcher

    Location: Escort Salesman reward
    Ingredients required: 2x Metal Parts, 1x Duct Tape, 2x Kitchen Stuff, 2x Chemicals, 2x Aerosol, 1x Electronics
    Result: Adds Level 2 Impact and Burning to Wrench, Crowbar, Baseball Bat, One-Handed Axe, Police Baton, and Small Hammer

Flame Blade

    Location: Old Town
    Ingredients required: 2x Metal Parts, 1x String, 1x Kitchen Stuff, 2x Aerosol, 1x Gauze
    Result: Adds Level 2 Burning to Short Sword, Machete, Khopesh, and Two-Handed Sword

Flap Clap

    Location: Old Town
    Ingredients required: 2x Metal Parts, 1x Alcohol, 1x Duct Tape, 2x Blade, 1x Gauze
    Result: Adds Level 2 Bleeding to Short Sword, Two-Handed Sword, Machete, Khopesh, and Sickle

Get Medieval

    Location: Old Town
    Ingredients required: 1x Metal Parts, 2x String, 1x Duct Tape, 2x Blade, 1x Gauze
    Result: Adds Level 2 Bleeding to Two-Handed Axe, One-Handed Axe, and Pickaxe

Glowing Stick

    Location: Slums
    Ingredients required: 1x Metal Parts, 1x Duct Tape, 2x Aerosol, 2x Batteries, 1x Power Cable, 1x Electronics
    Result: Adds Level 2 Burning and Electricity to Pipe, Police Baton, Crowbar, and Baseball Bat

God Hammer

    Location: Buy it from Old Town University Store
    Ingredients required: 2x Metal Parts, 2x String, 2x Aerosol, 2x Batteries, 2x Power Cable, 1x Electronics
    Result: Adds Level 2 Burning and Electricity to Two-Handed Hammer, One-Handed Axe, Two-Handed Axe, Small Hammer, and Pickaxe

Grill’em And Kill’em

    Location: Gas Light side-quest reward
    Ingredients required: 2x Metal Parts, 1x Alcohol, 2x Aerosol, 2x Batteries, 1x Power Cable, 1x Electronics
    Result: Adds Level 2 Electricity and Burning to Wrench, Pick, Military Shovel, and Cleaver Sickle

GTFO

    Location: Old Town
    Ingredients required: 1x Metal Parts, 1x String, 2x Plastic, 2x Chemicals, 1x Power Cable
    Result: Adds Level 2 Impact on Long/Short Knife

GTFO 2.0

    Location: Fishing Spot Escort reward
    Ingredients required: 1x Metal Parts, 1x String, 2x Kitchen Stuff, 2x Chemicals, 2x Aerosol, 1x Electronics
    Result: Adds Level 2 Impact and Burning to Long/Short Knife

Heavy Welder

    Location: Slums
    Ingredients required: 2x Metal Parts, 1x Duct Tape, 1x Kitchen Stuff, 2x Aerosol, 1x Gauze
    Result: Adds Level 2 Burning to Two-Handed Hammer, Pickaxe, and Two-Handed Axe

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  • Gel padding is incredibly comfortable across a wide range of head sizes


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    Location: Werewolf Escort reward
    Ingredients required: 2x Metal Parts, 2x Duct Tape, 1x Nails, 2x Blade, 2x Batteries, 1x Electronics
    Result: Adds Level 2 Bleeding and Electricity to Military Shovel, Wrench, Small Hammer, Pick, One-Handed Axe, Cleaver, Sickle, Short Sword, and Blade

Home Run

    Location: Slums
    Ingredients required: 1x Metal Parts, 1x Duct Tape, 1x Nails, 2x Chemicals, 1x Power Cable
    Result: Adds Level 2 Impact to Pipe, Police Baton, Crowbar, Military Shovel, Wrench, Small Hammer, Pick, One-Handed Axe, and Baseball Bat

Industrial-Grade Leech

    Location: Buy it from Lower Tower Store
    Ingredients required: 1x Metal Parts, 1x Nails, 1x Blade
    Result: Adds Level 1 Bleeding to melee weapons

Lacerator

    Location: DLC reward
    Ingredients required: 2x Metal Parts, 2x String, 3x Blade, 2x Duct Tape

Night Club

    Location: DLC reward
    Ingredients required: 2x Metal Parts, 2x Chemicals, 2x Electronics, 3x Kitchen Stuff, 3x Power Cable

Pocket Lighter

    Location: Slums
    Ingredients required: 1x Metal Parts, 1x Duct Tape, 1x Kitchen Stuff, 2x Aerosol, 1x Gauze
    Result: Adds Level 2 Burning to Long/Short Knife

Poison Blast

    Location: Old Town
    Ingredients required: 2x Metal Parts, 1x Alcohol, 1x Nails, 2x Blade, 2x Aerosol, 1x Electronics
    Result: Adds Level 2 Bleeding and Toxicity to Two-Handed Hammer, Pickaxe, and Two-Handed Axe

Poison Pen

    Location: Slums
    Ingredients required: 1x Metal Parts, 1x Nails, 1x Common Plants, 2x Toxic Lichen,1x Gauze
    Result: Adds Level 2 Toxicity to Police Baton

Poison Strapon

    Location: Old Town
    Ingredients required: 1x Metal Parts, 2x String, 1x Underwater Algae, 2x Toxic Lichen, 1x Gauze
    Result: Adds Level 2 Toxicity to Short Sword, Two-Handed Sword, Machete, and Khopesh

Puff Puff Pass

    Location: Stash Escort reward
    Ingredients required: 1x Metal Parts, 1x Nails, 1x Underwater Algae, 2x Toxic Lichen, 1x Gauze
    Result: Adds Level 2 Toxicity to Wrench, Small Hammer, and Pick

Puke’n’Nuke

    Location: Slums
    Ingredients required: 1x Metal Parts, 1x Alcohol, 1x Kitchen Stuff, 2x Aerosol, 2x Toxic Lichen, 1x Electronics
    Result: Adds Level 2 Toxicity and Burning to Wrench, Small Hammer, One-Handed Axe, Pick, Cleaver, Sickle, Short Sword, Blade, and Long Knife

Punk Queen

    Location: DLC reward
    Ingredients required: 4x Metal Parts, 3x Tin Can, 2x Electronics, 2x Alcohol, 3x Aerosol

Rooster

    Location: Old Town
    Ingredients required: 3x Metal Parts, 2x Duct Tape, 2x Nails, 2x Blade, 1x Gauze
    Result: Adds Level 2 Bleeding to Two-Handed Hammer

Short Circuit

    Location: Slums
    Ingredients required: 1x Metal Parts, 2x Duct Tape, 1x Plastic, 2x Batteries, 1x Power Cable
    Result: Adds Level 2 Electricity to Pick, Cleaver, Sickle, Short Sword, and Blade

Spiked Collar

    Location: Slums
    Ingredients required: 1x String, 1x Common Plants, 1x Nails, 2x Blade, 1x Gauze
    Result: Adds Level 2 Bleeding to Baseball Bat and Pipe

Standard Issue Hellfire

    Location: Buy it from Rais’ Compound
    Ingredients required: 1x Metal Parts, 1x Gauze, 1x Aerosol
    Result: Adds Level 1 Burning to melee weapons

Stay Down

    Location: Slums
    Ingredients required: 2x Metal Parts, 2x Duct Tape, 1x Plastic, 2x Chemicals, 1x Power Cable
    Result: Adds Level 2 Impact to Two-Handed Hammer, Pickaxe, and Two-Handed Axe

Stinky Edge

    Location: Slums
    Ingredients required: 1x Metal Parts, 2x Common Plants, 1x Underwater Algae, 2x Toxic Lichen, 1x Gauze
    Result: Adds Level 2 Toxicity to Long Knife, Short Knife, Sickle, Blade, Military Shovel, Cleaver, and One-Handed Axe

Strobe Knight

    Location: Old Town (Inside Hotel)
    Ingredients required: 2x Metal Parts, 2x Duct Tape, 1x Alcohol, 2x Blade, 2x Batteries, 1x Electronics
    Result: Adds Level 2 Bleeding and Electricity to Machete, Two-Handed Sword, and Khopesh

Surprise MFS!!!

    Location: Slums
    Ingredients required: 2x Metal Parts, 2x String,1x Alcohol, 2x Toxic Lichen, 2x Batteries, 1x Electronics
    Result: Adds Level 2 Electricity and Toxicity to Wrench, Small Hammer, Pick, One-Handed Axe, Crowbar, Baseball Bat, Police Baton, and Military Shovel

Tazer

    Location: Slums
    Ingredients required: 1x Metal Parts, 1x Duct Tape, 2x Plastic, 2x Batteries, 1x Power Cable
    Result: Adds Level 2 Electricity to Long/Short Knife

The Constable

    Location: DLC reward
    Ingredients required: 2x Metal Parts, 2x String, 3x Alcohol, 3x Power Cable

Thorn Crown

    Location: Slums
    Ingredients required: 1x Metal Parts, 1x String, 2x Nails, 1x Blade, 2x Batteries, 1x Electronics
    Result: Adds Level 1 Bleeding and Electricity to Pipe and Baseball Bat

Toxic Reaper

    Location: Old Town
    Ingredients required: 2x Metal Parts, 1x Duct Tape, 1x Nails, 2x Blade, 2x Aerosol, 1x Electronics
    Result: Adds Level 2 Bleeding and Toxicity to Short Sword, Two-Handed Sword, Machete, Khopesh, Sickle, Blade, and Cleaver

Tru-Action Electric Baseball

    Location: Slums
    Ingredients required: 1x Metal Parts, 2x Nails, 1x Plastic, 2x Batteries, 1x Power Cable
    Result: Adds Level 2 Electricity to Baseball Bat

Water Current

    Location: Slums
    Ingredients required: 1x Metal Parts, 1x String, 1x Plastic, 2x Batteries,1x Power Cable
    Result: Adds Level 2 Electricity to Pipe

Welder

    Location: Slums
    Ingredients required: 1x Metal Parts, 1x Duct Tape, 1x Nails, 2x Aerosol, 1x Gauze
    Result: Adds Level 2 Burning to Wrench, Small Hammer, One-Handed Axe, Pick, and Cleaver

Wrench Kiss

    Location: DLC reward
    Ingredients required: 2x Metal Parts, 2x String, 3x Blade, 2x Duct Tape

Zappo

    Location: To the Tower Escort reward
    Ingredients required: 1x Metal Parts, 1x String, 2x Aerosol, 2x Batteries, 1x Power Cable, 1x Electronics
    Result: Adds Level 2 Electricity and Burning to Long/Short Knife

Zazhigalka

    Location: Slums
    Ingredients required: 1x Metal Parts, 1x String, 1x Nails, 2x Aerosol, 1x Gauze
    Result: Adds Level 2 Burning to Police Baton, Baseball Bat, and Crowbar

Zombie Classic Mod

    Location: Slums side-quest reward
    Ingredients required: 1x Metal Parts, 1x Duct Tape, 1x Plastic, 2x Batteries, 1x Power Cable
    Result: Adds Level 2 Electricity to Machete

Ranged weapons

Burning Throwing Stars

    Location: Learn Elemental Throwing Stars
    Ingredients required: 1x Metal Parts, 1x Chemicals, 1x Alcohol

Conducting Liquid

    Location: Buy it from stores
    Ingredients required: 1x Alcohol

Exploding Throwing Stars

    Location: Posters side-quest reward
    Ingredients required: 1x Metal Parts, 1x Chemicals, 1x Kitchen Stuff

Exploding Trap Bombs

    Location: Learn Trap Bombs
    Ingredients required: 1x Plastic, 1x Chemicals, 1x Kitchen Stuff

Flares

    Location: Firebug side-quest reward
    Ingredients required: 1x Plastic, 1x Chemicals, 1x Kitchen Stuff

Molotovs

    Location: Learn Survivor Starter Kit
    Ingredients required: 1x Alcohol, 1x String, 1x Gauze

Freezing Grenades

    Location: Learn DIY Grenades
    Ingredients required: 1x Common Plant, 1x Tin Can, 1x Fluorescent Mushrooms

Freezing Throwing Stars

    Location: Learn Elemental Throwing Stars
    Ingredients required: 1x Metal Parts, 1x Underwater Algae, 1x Common Plant, 1x Fluorescent Mushrooms

Shrapnel Grenades

    Location: Learn DIY Grenades
    Ingredients required: 1x Nails, 1x Chemicals, 1x Kitchen Stuff, 1x Tin Can

Shrapnel Trap Bombs

    Location: Learn Trap Bombs
    Ingredients required: 1x Plastic, 1x Chemicals, 1x Kitchen Stuff, 1x Nails

Throwing Knives

    Location: First Assignment reward
    Ingredients required: 2x Metal Parts and 1x String

Throwing Stars

    Location: Learn Survival Starter Kit
    Ingredients required: 1x Metal Parts, 1x String

Toxic Grenades

    Location: Learn DIY Grenades
    Ingredients required: 2x Kitchen Stuff, 1x Tin Can, 1x Toxic Lichen

Toxic Trap Bombs

    Location: Learn Trap Bombs
    Ingredients required: 1x Plastic, 1x Chemicals, 1x Kitchen Stuff, 1x Toxic Lichen

Equipment

Bolter Poison

    Location: Story progression
    Ingredients required: 5x Common Plant, 1x Underwater Algae, 1x Bolter Tissue
    Result: Adds Level 3 Toxicity to melee weapons

Cloak Potion

    Location: Witch’s quest reward
    Ingredients required: 1x Gauze, 3x Common Plant, 1x Bolter Tissue

Firecrackers

    Location: Learn Survival Starter Kit
    Ingredients required: 1x Plastic, 1x Kitchen Stuff

Grappling Hook

    Location: Learn Grappling Hook
    Ingredients required: 1x Metal Parts, 1x String

Lockpicks

    Location: Learn Survival Starter Kit
    Ingredients required: 1x Metal Parts

Medkits

    Location: Story progression
    Ingredients required: 1x Alcohol, 1x Gauze

Natural Medkit

    Location: Incense Herbs quest reward
    Ingredients required: 3x Common Plants

Night Vision Booster

    Location: Learn Boosters
    Ingredients required: 1x Common Plants, 3x Underwater Algae

Resistance Booster

    Location: Learn Boosters
    Ingredients required: 2x Alcohol, 1x Common Plant

Shields

    Location: Learn Shield Crafting
    Ingredients required: 1x Metal Parts, 1x Nails

Shield Upgrades

    Location: Lean Shield Mastery
    Result: Allows you to make Claymore Shield, Tesla Shield, and Freezing Shield

Speed Booster

    Location: Learn Boosters
    Ingredients required: 2x Common Plants, 1x Underwater Algae

Stamina Booster

    Location: Learn Boosters
    Ingredients required: 1x Alcohol, 1x Toxic Lichen, 1x Underwater Algae, 1x Fluorescent Mushrooms

Perks

Successfully complete the indicated task to unlock the corresponding perk:

Novice Survivor Perks

Survival Starter Kit (Active)

    Unlocked by: Survivor Level 2
    Description: Teaches you how to craft the most common things such as Lockpicks, Throwing Stars, Molotov, etc.

Backpacker (Passive)

    Unlocked by: Survivor Level 3 and Survival Starter Kit
    Description: Receive four extra weapon slots and learn to utilize backpack space more effectively

Boosters (Active)

    Unlocked by: Survivor Level 3 and Survival Starter Kit
    Description: Teaches you how to craft Boosters which allow faster running, better sight in darkness, and more

Elemental Throwing Stars (Active)

    Unlocked by: Survivor Level 4 and Survival Starter Kit
    Description: Teaches you how to craft Throwing Stars with effects including Paralyzing, Burning, and Exploding

Barter (Passive)

    Unlocked by: Survivor Level 4 and Survival Starter Kit
    Description: Reduces shop prices by 10%

Master Backpacker (Passive)

    Unlocked by: Survivor Level 6 and Backpacker
    Description: Receive six extra weapon slots and 14 slots for gear

Booster XL (Passive)

    Unlocked by: Reach Survivor Level 6 and Boosters
    Description: Gain much longer effects from Boosters

Haggle (Passive)

    Unlocked by: Survivor Level 8 and Barter
    Description: Further reduces shop prices by another 10%

DIY Grenades (Active)

    Unlocked by: Survivor Level 8 and Elemental Throwing Stars
    Description: Learn how to craft Shrapnel, Bleeding, Paralyzing, and Toxic grenades

Trap Bombs (Active)

    Unlocked by: Survivor Level 11 and DIY Grenades
    Description: Learn to craft bombs that lure enemies and then explode

Hard Bargain (Passive)

    Unlocked by: Survivor Level 11 and Haggle
    Description: Increases the amount you receive for selling extra items at your disposal

Adept Survivor Perks

Crafting Expertise (Passive)

    Unlocked by: Survivor Level 5
    Description: Receive additional items while crafting something

Electric Fences (Active)

    Unlocked by: Survivor Level 7 and Crafting Expertise
    Description: Learn how to craft Electrical Fence Traps

Lucky Repair (Passive)

    Unlocked by: Survivor Level 7 and Crafting Expertise
    Description: Combine this skill with Conserve Weapons from Power Line to keep your weapons for a long time

Shield Mastery (Active)

    Unlocked by: Survivor Level 8 and Crafting Expertise
    Description: Learn how to craft shields

Camouflage (Active)

    Unlocked by: Survivor Level 9
    Description: Use dead bodies to hide yourself from pursuing mutants

Exploding Cars (Active)

    Unlocked by: Survivor Level 10 and Electric Fences
    Description: Learn how to craft Exploding Cars Traps These traps lure mutants near them and then explode, dealing massive amount of damage

Nimble Hands (Passive)

    Unlocked by: Survivor Level 10 and Lucky Repair
    Description: Search dead bodies faster and have a better chance of finding decent loot

Shield Crafting (Active)

    Unlocked by: Survivor Level 11 and Shield Mastery
    Description: Add elemental effects to your crafted shields The effects include Electricity, Stunning, and Blast

Camouflage Attack (Passive)

    Unlocked by: Survivor Level 12 and Camouflage
    Description: Mutants will not be able to notice while you are attacking under the effect of Camouflage

Expert Survivor Perks

Grappling Hook (Active)

    Unlocked by: Survivor Level 12
    Description: Craft Grappling Hook to move around the city faster

Specialist (Passive)

    Unlocked by: Survivor Level 13 and Grappling Hook
    Description: Score more Critical Hits with crafted items

Craftsman (Passive)

    Unlocked by: Survivor Level 14 and Grappling Hook
    Description: Increase the overall damage output of the crafted items having elemental effects

Ultimate Survivor (Passive)

    Unlocked by: Survivor Level 25 and Grappling Hook
    Description: Receive +25 extra HP and ability to use Grappling Hook, Shields, and Camouflage better

Novice Agility Perks

Dodge (Active)

    Unlocked by: Agility Level 2
    Description: Dodge enemies’ attacks by dodging in any direction – one of the most skills in the game

Grapple (Active)

    Unlocked by: Agility Level 3 and Dodge
    Description: Dodge enemies’ attacks and throw them in different directions

Slide (Active)

    Unlocked by: Agility Level 3 and Dodge
    Description: Learn how to slide while running

Dropkick (Active)

    Unlocked by: Agility Level 4 and Dodge
    Description: Perform a dropkick while sprinting towards an enemy

Vault (Active)

    Unlocked by: Agility Level 4 and Dodge
    Description: Vault over enemies and different objects without having to engage enemies

Health Regen (Passive)

    Unlocked by: Agility Level 5 and Dodge
    Description: Regenerate HP to a certain level when you are under a HP threshold

Leg Breaker (Active)

    Unlocked by: Agility Level 6 and Slide
    Description: Break an enemy’s leg while sliding

Dropkick Bomb (Passive)

    Unlocked by: Agility Level 7 and Dropkick
    Description: Increases the damage dealt by Dropkick three fold

Vault Stun (Passive)

    Unlocked by: Agility Level 8 and Vault
    Description: Stuns an enemy that you vaulted over for about five seconds

Brutal Grapple (Passive)

    Unlocked by: Agility Level 9 and Grapple
    Description: Any enemy thrown with Grapple will be knocked down, giving you an opportunity to execute follow-up attacks

Adept Agility Perks

Freerunning Adept (Passive)

    Unlocked by: Agility Level 5
    Description: Improves your freerunning skills and allows you to climb and run faster than before

Escape (Active)

    Unlocked by: Agility Level 6 and Freerunning Adept
    Description: Learn how to fend off Biters much faster, without taking much damage

Light Drop (Passive)

    Unlocked by: Agility Level 6 and Freerunning Adept
    Description: Falling damage is reduced by 50%

Backlash (Active)

    Unlocked by: Agility Level 7 and Freerunning Adept
    Description: Throw weapons and use UV Flashlights while looking back

Instant Escape (Active)

    Unlocked by: Agility Level 9 and Escape
    Description: Break free from Biters much faster

Forward Roll (Active)

    Unlocked by: Agility Level 10 and Light Drop
    Description: While falling from a high altitude, you will be able to roll after landing the ground

Tackle (Passive)

    Unlocked by: Agility Level 10 and Freerunning Adept
    Description: Tackle an enemy while sprinting

Ram (Active)

    Unlocked by: Agility Level 11 and Tackle
    Description: Similar to tackle and allows you to deal massive damage to enemies by ramming them, even to Biters

Reversal (Passive)

    Unlocked by: Agility Level 14 and Instant Escape
    Description: Biters on whom you use Instant Escape will be stunned for a few seconds, giving you time for follow-up attacks

Expert Agility Perks

Freerunning Expert (Passive)

    Unlocked by: Agility Level 12
    Description: Run and climb for a longer duration of time

Tic Tac (Active)

    Unlocked by: Agility Level 13 and Freerunning Expert
    Description: Learn to do wallrunning and get on otherwise inaccessible areas

Health Regen II (Passive)

    Unlocked by: Agility Level 13 and Freerunning Expert
    Description: Regenerate more HP than with Health Regen and receive a better minimal HP threshold

Ultimate Runner (Passive)

    Unlocked by: Agility Level 24 and Freerunning Expert
    Description: Perform unlimited sprint, climbing, and jumping; no mutant will be able to catch you with this skill at your disposal

Novice Power Perks

Stun (Active)

    Unlocked by: Power Level 2
    Description: Improves your precision and attacking with Blunt Weapons has a chance to stun enemies

Kick Stun (Passive)

    Unlocked by: Power Level 3 and Stun
    Description: Your kick gets a 15% chance to stun enemies

Multi-Throw (Active)

    Unlocked by: Power Level 3 and Stun
    Description: Learn to target up to three enemies at the same time and perform a multi-throw

Sturdiness (Passive)

    Unlocked by: Power Level 4 and Stun
    Description: Absorb more damage

Melee Throw (Active)

    Unlocked by: Power Level 4 and Stun
    Description: Throw a melee weapon at enemies and retrieve it afterwards

Blast (Passive)

    Unlocked by: Power Level 9 and Multi-Throw
    Description: Damage dealt by throwing weapons is increased by 100%

Stun Kill (Active)

    Unlocked by: Power Level 12 and Kick Stun
    Description: Allows you to execute stunned enemies while facing them from the front

Adept Power Perks

Combat Adept (Passive)

    Unlocked by: Power Level 5
    Description: Increases your overall Stamina, allowing you to fight for longer durations

Conserve Weapons (Passive)

    Unlocked by: Power Level 6 and Combat Adept
    Description: Increases your weapons’ durability, allowing you to use them for longer durations of time

Power Attack (Active)

    Unlocked by: Power Level 6 and Combat Adept
    Description: Only works with One-Handed Weapons and allows you to strike a massive blow at the cost of high Stamina consumption

Drop Attack (Active)

    Unlocked by: Power Level 7 and Combat Adept
    Description: While wielding One-Handed Weapon, you will be able to perform a powerful airborne execution

Sturdiness II (Passive)

    Unlocked by: Power Level 7 and Combat Adept
    Description: Allows you to absorb even more damage and stand your ground during the fights with +25 HP

Focus (Passive)

    Unlocked by: Power Level 8 and Conserve Weapons
    Description: Each consecutive hit will deal more damage than before

Windmill (Active)

    Unlocked by: Power Level 8 and Power Attack
    Description: Only works with Two-Handed Weapons and unleashes a charged-up attack which deals massive damage to enemies with high HP

Stomp (Active)

    Unlocked by: Power Level 9 and Combat Adept
    Description: Allows you to perform a clean execution of knocked down enemies

Ground Pound (Active)

    Unlocked by: Power Level 10 and Drop Attack
    Description: While holding Two-Handed Weapons, this perk will allow you to attack enemies while you are airborne

Kill Frenzy (Passive)

    Unlocked by: Power Level 11 and Focus
    Description: Increase your Power XP gain for ten seconds after performing a kill

Whirlwind (Passive)

    Unlocked by: Power Level 11 and Windmill
    Description: Stamina consumption for using Windwhirl attacks reduced to half

Slam (Passive)

    Unlocked by: Power Level 14 and Ground Pound
    Description: Increase the impact and range of Ground Pound attacks

Expert Power Perks

Combat Expert (Passive)

    Unlocked by: Power Level 12
    Description: Stamina consumption will reduce drastically after attacking enemies

Sturdiness II (Passive)

    Unlocked by: Power Level 13 and Combat Expert
    Description: Receive another extra +25 HP, allowing you to stay in combat for longer

Takedown (Active)

    Unlocked by: Power Level 13 and Combat Expert
    Description: Learn how to get behind enemies unnoticed and perform powerful execution on both living and dead

Ultimate Combatant (Passive)

    Unlocked by: Power Level 24 and Combat Expert
    Description: Fight without getting tired

Side quest locations

Travel to the indicated location to find the corresponding side quest. Note: Some side quests first require a specific condition to be completed before they appear.

A Baby Is Born

    Location: East side of the map, near the Overpass
    Reward: 5,000 Survivor XP
    Prerequisite: Successfully complete the “A Pact With Rais” mission.

A Survivors Guide To Zombieland

    Location: Neil in the Harbor area
    Reward: 5,000 Survivor XP and $2,000
    Prerequisite: Successfully complete the “A Pact With Rais” mission.

Algae

    Location: Job Board in the Harbor area, east side of Slums
    Reward: 2,500 Survivor XP and $500

On The Hooks

    Location: Job Board in the Tower
    Reward: 1,000 Survivor XP
    Prerequisite: Successfully complete the “A Pact With Rais” mission.

Assault And Batteries

    Prerequisite: Continuation of the “On The Hooks” mission.

Bandages and Meds

    Location: Job Board in the Tower
    Reward: 2,500 Survivor XP and $1,500
    Prerequisite: Successfully complete the “Siblings” mission.

Being A Hero

    Location: Ozan in Troy’s Tower, Old Town
    Reward: 2,500 Survivor XP (per completion) and Father’s Stash (weapons)

Binoculars

    Location: Job Board in the Harbor area, eastern part of Slums
    Reward: 2,500 Survivor XP and $1,000

Witch Queen

    Location: Safe zone, west of the Tower
    Reward: 1,500 Survivor XP and Dahlia’s Cloak Potion blueprint

Chasing Past

    Location: Tariq at Old Town Safe Zone
    Reward: 10,000 Survivor XP and $2,000
    Prerequisite: Occurs during “The Museum” mission.

Coffee

    Location: Job Board in the Tower
    Reward: 2,500 Survivor XP and $1,200
    Prerequisite: Kill your first Bolter.

Crayon For The Kids

    Location: Job Board at the Tower
    Reward: 2,500 Survivor XP and $1,200

Do You Believe?

    Location: Mufid, safe zone library on the west of Old Town
    Reward: 10,000 Survivor XP and $1,500

The Shadow Of The King

    Location: Ishaq, Old Town
    Reward: 7,500 Survivor XP
    Prerequisite: Starts automatically after completing the “Do You Believe?” mission.

Blocks For The Boy

    Location: Magic Fortress Safe Zone
    Reward: 5,000 Survivor XP, 15,000 Survivor XP, then 10,000 Survivor XP and Angel Sword blueprint for second mission

Dungeon And Troll

    Reward: Angel Sword blueprint
    Prerequisite: Successfully complete the “Blocks For The Boy” mission, then talk to Rupert in the same building.

Dying Lunch

    Location: Irwin, second to last safe zone in the upper right area of the Slums
    Reward: 2,5000 Power XP and $500

Electronic Parts

    Location: Job Board
    Reward: 2,500 Survivor XP and Electrician Blueprint
    Prerequisite: Kill your first Bolter.

Family Doctor

    Location: Victor in the the Harbor area
    Reward: $3,750
    Prerequisite: Successfully complete the “A Pact With Rais” mission.

Fan Zone

    Location: Eastern side of Old Town after completing “Higher Education”
    Reward: 10,000 Survivor XP and $1,500

Firebug

    Location: Safe zone in the southwest
    Reward: 5,000 Survivor XP and 10x Flares

Gas Mask Man

    Location: Musa, Fisherman’s Wharf
    Reward: 5,000 Survivor XP and Warmaster

Gassed Up

    Location: Radio Call
    Reward: 5,000 Survivor XP
    Prerequisite: Successfully complete the “A Pact With Rais” mission.

Goodnight Mr. Bahir

    Location: Upper Tower, Hallway
    Reward: 3,500 Survivor XP and $697
    Prerequisite: Successfully complete the “First Assignment” mission.

Gunslinger

    Location: Dawud, Upper Tower
    Reward: 3,500 Survivor XP

Rupert The Gunsmith

    Location: The University
    Reward: 5,000 Survivor XP

Health Potion

    Location: Rupert, Magic Fortress Safe Zone
    Reward: 10,000 Survivor XP

Incense Herbs

    Location: Job Board in the Tower
    Reward: 3,500 Survivor XP and Natural Medkit blueprint

Jealous Runner

    Location: Volcan, Southwest safe zone
    Reward: 1,000 Agility XP

Killing Guide

    Location: Buckshot, Lower Tower Store
    Reward: 2,500 Power XP
    Prerequisite: Successfully complete “The Pit” mission.

Legless Spider

    Location: Spider, on top of a building in Old Town
    Reward: 10,000 Survivor XP and $1,500, then 15,000 Survivor XP and $1,500 for second mission
    Prerequisite: Available during the “Public Face” mission.

Lighter Gas

    Location: Job Board in the Tower
    Reward: 2,500 Survivor XP and Grill’em And Kill’em blueprint

Midnight Bride

    Location: Job Board in the Harbor area
    Reward: 2,500 Survivor XP and $1,000

Mothers Day

    Location: Lena, outside Brecken’s Room
    Reward: 3,500 Survivor XP and $697
    Prerequisite: Successfully complete the “First Assignment” mission.

O Brother Where Art Thou?

    Location: Osman, underground far north of Tower
    Reward: 5,000 Survivor XP and $1,000

Poisonous Herbs

    Location: Job Board in the Harbor area
    Reward: 2,500 Survivor XP and $1,000

Spare Glasses

    Location: Job Board in the Tower
    Reward: 3,500 Survivor XP and $1,000

The Prodigal Son

    Location: Alexei on an Antenna in the Slums
    Reward: 5,000 Survivor XP and Zombie Classic Mod blueprint
    Prerequisite: Turn on the antenna for Rais.

Total Security

    Location: Jaffar, safe zone west of the Tower
    Reward: 7,500 Survivor XP and $1,000

Tunnel Vision

    Location: Tower, bottom floor
    Reward: 5,000 Survivor XP and 41,000

Escort side quest locations

There are five escort side quests that are found in the Slums, just before leaving for Old Town.

A Werewolf

    Reward: Holy Ghost blueprint
    Location: Babar can be found near the warehouses in the heart of the Slums.

Fisherman

    Reward: GTFO blueprint
    Location: Omar the Fisherman can be found standing outside the Tower.

Nick Pesto

    Reward: Badass blueprint
    Location: An American that wants to be escorted back to the Tower.

Poaching From Rais

    Reward: Puff Puff Pass blueprint
    Location: You will encounter a former member of Rais’ army near the southwest edge of the Tower. His name is Ahmet, and he is hiding in a small blue building.

The Salesman

    Reward: Fire Launcher blueprint
    Location: Faruk can be found on a bench near the Tower in the Slums.

All Battle Journal locations

Search the indicated locations to find all 17 of Marvin Zucker’s Battle Journals. They are one of three text collectibles and are required for the “It’s All In The Writing” trophy (34 Notes, 17 Battle Journals, 16 Voice Mails). The Flags and Statues are not required. Before attempting to collect the journals, it is first recommended to complete the story, as some of them are hidden in areas that require certain story progression. You can still access all areas after completing the game by using fast travel (nothing is missable). To view how many collectibles you have found, open your inventory, and press Square to see an overview of all the text collectibles you have obtained. They all have their own number — so you can track which ones you are missing. When you are near a collectible, you can use Survivor Sense to mark it with an orange icon (hold X). This video guide shows them in the most efficient order with the smallest distance in between.

All Quarantine Zone locations

Search the indicated locations to find all eight Quarantine Zones. Successfully complete all eight Quarantine Zones to get the “Trespassing” trophy. The zones are only displayed on your map when you get close to them. Five zones are in the Slums, and three are in Old Town. Most of the quarantines require you to pick up some supply crates in buildings or parking garages. In the others, you have to kill all enemies to clear the area. Before attempting to clear the Quarantine Zones, you should complete the story and get some good weapons because the zones are overrun by hordes of zombies that you will not have a chance against without the right weapons. It is easier to do this in Co-Op mode.

All Note locations

Search the indicated locations to find all 34 Notes. They are one of three text collectibles and are required for the “It’s All In The Writing” trophy (34 Notes, 17 Battle Journals, 16 Voice Mails). The Flags and Statues are not required. Most of the notes can only be collected after reaching a certain point in the story or after completing certain side quests. To make sure you can collect all of them, it is recommended to first complete the story and all side quests. The starting points of the required quests are also shown in this video guide. You can obtain all collectibles after completing the story (nothing is missable). After completing the game, you can use fast travel in the Tower to return to Old Town. There is a poster on the wall of your bedroom that acts as a fast travel station. To view how many collectibles you have found, open your inventory, and press Square to see an overview of all the text collectibles you have obtained. They all have their own number — so you can track which ones you are missing. When you are near a collectible, you can use Survivor Sense to mark it with an orange icon (hold X). This video guide shows them in the most efficient order with the smallest distance in between.

All Voice Mail locations

Search the indicated locations to find all 16 Voice Mails. They are one of three text collectibles and are required for the “It’s All In The Writing” trophy (34 Notes, 17 Battle Journals, 16 Voice Mails). The Flags and Statues are not required. All of the Voice Mails are located in Old Town — so you first need to make some story progress. You can also collect them after completing the story. After completing the game, you can use fast travel in the Tower to return to Old Town. There is a poster on the wall of your bedroom that acts as a fast travel station. Voice Mail #13 can only be accessed after completing the “Rupert The Gunsmith” and “Health Potion” side quests. The quest starting points are shown in the video. To view how many collectibles you have found, open your inventory, and press Square to see an overview of all the text collectibles you have obtained. They all have their own number — so you can track which ones you are missing. When you are near a collectible, you can use Survivor Sense to mark it with an orange icon (hold X). This video guide shows them in the most efficient order with the smallest distance in between.

Hidden poster locations

In Old Town, you can find nine posters hidden around the area. Each poster starts a challenge that must be completed within a time limit. The reward for the poster challenges is 10,000 Survivor XP. The posters can be found at the following locations. After completing all the poster challenges, Bozak will appear on your map. Travel there to obtain the Exploding Throwing Stars blueprint, and kill the madman before escaping.

    Poster 1: West of the town’s center
    Poster 2: Northeast edge of the town’s center
    Poster 3: North of the town’s center
    Poster 4: Northeast edge of the town’s center
    Poster 5: Farthest east side of the map
    Poster 6: Southeastern edge of the map
    Poster 7: South side of the map
    Poster 8: Northwest edge of the map
    Poster 9: Near the town center

Weapon rarity

The following are the various weapon colors and the rarity they represent:

    White: Most common weapons
    Green: Weapons with improved stats
    Blue: Uncommon weapons with higher stats
    Violet: Most uncommon weapons with even higher stats
    Orange: Best weapons

Perk experience

Gain the indicated amount of experience points to reach the corresponding level for Perks:

Level Survivor Perks Agility Perks Power Perks
1 0 0 0
2 1,000 550 800
3 3,250 1,250 2,250
4 5,000 2,000 4,250
5 10,000 3,000 6,500
6 15,000 3,750 9,000
7 20,750 4,750 11,750
8 25,000 5,750 14,750
9 30,000 6,750 18,000
10 40,000 7,750 21,500
11 50,000 8,750 25,250
12 55,000 9,750 29,250
13 60,000 10,750 33,250
14 65,000 12,000 37,500
15 70,000 13,000 42,000
16 72,500 14,250 46,500
17 77,500 15,250 51,250
18 80,000 16,500 56,000
19 95,000 17,750 61,000
20 100,000 18,750 66,250
21 125,000 20,000 71,500
22 150,000 21,250 77,000
23 175,000 22,500 82,250
24 200,000 23,750 88,250
25 475,000

Easy “A Long Way Down” trophy

The Infamy Bridge is in the east of the Slums (right side on the world map). Go there at night, and run to the very end of the bridge. Jump down to the water to get the “A Long Way Down” trophy. Note: If it is daytime in your game, you can go to a safe zone and sleep in your bed to make it nighttime.

Easy “BBQ” trophy

There are spikes all around the map — on streets, buildings, roadblocks, and many other places. Make sure you have some Molotovs and firecrackers in your inventory. Then, throw the firecrackers on the spikes, and wait for some zombies to arrive. Once there are some zombies standing right in front of the spikes, throw a Molotov and then immediately kick them into the spikes to get the “BBQ” trophy.

Easy “Can’t Touch This” trophy

A very easy way to kill 20 enemies in a row without taking damage is to climb up a fence or building at day (since enemies cannot follow you there), and throw Molotovs and/or grenades at groups of zombies. It also works well with guns, especially if you get headshots. Note: There are fewer zombies that spawn during the early stages of the game. If that is the case, then either throw firecrackers to attract more zombies or return later in the game.

Jump on top of a van or bus on the overpasses or large bridge. Lure a crowd of zombies with firecrackers. When about twenty of them have been attracted, throw a Molotov cocktail at them.

Easy “Enlightened!” trophy

In single player mode, find a light trap close to a safe zone to allow you to run back and heal between activations. You must reset it before activating it again. Alternately, start a multiplayer game with some other players who have lured zombies in. Activate and reset the light trap without moving.

Easy “Everybody Dance” trophy

You can easily shock five enemies with electricity simultaneously using electric traps. You can find one very early in the game, on a street north of the safe zone where the game begins (Slums). Throw some firecrackers to lure the zombies to the trap. When five or more zombies are in the trap, activate the power switch to kill them and get the “Everybody Dance” trophy.

First, unlock the electric fence trap upgrade. Stand above an electric fence trap, throw some firecrackers, then activate the trap.

Easy “Gabriel’s Sword” trophy

Swords can be bought from merchants later in the game and after completing the story (Survivor Level 12 or higher is required to increase the odds). Go to the merchant in the tower (Slums), and look at what he is selling. If he does not have a sword or khopesh, go to sleep in your bed to skip time. This will change the items he is selling. Sleep until he is selling a short sword, saber, two-handed sword, or khopesh. Then, travel to Old Town, and go to the location shown in the video (it is on the second map where you go later in the story) to find the Bad Ass blueprint on a rooftop. It allows you to craft a weapon with fire elemental damage. Use it on your sword or khopesh when you have all the required crafting materials to get the “Gabriel’s Sword” trophy.

Easy “Harran Athletics” trophy

This can be done in single player mode if you have the “Cuisine & Cargo” DLC. Quarantine Zones are counted as co-op competitions, even when completed in single player mode. With the DLC, there are ten Quarantine Zones in total. Successfully complete all of them to get the “Harran Athletics” trophy.

Easy “Italian Plumber” trophy

First, buy the “Vault” (Agility Level 4) and “Drop Attack” (Power Level 10) skills. Then, equip a wrench, run towards an enemy, vault over them (R1), and use a weapon attack while in the air (R2) to get the “Italian Plumber” trophy. The Drop attack will instantly execute the enemy. The damage stats of your wrench do not matter. Wrenches can be found randomly all over the game world (mostly in the early game). They are often in locked chests. If you find one early in the game, keep it for this trophy. If you cannot find a wrench, ask another player for one. You can share weapons with other players by dropping them from your inventory in Co-Op mode.

Easy “Mouths Wide Open” trophy

Volatiles only come out at night. When one of these creatures is nearby, it will be marked on the mini-map. If one of them sees you, it will hunt you down. Volatiles are very fast, do massive damage, and have 3000 health. They spawn very frequently around the Tower (safe zone in the Slums where the game begins and where most main missions start). If it is not night, sleep in your bed to make it nighttime. A very easy way to kill Volatiles is to lure them into the electric fence traps around the Tower. Activate the trap when a Volatile is chasing you. When the Volatile walks into the trap, it should die. If the Volatile does not die right away, you can use the second trap on the other side of the building. The traps recharge after half a minute and can be used again. While the Volatiles are stunned from the electricity, you can also throw grenades or use firearms to kill them more quickly.

Easy “This is Harraaaaan!” trophy

In Old Town later in the game, there are more flat roofs that are well suited for drop kicking zombies from. Alternately, go to the Infamy Bridge in the Slums, and throw a firecracker at a gap at the edge to lure zombies, and then start kicking them off. When you run out of targets, move to the next gap.

Trophies

Successfully complete one of the following tasks to get a trophy:

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    We’ll talk about it next time I see you. (Platinum): Get all game trophies.
    The Whole Story (Gold): Finish all side quests.
    Disaster Recovery (Bronze): Get 15 Relief Packages.
    We’re All In This Together (Bronze): Save 15 survivors from zombies.
    Homo Homini Lupus Est (Bronze): Save 15 survivors from Rais’s men.
    Bolter Hunting (Silver): Catch 5 Bolters.
    I’m a Runner and a fighter (Silver): Complete 15 Agility or Power Challenges.
    Lucky 7 (Bronze): Win 7 coop competitions.
    Harran Athletics (Bronze): Take part in 10 coop competitions.
    Trade Company (Bronze): Sell items worth 10,000 dollars.
    Trespassing (Silver): Complete all Quarantine Zones.
    Now It’s Safe (Silver): Capture all Safe Zones.
    Pheidippides (Silver): Run (move or sprint) at least 42.195 m.
    Mount Everest (Silver): Climb at least 8848 meters on various objects.
    Is It Really Necessary? (Bronze): Kill your first Infected.
    Everybody Dance Now (Bronze): Simultaneously shock 5 monsters with electricity. (Video)
    Can’t Touch This (Bronze): Kill 20 enemies in a row without taking damage.
    This is Harraaaaan! (Bronze): Kill 100 enemies by kicking them off the rooftops/cliffs.
    Mouths Wide Open (Silver): Kill a Volatile.
    Hush, Hush Now (Bronze): Quiet a Screamer.
    BBQ (Bronze): Stick a burning zombie on spikes. (Video)
    A Game of Catch (Bronze): Kill 50 enemies with throwing weapons.
    Harran Shooting Club (Bronze): Kill 50 enemies with shooting weapons.
    Electrified! (Bronze): Catch 25 enemies in the Electric Fence trap.
    Blinded by the Lights (Bronze): Blind 25 Volatiles with flares or a flashlight.
    High Flyer (Bronze): Kill 25 enemies using Ground Pound or Drop Attack.
    Judo Master (Bronze): Throw 50 enemies with Grapple.
    Prom Night (Silver): Survive night pursuit of level two or higher.
    Enlightened! (Bronze): Blind 25 enemies in the Light Trap.
    Little Craftsman (Bronze): Craft your first item.
    Master Crafter (Bronze): Use Blueprints at least 100 times.
    Open Sesame (Bronze): Perform 10 successful Lockpicks.
    Everybody Knows Kyle (Bronze): Reach Survivor Rank lvl 12.
    The Legend of Harran (Silver): Reach Survivor Rank lvl 18.
    Agile (Bronze): Reach Agility Prof. Lvl 10.
    Strong (Bronze): Reach Power Prof. Lvl 10.
    It’s All In the Writing (Silver): Find all text collectibles.
    I’ve Got Your Back (Bronze): Complete 1 quest in a co-op game.
    Polyamory (Bronze): Complete 5 quests in a single co-op game with the same 3 partners.
    Italian Plumber (Bronze): Kill an enemy with a wrench, using Vault followed by Drop Attack.
    Gabriel’s Sword (Bronze): Add a fire elemental effect to a sword or a khopesh.
    A Long Way Down (Bronze): Jump to the water from the Infamy Bridge (Slums) at night.

Additionally, there are nine secret trophies:

    Flight of the Crane (Bronze): Jump from the Crane.
    My left or your left? (Bronze): Meet with Rais.
    Snake in the grass (Bronze): Escape the arena.
    Sightseeing (Bronze): Reach the Old Town.
    Making Faces (Bronze): Show the outside world that you’re still alive.
    Tied loose end (Bronze): Deal with Tahir.
    Now You Can Come In (Bronze): Find Camden.
    Vertigo (Bronze): Activate the Amplifier.
    Bittersweet (Gold): Complete the game.

The following trophies require the “Parkour Fever” bonus downloadable content:

    The Boy Who Could Run (Bronze): Complete all Parkour Fever Challenges.
    GD Parkour Instructor (Bronze): Complete all Parkour Fever Challenges at night.
    Pearls in the Mud (Bronze): Open 5 GRE chests in Quarantine Zones.

The following trophies require “The Bozak Horde” bonus downloadable content:

    Get the Bozak (Gold): Complete Bozak’s challenges.
    Together Till the End (Silver): Be the last man standing.
    Electric Whisper (Silver): Learn how to craft Electric Arrows.
    Things That Go Ka-Boom (Silver): Learn how to craft Exploding Arrows.
    Robin Hood Theory (Bronze): Score 10 headshots on Rais’s men with a bow.

The following trophies require “The Following” bonus downloadable content:

    Afraid to get wet? (Bronze): Dive into the Countryside.
    And you liked him, didn’t you? (Bronze): Meet your old friend again.
    I was waiting for you for so long (Silver): Become a Faceless.
    Sweaty palms? (Bronze): Kill a Demolisher with a car.
    It wasn’t that hard, was it? (Bronze): Win Bilal’s race.
    What if you picked the other one? (Silver): Make that call.
    I felt your presence (Bronze): Witness the Following’s meeting.
    You realize it’s only points, don’t you? (Bronze): Reach Driver Rank 12.
    Formidophobic? Interesting… (Bronze): Destroy 50 scarecrows.
    I don’t approve of mindless fun (Bronze): Kill 500 zombies with your vehicle.
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