|Dev: Xgen Studios|
|Pub: Xgen Studios|
|Release: November 15, 2013|
|Screen Resolution: 480p-1080p||Fantasy Violence|
Super Motherload supports up to four-player couch co-op. All players share the same fuel supply, but collect ore, money, and drill upgrades separately. Although I was unable to test the co-op play, I remain unconvinced that shared boredom is preferable to solo boredom, especially since players have to wait for everyone to return to the surface after the fuel supply is burned up.
I can't fault the game's retro science-fiction style and story, though the voice actors sometimes fail to put the emphasis on the correct syllable, and more interesting graphics for the ores, minerals, and bombs might have been nice. While those parts of the game felt workable, and I did find myself intrigued by the story tidbits that were doled out--hinting at scientists driven homicidally insane by some kind of creeping doom that lurked below--it simply wasn't intriguing enough for me to contemplate actually digging to the very bottom.
Perhaps I expected too much from Super Motherload, but the game, as it stands, simply put me to sleep. Perhaps I would have been happier with more depth, more strategic interest, and a bit of danger beyond smashing into things and running out of fuel. Anything to break up the endless digging and returning, especially early on when it feels like the boring stretches of red rock will never end, locking what puzzle mechanics are to be had well out of reach. The thought of replaying the game and enduring that early portion again kills any repeated play value for me.
Fun games can be simple, and simple games are often fun, but there's a tedium at the heart of Super Motherload that it just can't shake. With a number of tweaks that added more interesting puzzles, made the game less grindy, and reduced the amount of up and down necessary, it could’ve been a lot better. As it is, I think I'd really rather go back to playing Diamond Mine in Bejeweled 3.
Date: November 27, 2013