
System: PSP
Dev: Rebellion
Pub: Sierra
Release: Nov. 13, 2007
Players: 1-2
ESRB Rating: Teen
Review by Cole Smith
Each level starts and concludes in much the same way. You'll be introduced to an area which you'll be forced to explore. There are a few different paths that you can choose to get to the last stage which gives you some sense of freedom. You can go through the industrial area of town, the residential area or underground. Eventually you'll make your way to last stage where you'll be swarmed by aliens. This is where your ranged combat will serve you well. An interesting feature of the game, though not very well implemented, is the Honor points. There are more than just aliens to worry about in this game. Humans, both military and civilians, will become embroiled in the fracas. If you avoid killing innocent civilians, you are supposed to be rewarded with Honor points, which will be used to upgrade your abilities, weapons, and armor. You will also receive these points for killing aliens. Needless to say, there are so many enemies to kill that it just doesn't seem to matter if you kill civilians. You'll end up with more points and power than you know what to do with without even being aware of what you're shooting at.

Another way to generate Honor points is to destroy bits of alien technology, parts of their ships, and contraband. These items can be found scattered throughout the levels. All you have to do is consult the map and you'll see exactly where these items are located. If you want more of a challenge, don't use the map. Some of these items are presented as simple puzzle devices that must be implemented to gain access to another level. But when I use the word "puzzle," I'm using it in the most general and generic of terms.
A skirmish mode is available for both single and ad hoc multiplayer. You're given five minutes to destroy as many aliens as you can in a given level. The multiplayer mode is essentially a co-op mode in which another player takes part in the skirmish. It's not a very interesting mode to say the least. It's little more than target practice.
Aliens vs. Predator: Requiem lacks great production values. It's decent, but never goes the extra distance. Overall the game is dark, making a lot of the detail difficult to see. There's just a bit too much of the vision modes which seems to be a cheap way out of rendering detailed characters and environments. The sound effects are average, and the music does little to inspire an otherworldly feel.
By
Cole Smith
CCC Senior Writer
Don't expect to get much more than a day out of this game. At best, it's a decent rental.
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