
| System: Wii, PS2, PSP | Review Rating Legend | |
| Dev: Monkey Bar Games | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Publisher | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Oct. 28, 2008 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Everyone 10+ | 3.5 - 3.9 = Good | |
The only thing that saves this game from being a completely monotonous experience is its puzzles. While none of these will make players think too hard, they are very welcome distractions after mashing buttons for several minutes at a time. Many of these puzzles will require the use of a special ability such as Kevin being able to absorb the properties of whatever he touches to Ben's alien forms' differing strengths. Spidermonkey will allow you to scale foliage covered walls, Humongousaur can destroy large objects, Big Chill can catch updrafts, Swampfire spews fireballs, and Jetray allows players to dart through the air or water at incredible speeds. All these abilities make for some interesting gameplay segments that help keep this game from just being a mindless and tedious brawler.

Graphically, the game holds up rather well on the small screen. The environments in Alien Force are fairly varied, ranging from urban areas to the insides of an alien ship. The environments are also full of destructible objects that can produce power-ups or even damage foes when destroyed. Ben, Gwen, Kevin, the aliens, and the enemies in the game are well-detailed and all look like they were taken directly from the show. I honestly didn't expect this game to look as good as it does on the PSP, but it definitely comes as a pleasant surprise.
It is clear that this game mostly bucks the trend of the quick cash-in that many expect from a licensed video game these days. While the combat could have used a little more attention, the game's graphics, cinemas, and storyline are all quite good. The different abilities and gameplay provided by Ben's five useable alien forms also help to keep the gameplay from being completely tedious. Besides the repetitive nature of the combat, my only real complaint with the game is that its levels seem a little too long for portable play. Since the game will make you restart levels if you quit while playing them, the ten to thirty minute levels aren't exactly conducive to a portable gaming experience. Still, if you have a spare hour or two, a PSP, and are a Ben 10 fan, you will likely have fun with this title.
By
Adam Brown
CCC Staff Contributor
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