
| System: PSP | Review Rating Legend | |
| Dev: Tommo | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: UFO interactive | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: May 5, 2008 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-2 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Everyone | 3.5 - 3.9 = Good | |
Another disappointment with Chameleon is its lack of game modes. There is what's called a Race Round, which has you and an opponent start from the same area to join tiles in order to create a path and become the first to reach the checkered flag. There is also King Round, which presents players with a larger tiled board featuring three randomly placed crowns. Players will have to shuffle tiles as they would in a standard game, but will win this game mode by surrounding over half of two crowns to become king. Aside from these, there is the standard Single mode, which allows players to partake in four standard and Versus, matches.

With only four characters in the title and not many game modes, the game's content feels pretty lacking. Content aside, Chameoleon gets its name because it is a game of color. As such, the brightness and attractiveness of the screen layout is definitely appealing. The tiles look nice, especially with a shaded outer edging to give them a three-dimensional appearance. Furthermore, the music suits the game style. What is annoying about the anime girls who pop up onscreen is their lack of movement. It definitely gives the game a feeling of cheapness, and though anime is never known for its fluidity, the lack of motion gives this game a very dated feel. At times, it feels as though you are playing a Flash game rather than a PSP title, though puzzle games don't often need to be anything superbly attractive . If you decide to purchase Chameleon, I would recommend not paying too much for it.
In the end, Chameleon pretty much delivers what it promises. While it may not be developed for puzzle gamers seeking a serious challenge, it can provide limited fun for those interested in more juvenile problem solving. It is certainly well-suited for parents who want their children to gain educational value from their PSP as they fit shapes, calculate movements, and solve puzzles. However, this definitely seems more like a game a relative would give as a crappy gift rather than something PSP owners would purchase on their own.
By
Pete Richards
CCC Freelance Writer
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