
| System: PSP | Review Rating Legend | |
| Dev: Acquire | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: NIS America | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Apr. 29, 2010 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Teen | 3.5 - 3.9 = Good | |
By now I'm sure you're starting to see how brilliant this system is, but the challenges are significant. The most astounding thing about the game is that the system really does work. When you build things properly, good things will happen and all of your creatures will coexist together in a mini-food-chain, circle of life kind of process. It's really interesting to observe, but it's hard to exactly call it "fun." The nature of this system leads to large swaths of down time in which you're merely observing the dungeons and hoping everything happens the way you want.
It may help to visualize this bizarre concept as essentially a tower defense game. Except you have only indirect control over which towers you get and where they can be placed.

It's somewhat disappointing that the developers have chosen not to really update the graphics at all. Virtually all of the graphics in the game are retreads of what appeared in the previous game. The lack of an update is disappointing perhaps, but it's not the end of the world. The graphical style was already quite perfect for the first game.
In terms of audio, again, much of this is a retread and what isn't is hardly noticeable. That said, the quality is still high. The delightfully sardonic theme still gets chuckles out of me today. It's an ode to the team's love and understanding of these old-school games.
The biggest impediment to those who want to enjoy this game is the extreme difficulty level. As mentioned before, the ecosystem mechanic is intricate and delicate. Even relatively small imperfections in your dungeon design can cause you to get obliterated once wizards and swordsmen enter the place, cutting straight through your defenses. There's not really much of a way around it either, besides practice - lots and lots (and lots) of practice.
Those who are interested in trying My Lord 2 would do well to try out the PSN demo before purchasing the entire product. It would be pretty much impossible for me to offer a blanket statement as to whether gamers should buy or pass on this game. The core gameplay mechanic is so intensely polarizing that every single person is going to have a different reaction to it. That said, I highly recommend you give it a chance to win you over because if it does, you'll find a game that is unlikely to ever be duplicated as long as video games exist.
By
Andrew Groen
CCC Freelance Writer
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