
| System: PS Vita | ![]() |
| Dev: Tarsier, Double Eleven | |
| Pub: Sony | |
| Release: September 25, 2012 | |
| Players: 1 | |
| Screen Resolution: 544p | Comic Mischief, Language |
Then I tried homemade levels from the other perspective. The level creator was a little overwhelming to me at first, but I quickly caught on, and I think it will be a huge selling point for LBP Vita. All of the tools from LBP 2 appear here, but with two major differences: You can create levels using the touchscreen, and there's a "Memorizer" function that allows players to save their progress in your levels.

One of my many complaints with ModNation Racers: Road Trip was that the track designer had a lot of lag, but Sony's developers have finally overcome this obstacle. In LBP Vita, you can select a material and then paint it on with your fingertips in real time. In most games, "level creation" feels boring and mechanical, but here it feels like an elementary-school art project—the act of designing is part of the fun, not just a chore you do to achieve your vision.
Simply put, I want more of everything I saw in LittleBigPlanet Vita. I want more story, more user-created levels, and more time to mess around with the creation tools myself. A lot can happen between now and the game's release in late September, but this deserves to be on everyone's most-anticipated list.
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By Robert VerBruggen Contributing Writer Date: August 8, 2012 |
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