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The
expended ammo shells on the box aren't just there
for show; it's a hint of things to come. by
Vaughn Smith
Please
click here to read our other Black Review
March
27, 2006 - Criterion
and I go way back, even though I don't know any of
the men and women personally who comprise one of the
UK's most talented development teams. I was impressed
by what they pulled off visually with the Dreamcast's
TrickStyle and Suzuki Alstare Racing, and I seem to
be one of the only critics who thoroughly enjoyed
the maturation of their hoverboard fascination with
2001's AirBlade for the PS2. I think Criterion would
agree that they took some lumps from the gaming press
in their early days, but the debut of Burnout shut
a lot of mouths and instantly made fans of those who
had slagged their earlier creations. Even if the fast-paced
arcade nature of Burnout may not be your "cup
of nitro", you can't argue that Criterion knows
a thing or two about kick ass programming. The sales
of the Burnout series is a testament that they know
what they're doing. Rather than rest on their laurels,
Criterion decided to shake things up a bit and jump
headfirst into a genre that they had never attempted
and Black, their first person shooter available exclusively
for the PS2 and Xbox is that lovechild. But is Black
a blond, blue eyed poster boy of fun or the red-headed
demon stepchild of the gaming world? Read on.

As
Black op agent Keller, you are given not only a license
to kill, but a license to shoot absolutely everything.
That's seriously about all of the back story you're
going to need. Once the level starts, shoot everything
that moves until the level is complete. But before
you think this is a run and gun no-brainer; think
again. Running and gunning, even on the Easy level
will result in getting you sent back to the "Restart
Mission" screen before you can say "What
the!". Black provides cover for a reason and
you're best to take it every chance you can. However,
that cover won't be there for ever - cough! campers
cough! - because the enemy will systematically destroy
your cover whether you're seeking refuge behind a
box, car, stone pillar, wall etc. Luckily you can
return the favor. With its lack of mission midway
save points, Black cannot be considered an easy game
(unless you're playing on easy, and even then I think
some gamers would argue that it's too hard). While
some levels bless you with a half way point, others
do not - and those are long and hard. You will definitely
experience playing a level for 30-45 minutes, perhaps
longer, only to have your life end due to a careless
maneuver. I won't lie to you and pretend that when
it happened to me, I was happy about it. I was pissed
off. And I was even more annoyed and frustrated when
it happened 6 more times. But I still kept coming
back for more because Black is definitely infectious.
Black does suffer from giving it all to you from the
word go, so there isn't the level of surprise awaiting
you, but it's still an entertaining albeit frustrating
at times romp.
Part
of Black's charm is the non-linear fashion of the
levels - often times there are a few ways to arrive
at the exit and depending on which way you take, the
level can be easier or harder. The game only allows
you to carry two firearms simultaneously, but you
can swap weapons from downed enemies when you come
upon them, and come upon them you will. There are
no shortage of enemies waiting to blow you away in
Black and on Normal and up, the relentless pursuit
of these bad dudes will drain on your very will to
live. If the saying "It's not over until the
fat lady sings" was retooled for Black, it would
become "It's not over until every magically spawning
AI drone is blown away". The AI in Black ranges
from semi-dumb to really dumb. Sure they'll hide behind
the odd thing and jump away from grenades tossed in
their general direction (the grenade toss is a huge
disappointment since it's like a girly throw!) but
most of the time they will stand in the open shooting
at you - or at the very least, poke their noggins
up to give you ample time to plug 'em betwixt the
eyes. I found on Easy and Normal I could take many
enemies out with a melee bash to the head and save
on ammo, but you won't get away with that nonsense
on harder difficulties. Criterion supplies you with
the tools to be stealthy - suppresors for your guns
and the ability to crouch and walk (no prone stance
however which would allow you to lie flat on the ground)
and these seem to work off and on. Sometimes you'll
be able to walk right up to the back of enemy and
take 'em out while other times your gun fire will
tip off enemies to your exact location even if they
haven't "seen" you. You'll find that in
many instances in Black, the evil empire will have
innate sense of exactly where you are, even if you've
been careful to be stealthy.
Unfortunately
there are many holes in the AI scripting of your enemies
which Criterion attempted to compensate for by making
more enemies for you to deal with, hoping that their
sheer numbers would provide a challenge. Yes, it worked.
Black is extremely challenging, but only because you're
always outnumbered. If there had been smarter AI,
it would have made Black far more interesting in the
long run. For example if you shoot an enemy in the
head with a suppresed gun, his buddy standing next
to him won't do anything. If you shoot out windows
and don't hit your target, they may not be alerted
to your presence. To further compensate for the lack
of brain power, Criterion outfitted the enemy with
bullet-resistant armor. You won't be believe how much
abuse some of these dudes can withstand. These guys
are seriously protected. I've never heard of a kevlar
jockstrap before but apparently they are evil empire
standard issue.

Much
of Black's action-packed gameplay comes in the form
of destructable environments. Everything you shoot
will either blow apart or at least leave an impression
of a bullethole or evidence of structural impact.
The ability to systematically remove the enemies cover
is what gives the game its "oomph" factor.
If you use your imagination you'll be able to even
the odds with a few well placed shots that remove
a few enemies at a time from the equation. Of course,
the evil empire loves to crowd around vehicles with
full tanks of gas and barrels of flammable liquid,
which makes it all the more fun to dispel them. Turnabout
is fair play and you'll also find that the fence,
barrel, table, stone pillar or crate you've been seeking
refuge behind is also crumbling with destructive force,
eventually leaving you nowhere to hide. Black also
passed my "blow out the lights" litmus test.
If I'm playing a stealth game, I want to be able to
extinguish the light sources if I'm sneaking into
a place whether the AI is programmed to react or not.
In the instances where the lights aren't protected
by a grate feel free to shoot them out. Thanks Criterion.
I like those realistic touches.
Considering
Criterion hasn't created a FPS before, you'd never
tell by playing Black. Controlling your characters
movement while shooting is as smooth as flying down
the highway at top speed in Burnout Revenge. The only
complaint I can level at the control is the automatic
blurring effect when reloading. It's a cool effect,
I'm not arguing about that, but it's not so cool when
you're in the middle of a firefight and you auto reload
and for a few seconds you can't see anything. It's
more than a little disorienting. That's more of a
visual complaint than a control issue, but it does
hinder gameplay and can definitely mean the difference
between life and the restart mission screen. One thing
I'm not crazy about it is the height of the character
or more accurately, the height of your weapon. There
doesn't seem to be much difference between the standing
and crouching height. In some cases it looks like
your character must be the size of Vernon Troyer (aka
Mini Me in the Austin Powers movies).

I
don't think Criterion has ever made a bad looking
game. Even going back into their roster of projects
from yesteryear such as TrickStyle and Airblade, Criterion
has always pushed the envelope graphically and Black
continues that tradition. The game looks hot on both
Xbox and PS2. Am I annoyed that I can't play it on
my Xbox 360? Yeah, but to be honest, the game looks
so great on the current gen consoles that it's really
only a minor complaint. In fact it's games like Black
that allow gamers to say "See? There's no reason
to go next gen yet...look at Black." Plus you
can't argue with capitalism. What would you do? Make
a kick ass game for a new system with a small installed
base or a kick ass game for the two hottest systems
available with an installed base of tens of millions
of gamers? If you said the former, you're an idiot.
A poor idiot with no sense of how to make cash. Black's
live action cutscenes which expand on your character's
(agent Keller) plight to stop the Seventh Wave are
simply all right and fall into caricature pretty quick.
Not
only is Black a visual dynamo but the soundtrack is
out of this world. I'm not sure who wrote the soundtrack
but it's performed by a Hollywood orchestra and the
quality is instantly apparent. The other audio portions
such as sound effects (gunfire, explosions etc) are
done as well, but the radio transmissions you receive
in battle are annoying and far too loud. In fact,
they are so loud that I was thinking that's exactly
what was giving away my position. How could they not?
Turn that bloody thing down!
With
no multi-player modes, replay value is a little low
compared to most FPS releases these days, but if you
take into consideration the non-linear paths and uber-challenge
of the harder difficulties, those who enjoy what Black
had to offer the first time around will like experimenting
the second and third time. Black does suffer from
playing all of its cards early in the game, in effect,
giving you not a lot to look forward to in later stages
except for more enemies and new surroundings. Once
you've played the first level you've experienced all
of what Black has to offer. That's not to say it isn't
entertaining, perhaps just slightly disappointing.
You certainly can't complain about the lack of action
which requires a fair amount of patience, strategy
and even luck. I'm definitely willing to cut Criterion
some slack as this is their first attempt at a FPS
and they've shown that they've got what it takes.
I hope they're given further opportunity in the future
to expand on Black and turn it into a franchise equally
as successful as Burnout. I know I'll be in line to
buy the sequel.

Features:
- Overt
Action BLACK operatives do not hide in shadows or
sneak behind walls waiting for the right time to
engage their foe. They destroy the wall, the enemy,
and anything else that gets in their way.
- The
Guns Are the Stars: An explosive arsenal of bleeding-edge
weaponry lets you experience the awe-inspiring power
of the world's most exotic lethal firepower.
- If
You Can See It, You Can Shoot It
- Reduce
cities to rubble in a world where virtually nothing
is impervious to your bullets.
- Get
Your Blood Pumping: Adrenaline is your friend. Visceral,
destructive action sucks you deep into the gameplay
as you blaze and blast your own path through open-ended
environments.
- BLACK-Style
Kills: Use destructible worlds and explosive objects
to take out enemies in cover, frag multiple enemies
at once, or just wreak massive destruction for its
own sake.
By
Vaughn Smith
CCC
Site Director
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