know a little about Gundam, but after playing Mobile
Suit Gundam SEED: Never Ending Tomorrow, I know even
you're a fan of the show you won't have a clue what's
going on with the storyline. It's so full of references
to past episodes, characters and situations that it
would be a lesson in futility to attempt to get up
to speed. Even if the story were good it still doesn't
save the gameplay which is frustratingly flawed with
sluggish animation and sloppy controls. Whatever appeal
this game has to anyone is totally beyond me. Even
a true blue Gundam fan would have an impossible time
trying to defend it.
most fun I've had with the whole Gundam experience
is attacking it in this review. So I'm just going
to keep on until I get my fill. Hey, I've paid my
dues. If you don't want to hear anything bad about
your precious Gundam game then stop reading now and
go and check out the rare Beanie Baby auction on Ebay.
are essentially mechanized suits that are equipped
with various weapons and locomotion capabilities.
Some of them fly and some of them plod along occasionally
using boosters to kick things up a notch. I hope I
don't have to pay Emeril a royalty for that last sentence.
I've heard him quote me more than a few times on his
show, especially the way he sometimes begins a sentence
with the word, "The."
the lock-on system, you target an enemy and button
mash your way to victory. Lather, rinse, repeat. Do
this until you can't stand it anymore. Some of the
missions may be different - but only in name. Progress
comes in the unlocking of cutscenes which is supposed
to further the storyline but only manages to erode
any sense of understanding that you may have had at
the start. It really doesn't matter what's going on,
because nothing's really going on.
angles are loose which makes getting a visual on your
enemies more difficult than need be. Keeping track
of one or two enemies is quite easy since your lock-on
will assist you by sending blasts directly at your
favorite foe. As soon as a swarm comes in the camera
will disorientate you, albeit temporarily, which can
still cause you major grief. Often you will have to
retreat like a scared child and attack with your ranged
weapons. Finessing your way through a fight is not
an option. Where's the fun?
the misery with another player via the split screen
can be a delightfully sadistic pleasure. Why should
you be the only one to have a crappy time? You might
even want to go so far as to lend this game to people
you don't particularly care for - because after they
play it they won't particularly care for you.