Battle Rage Review
Battle Rage box art
System: Wii Review Rating Legend
Dev: Data Design Interactive 1.0 - 1.9 = Avoid 4.0 - 4.4 = Great
Pub: Destineer 2.0 - 2.4 = Poor 4.5 - 4.9 = Must Buy
Release: Feb. 17, 2009 2.5 - 2.9 = Average 5.0 = The Best
Players: 1-2 3.0 - 3.4 = Fair
ESRB Rating: Everyone 10+ 3.5 - 3.9 = Good

Battle Rage features some of the most rudimentary excuses for graphics we’ve seen in a current-generation game. There’s no detail or texture to anything, the visuals don’t run smoothly, and the character models aren’t impressive in any way. It looks okay if you pretend it’s a Nintendo 64 game, though.

Battle Rage screenshot

Fortunately, no one spent too much time coming up with extra features to pile on to this heap of garbage. The screens leading to each fight have some awful text dialogue that scrolls at a snail’s pace. The single-player Arcade mode is a simple succession of matches, in which you can unlock some extra characters and customize your bots (the tradeoff is between armor, speed, and power). Multiplayer-wise, there’s co-op, in which you control two separate mechas on a split-screen, as well as a basic Vs. mode. Neither of these options is any better than the single-player game, and Vs. is basically just a competition to aim your pointer at the other robot the fastest (and keep moving if you can), but at least you and your human collaborator/opponent can commiserate.

There’s also a story here, presented through some very poorly written text that scrolls past when you first start up the disc. Here’s our best stab at what that gibberish means: It’s the 22nd Century, and humans have begun colonizing space. Because of some technology-based mass tragedy that leaves civilization in ruins (we won’t try to guess exactly what happened, but it seems to have been called the “New Hope Incident”), the Colonization Era begins to draw to a close. For entertainment, people grab hold of Shells (mechas) and fight each other for TV cameras. Those fights, of course, are the focus of the game.


It would be nice to have a decent third-person shooter on Wii, but Battle Rage isn’t even close to being that shooter. That’s a little disappointing, but hardly surprising for a console whose non-Nintendo offerings have been, with very few exceptions, embarrassing. Fans of shooting, beat-’em-up action, and mecha fights will have to turn elsewhere for their fix. If there’s a moral to the story, it’s this: budget developers should stick to budget genres, like arcade shooting and side-scrolling platforming, and leave the expensive genres to the big-budget studios.

By Robert VerBruggen
CCC Freelance Writer

They would be passable if the last decade had not happened.
Awful, unwieldy, awkward, frustrating, and every other negative adjective you could think of.
Music / Sound FX / Voice Acting
The dated sound effects and annoying music are distracting, and they hurt the game quite a bit.

Play Value
It’s hard to spend more than five minutes with this without thinking about the other things you could have done with those five minutes.

Overall Rating - Avoid
Not an average. See Rating legend above for a final score breakdown.

Game Features:

  • Separate storyline for each of the robots characters.
  • Robot customization.
  • Compelling mechanics and special attacks.
  • Robots allowed to fight with 3 weapons at the same time (two ranged and one melee).
  • Eight robots, 20 weapons, and ten arenas.

  • Screenshots / Images
    Battle Rage screenshot - click to enlarge Battle Rage screenshot - click to enlarge Battle Rage screenshot - click to enlarge Battle Rage screenshot - click to enlarge

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