|System: X360, PS3, Wii, PS2, PSP, DS||Review Rating Legend|
|Dev: Eurocom||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Disney Interactive||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: July 21, 2009||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone 10+||3.5 - 3.9 = Good|
What do you get when you take Sam Fisher and morph him with a talking, gun-totin' guinea pig? G-Force from Disney, of course. The latest animated adventure is hitting the big screen all across the country, and fans of the movie can now extend the experience at home on Wii.
If you're picking up this game in hopes of squeezing it for more story elements, you may be a tad disappointed. The characters have a lot of charm and charisma, but there isn't much to go on in terms of plot. A power-mongering billionaire by the name of Saber has secretly sold the American public dangerous robotic creatures under the guise of typical household appliances. When D-day hits, the country is overtaken by these ravenous machines. It's up to Darwin - a rodent with human intelligence - to save the day.
If there's one thing you usually don't expect from a game based on a movie, it's innovation in gameplay. To be sure, you won't get that here, either. G-Force on Wii takes inspiration from a handful of other notable gaming series, but to our surprise, it does a solid job of bringing its component parts together to make for a fun and compelling companion to Disney's theatrical offering.
You take control of Darwin, and the game begins with a sort of Splinter Cell-esque crash course on the basics. You'll move the rodent around with the analog stick on the Nunchuk, jump with the A button, and move the camera by holding the C button and aiming the Wii Remote. Darwin's equipped with a jetpack that will allow him to reach higher ground, as well as zip across the landscape in order to make a quick escape or remain hidden from patrolling enemies.
Your furry hero has two basic types of attacks - a laser whip, which he can perform simple combos with, and a variety of guns. In order to execute long-ranged attacks, you'll hold the Z button and aim with the Wii Remote. You can toggle weapons with the D-pad, and you'll acquire various upgrades and extras via vending machines located throughout levels (an obvious cue taken from the Ratchet & Clank series).
Combat most times feels really satisfying, though the camera can be disorienting in the heat of battle. The C button allows you to lock onto nearby enemies, but the camera often becomes confused, either causing you to lock onto an enemy before even entering the room they're in, or not allowing you to lock onto an enemy who's right in front of you. Using a combination of the C and Z buttons to go into an almost first-person shooter mode is also about the only control over the camera you're afforded. You can center the camera behind Darwin's back by tapping on C, but for the most part you'll want to hold the button for constant control of the view. It's a shame you can't simply toggle control of the camera, as having to hold the C button becomes tiresome and impractical when executing other commands.
The levels in G-Force have a distinct Mission Impossible feel, and you'll be working your way past security cameras and other devices in order to progress. In order to navigate portions of a level, you'll often take control of a robot fly named Mooch. This little guy can access small openings and other hard-to-reach areas, and you'll need to make use of his ability to slow down time in order to get past fans and other dangerous obstacles. It's a fairly neat mechanic that, thankfully, isn't overused. It's also nice that (in normal mode at least) the game doesn't constantly hold your hand, telling you when and where you should make use of Mooch or your other tools. After instructing you on the fundamentals, the game will give you room to figure certain things out on your own.