|System: Wii||Review Rating Legend|
|Dev: Atlus Co.||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Atlus Co.||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Nov. 20, 2007||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-2||3.0 - 3.4 = Fair|
|ESRB Rating: Teen||3.5 - 3.9 = Good|
The controls in New Blood function virtually identically to those found in Second Opinion. You will use the analog stick on the Nunchuk to select the appropriate tools and a combination of the A and/or B button to execute their uses. Most of the tools will also require you to aim the Wii-mote at the screen to guide their usage. All of these controls work rather well except for the occasionally noticeable glitch. One particular part of the game has you replacing a patient's pacemaker. During this surgery, even when performing it correctly, it was extremely difficult to correctly reattach the wires to the patient's heart. It seemed that no matter how I tried to place them, the game would register it like I had made a mistake. Occurrences like this are very few and far between, but it can still make the game more frustrating than it needs to be.
Another thing that will almost certainly frustrate players is this game's insane difficulty level. Even while playing on easy, only the first few operations are relatively simple to complete. After that, the game seems to switch into an alternate difficulty mode rarely seen in games this day and age. Fortunately, the controls are intuitive and work well enough to give you a fighting chance if you are quick, skilled, and precise. Still, this seemingly crushing difficulty level will most likely turn off many gamers looking for a more casual gaming experience. For players looking for a challenge however, this is one of the most enjoyable difficult games that I have played in the last ten years.
Casual gamers can probably still enjoy this game, but only if they have a friend who likes performing virtual surgeries as well. New Blood features a much improved co-op mode that will allow two doctors to operate at the same time. Besides gaining the advantage of a second set of hands, playing with a friend also gives players the ability to utilize both of the doctor's healing touch abilities. Having the ability to both slow down time and stabilize a patient's vitals during an operation makes the game's otherwise challenging operations much more manageable. This really is an enjoyable way to play through this game and will most likely be the best option for many players.
Basically, New Blood contains everything that we've come to love about the Trauma Center series. Although the "cinematics" remain fairly archaic, the noticeable bump to its graphics and the excellent addition of voice work makes New Blood a more compelling experience overall. Anyone looking for a challenge, or a game to play with a friend, should definitely give this game a try. Once again, Atlus proves that a company's name doesn't have to be Nintendo to be able to release a great Wii game.
CCC Freelance Writer