|
On
the graphics front Gauntlet: Seven Sorrows isn't going
to blow you out of the water, but it manages to throw
enough visual glitz your way with the various magic
spells and other lighting effects. The Monster-Generator
3000's live up to their name, spitting out copy cat
monstrosities which don't exactly push the envelope
in terms of imagination or creativity, but what do
you care, since you'll be dispensing with them in
no time flat. However every once in awhile a new monster
will rear its ugly head that manages to impress -
and I'm not just referring to the boss battles. The
games camera does an admirable job focusing on the
action at hand, but every so often you'll find yourself
battling in a confined space which makes enemies and
other evil nasties hard to get a visual on. It's not
a dealbreaker and is pretty much par for the course
with dungeon crawlers, so chances are high that you've
experienced this before and dealt with it accordingly.

As
mentioned playing with three friends is a great way
to spend a few hours, especially if you play on the
hardest levels. If you can't find three buds to play
with in person, for the first time in the history
of the series you can take Seven Sorrows online. The
hard part might be finding three other players online
at the same time as you, but it can be done. You can
always have the gang over for a 4 player fest on one
TV which is the preferred method of Gauntleting. Gauntlet
is a social game so it should be played as such. Taking
the game online is actually quite smooth over XBL,
but I can't say that I had any experience with the
PS2 version online.
Faithful
fans of the original might be relieved (or disappointed)
to discover that you can no longer freak out on the
moron who shoots the food (health) accidentally, as
this particular mechanic has been axed from Seven
Sorrows. Personally we always enjoyed punching the
doofus in the side of the head who shot the food when
some of us so desparately needed it but maybe that's
just me and my friends....from 20 years ago. God,
where has the time gone? I used to have hair dammit!
Oops. Just ignore that part of the review kids, as
one day you'll suffer from hair loss and I don't want
to depress you too much. But yeah, chances are that
hair covering your forehead today will be a distant
memory in 10-15 years. Maybe even less. Sucks doesn't
it? Let me tell you something....when I was your age
I used to have nightmares about losing my hair. In
the dreams, I would be looking at myself in a mirror
and freaking out because I had lost so much of my
precious hair! Now check this out....My "hair
reality" is so bad now, that I would literally
KILL to have the amount of hair I had during those
nightmares. Pleasant dreams kids!

Seven
Sorrows won't win any awards for depth or creativity,
but it is a worthwhile hack and slasher that will
most likely please fans of the original. Length and
difficulty are issues though and you'll really have
to decide if this is a renter or a purchase. If your
parents have run the Gauntlet back in the day, nothing
would be better than firing this up and having at
it with them by your side. Unfortunately one missed
opportunity is a playable version of the original
Gauntlet which would have given many people extra
incentive to purchase Seven Sorrows. Maybe next time.
By
Vaughn Smith
CCC
Site Director
|
|
Rating
out of 5
|
Gauntlet
Seven Sorrows (Xbox)
|
|
4.0
|
Graphics
I found Seven Sorrows visually impressive
in terms of environments, but a little repetitive
and bland in character design. |
|
4.4
|
Control
Good camera and easy pick up and play controls,
great for all levels of player. |
|
3.0
|
Music
/ Sound FX / Voice Acting
Definitely lacking in the sound department. |
|
3.9
|
Online
Finding people to play with could be your
biggest challenge, but otherwise the experience
is lag free. |
|
3.0
|
Play
Value
Linear, short and shallow describes the
experience, but I'd be remiss if "4
player fun" wasn't also included in
that list. |
|
3.9
|
Overall
Rating -
Good
Not an average. See Rating legend above
for a final score breakdown. |
|
|
 |
 |
|
|
2
|
|
|
Preview
By Logan50
|
Some
of my most cherished gaming memories were of the classic
Gauntlets, both 1 and 2, and joining my older brother
in slaughtering as many monsters and collecting as much
treasure as possible before inevitably succumbing to
our undeniable mortality. Yep, good old family values
Well,
GOOD NEWS!! After a long hiatus during which we have
all been craving a return to true carnage-style gaming,
we can finally slake our collective thirst on the
long-awaited return of the Gauntlet series. OK, yes,
weve already seen a return to the series, but
Legends and Dark Legacy were too family-friendly for
my needs, so Im not counting those right now.
Midway has recently released a first look at Gauntlet:
Seven Sorrows, slated to be released in October for
PS2 and XBOX (nothing official in regards to PC),
and this time, theyre making it Mature!
Finally,
a Gauntlet game where we dont have imagine the
blood splatter of our enemies painting the walls and
the sound of our foes begging for mercy silenced by
a dagger to the throat. Oh, how Ive longed for
the day when I would be permitted to pick my teeth
with the bones of my victims and paint their epitaphs
upon the walls in their own blood
Alright, maybe
the game isnt quite that graphic, but I can
dream, cant I? Anyways, this time around, the
tone of the game is much darker than the last two,
and definitely geared towards an adult audience. Well,
not Adult adult, but you know what I mean.
Gauntlet:
Seven Sorrows begins with the crucifixion of the wizard,
the warrior, and the archer upon a tree whose roots
reach to the very core of the planet. Im not
sure if this fact is a plot point or just a cool little
tidbit, but who cares, right? Its cool either
way. And it is always a good sign when the game starts
as the heroes die. The valkyrie, apparently, is torn
between two oaths. Shes supposed to protect
the warrior, but shes also not permitted to
free them. After all, they are assassins
Did
I forget to mention that? Oh
Well, this time
around, the heroes arent just vigilantes out
to save the world for the good of humanity; theyre
hired thugs being paid to take down the Emperor. They
fail. They get crucified. End of story
for about
two centuries. Thats when they get brought back
to life (dont ask, just play along) to finish
their mission. Of course, it cant be that easy,
right? Of
course not. So lets throw into the mix the fact
that the Emperor can no longer be killed by any conventional
means because hes been converted mostly to energy.
The only way to take him down is by correcting the
seven major mistakes hes made in his reign of
power (dont ask, just play along). And just
a side note, he doesnt even have any real power
anymore; hes just a figurehead that hasnt
made any real decisions in over one hundred years
Man,
this is getting really confusing. Good thing theres
plenty of things to kill along the way, and two extra
modes of play that dont really concern themselves
with plot. Beyond story mode, Seven Sorrows will include
advanced mode and online mode, both of which completely
drop all pretence of narrative, steering more towards
carnage on a grand scale with three of your friends
along for the ride. Or three strangers, if thats
your thing.
On
to the characters! As usual, we get The Warrior and
The Wizard, The Archer and The Valkyrie. No surprise
there. Moving on, we are introduced to two new characters:
The Lancer and The Tragedian. As for the combat system,
not much is known yet about The Lancers style
of fighting, but we do know that one of the attacks
basically has the guy flinging a bunch of enemies
into the air and juggling them to death. The Tragedian,
whose dreadful saga has left her beaten, broken, maimed
and violated, never shows her face except to the enemy,
stunning them into inaction long enough to gain the
upper hand in a battle. The four core characters maintain
the same basic strategies and tactics theyve
used since the beginning, and they also have their
own class skills again, though, naturally, much more
visually spectacular. The wizard is able to create
fissures that generate crystal spires (dont
ask, just play
along), which you can steer towards your enemies using
the left analog stick. Or for those who like a challenge,
you can split the fissure in two and control the new
fissure with the right analog stick. The Valkyries
new addition to her arsenal of attacks is a technique
called Flock, in which she reenacts a scene from The
Birds. Several enemies will suddenly discover
theres a symbol over their heads, and every
time you press the corresponding button, a bird comes
and tries to aerate his skull. And lets not
forget The Warrior, who is fond of cleaving his foes
in twain, resulting in a bloodbath that temporarily
blinds any opponents that happen to be standing to
the rear of the newly-made cadaver. Did I mention
this game is rated M? Just checking.
Of
course, these skills only require one player to use
them properly, but there are junction skills that
can only be effectively utilized with the assistance
of another player. Using the same basic idea behind
the combat system in Final Fantasy: The Crystal Chronicles,
but simplified for convenience and coordination, players
can work together to unleash devastation of biblical
proportions. The power is only restrained by how many
seals you can activate in a given time (dont
ask, just play along), the combination of which determines
such things as how long the attack lasts and how large
the affected area is. Of course, since the area of
affect is determined by where the seals are located,
and each character can only activate two seals, you
need a second character to activate at least a third
seal, unless you want the attack to occur in a straight
line. Imagine, if you will, one player activates his
junction attack, and all four players activate two
seals, then the second player does the same, then
the third, all done in such rapid succession that
the effects are simultaneous, calling forth a devastating
hailstorm to crush anyone still trapped between the
walls of flame incinerating all those that come in
contact with it, while all those fortunate enough
to escape the fire and ice to be drained of all their
essence as they cross the lines of a vampiric grid
God I hope they make that into a movie
One
of my favorite things about this game is the animation
quality. The previous games have all been pretty good,
but you could tell the animators werent really
trying for anything grand. In the originals, there
really wasnt that much animation technology
to speak of and the last two titles have been intentionally
cartoonish. This time, theyve gotten serious,
and the combat animations alone prove that. The characters
look much more realistic, the AMVs actually look like
they were taken seriously, and even the quality of
the conceptual art compared to Legends shows an entirely
new attitude towards the series and emphasizes the
more mature direction Midway wants to take the series
in. Even the camera angles are much more user-friendly,
reacting to the scenery and the player to help you
get the best view of what is happening and where the
enemy is. Im not really that clear on the different
terminology for camera angles, isometric, 3/4, panoramic,
whatever, but trust me, its a big improvement.
Considering
its fall release and the coming of XBOX 2 this winter,
I think that Gauntlet: Seven Sorrows is the perfect
farewell to the current generation of consoles
So,
what the heck is a Tragedian?
|
|
Preview
By Vaughn
|
|
Midway
Games Inc., a leading interactive entertainment industry
publisher and developer, announced today the rebirth
of the legendary Gauntlet franchise with Gauntlet:
Seven Sorrows. Lead by industry veterans John Romero
(Doom, Quake) and Josh Sawyer (Icewind Dale), developed
by Midway's San Diego studio, Seven Sorrows is scheduled
for release on the PlayStation 2 computer entertainment
system, the Xbox videogame system from Microsoft and
PC this winter.
"Gauntlet:
Seven Sorrows captures the nostalgia of the legendary
franchise, and also delivers the darkest, most intense
Gauntlet saga ever," said Matt Booty, senior
vice president of product development, Midway. "Blending
an intuitive combat system, accessible RPG elements,
and new junction skills, Seven Sorrows features the
dynamic co-op it's known for, and, for the first time
ever, it is online supporting up to four players."
Centuries
ago, four immortal heroes set out to kill the most
powerful emperor their age had ever known. They failed,
and for their crimes, three were crucified on a great
tree at the bottom of the world. Mysteriously set
free, the heroes set out to finish what they had started,
only to find that they must now save their tormentor
from his own dreams and madness. Driven to grief by
seven acts of deep cruelty and selfishness, the emperor
seeks to undo the one that pains him the most: the
murder of his lover, Cusirimay. If the ancient heroes
cannot undo the emperor's deeds on their own, his
mad plans may tear apart the world.
Seven
Sorrows is the fusion of fantasy fighting action with
the strategy of user-friendly RPG elements, providing
gamers a deep, engaging gameplay experience complete
with solo play, co-op and an online community.
The
new fighting system allows for easy pick-up-and-play
while simultaneously offering deeper choices for more
advanced players. Additionally, online RPG and collection
elements add significant replay value to the game.
Press:
The legendary arcade classic Gauntlet is reborn with
a new vision, story and gameplay in Gauntlet: Seven
Sorrows. Seeking to undo the past, a powerful emperor
is lost in his own dreams and nightmares. After being
imprisoned by him for two centuries, four immortal
heroes set out to undo their tormentors lifetime
of regrets. In the process, they must deal with the
consequences of their own actions and watch as the
world shakes apart around them. Seven Sorrows is the
fusion of fantasy fighting action with the strategy
and fascination of user friendly RPG elements, challenging
gamers in solo play, co-op and a thriving online community.
Features:
-
Addictive Co-op Play. The franchise that started
the cooperative play craze is revitalized, and back
with two through four player co-op play.
- Deep,
Robust Combat Style. The intuitive hack-and-slash
fighting system is reinvented to be more dynamic
and more destructive offering deeper choices for
advanced players.
- User-Friendly
RPG Elements. Gamers have the ability to strategically
level-up heroes with weapons, equipment and magic
through the use of Weapon, Class and Iconic Skills.
- Compelling
Online Community. Taking cooperative gameplay to
the online arena, featuring a system of trade and
barter, a sense of camaraderie and community will
come to life for the Gauntlet universe. The online
RPG and collection elements provide gamers with
exceptional replay value.
- Epic
and Majestic Story. Set within a word of turmoil,
players have the ability to select from six tragic
heroes, each with their own fantastic back-story,
to embark on the journey of fulfilling their destiny
in this dark, powerful saga.
- Junction
Skills. Featuring avant-garde Junction Skills,
players can band together to use their skills and
abilities to unleash a number of devastating attacks
upon their unsuspecting enemies.
- Amazing
Graphics. A cutting edge rendering process brings
the gorgeous character models, breath taking environments
and animations to life.
|

|
 |
|
Review
Rating Legend
1.0 - 1.9 = Avoid
2.0 - 2.4 = Poor
2.5 - 2.9 = Average
3.0 - 3.4 = Fair
3.5 - 3.9 = Good
4.0 - 4.4 = Great
4.5 - 4.9 = Must Buy
5.0 = The Best
|
|