|System: X360, PS3, PC||Review Rating Legend|
|Dev: Zombie Studios||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Ignition Entertainment||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: July 7, 2010||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1 (2+ Online)||3.0 - 3.4 = Fair|
|ESRB Rating: Teen||3.5 - 3.9 = Good|
If the developers wanted us to give them $15 and spend time away from our big-budget games, they needed to give Blacklight a bit more polish. There are only a few spawn points in each level, making it easy for cheap lowlifes to camp in front of them and rack up kills. You die a bit too quickly, meaning that youll often be sprawled out on the ground before you even get a chance to spin around and figure out who just started shooting at you.
Also, the basics of online mutiplayer are botched. It took us three to ten minutes to get into each match, and we often found ourselves up against far superior opponents who had leveled up several times, and thus, had better guns and accessories. The guns arent such a big deal, considering it takes only a few shots to kill someone with the gun you start with, but some accessories, especially the scope, can make it dramatically easier for you to acquire a target quickly, and at longer range. Conversely, this means that the least experienced players are also the weakest. Until you level up a bit, plan on dying a lot, and always remember to pick up the guns dropped by anyone youre lucky enough to kill.
The single-player game, meanwhile, is so useless it shouldnt have been included. Its just four stages, and its designed more for four-player co-op than single-player campaigning. Youre underpowered, and the swarms of enemies are frustrating without other players to help you out. We imagine the levels would be a bit more fun with other people, but you cant be assigned random players for your team, as you can with the competitive multiplayer modes. You can only play with your friends. So, unless you can trick a few buddies into wasting their money on this (we couldnt), dont bother.
The basic idea here isnt so bad: provide gamers a multiplayer experience that competes with the big boys, while saving money by not developing a campaign. That could work, with a fresh and fun concept behind it. The concept here, however, is just to copy the best attributes of other games, and the developers botched too much of the small stuff for players not to notice. When a used copy of Call of Duty 4 goes for $20, theres no reason to save money and waste hard-drive space (700 MB) with Blacklight: Tango Down. Only the hardest of the hardcore FPS fans need apply.
CCC Freelance Writer