|System: Xbox 360, PS3, PC|
|Dev: People Can Fly|
|Pub: Electronic Arts|
|Release: February 22, 2011|
|Screen Resolution: 480p-1080p|
by Adam Dodd
Bulletstorm caters to a unique audience. Unlike most modern shooters who take themselves far too seriously, this game targets people who laugh at dick and fart jokes, enjoy unloading a clip's worth of lead into another man's naughty bits, and like playing through the same level multiple times to beat their high score. You might be going into the game expecting an experience filled with juvenile jokes, guns designed to do cool things, and over-the-top boss fights. And if you are, you'll be rewarded with all of the above. Some things you might not necessarily expect include some surprisingly well-written (and incredibly funny) dialogue, polished gameplay, a great multiplayer mode, and some truly spectacular set pieces.
The most prevalent of these is the dialogue, which is filled with a myriad of hilarious expletive concoctions that mix together words never before seen side by side. I don't know about you, but I've never heard the term 'dicktits,' though now I fully expect it to become a part of many gamers' vocabularies right alongside 'frak' and 'strategic dismemberment.' When the game's not showing off its miraculous ability for immature wordsmithery, it's tossing out some occasionally laugh-out-loud funny dialogue between the game's main characters. It might not be everyone's cup of tea, but if this is what makes you laugh, there's plenty to be had here.
Like all shooters, the gameplay and controls are one of the most important elements in the game. I'm happy to report that not only is this an area where Bulletstorm shines, it gets a gold star for trying something new. If you know anything of the game, you're familiar with the Leash, a device that lets you grab an opponent from afar and yank them toward you so you can get personal with whatever gun you have equipped. Or if you find yourself in the opposite scenario with a desperate need to get some bad guys out of your personal bubble, you can kick opponents away in satisfying slow motion giving you ample time to unleash a can of you-know-what on them before they go flying away. Sure, Bulletstorm isn't realistic - it's even stepped over the line into comical, mindless action - but it all makes sense when you include the skill shots.
Skill shots are a measure of how creatively you dispose of your enemies. If you simply shoot an enemy to death, you'll get a paltry handful of points because any noob can do that. Bulletstorm rewards you for taking out waves of baddies with the most creative combinations of your weapons and the environment. On top of this you'll have a wide arsenal of weapons, each with a unique secondary fire. Some examples include the magnum's flare shot that can set enemies on fire, the machine gun's charged shot that obliterates almost anything unfortunate enough to get in its way, and the rifle's explosive bullets that can take out groups of opponents from so far away that they won't even see it coming.