|System: X360 (XBLA)||Review Rating Legend|
|Dev: 4J Studios||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Microsoft||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: March 17, 2010||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-4||3.0 - 3.4 = Fair|
|ESRB Rating: Mature||3.5 - 3.9 = Good|
We were also surprised by the variety of gameplay. In any given level there are actually a few different ways to play, whether it's a run-and-gun strategy or a stealth-based operation, there are several different ways to have fun. The levels themselves are the biggest reason why this is possible. For a game of this age, the intricacy is somewhat surprising. Each gameplay strategy presents different challenges within a level.
If you're going to sneak through the level, killing as few people as possible, then you're going to need to disable alarms and alert as few people as you can. Whereas a run-and-gun strategy will trigger several alarms and added reinforcements to battle through.
The number one reason why anybody should buy this game is for the online multiplayer modes. It's essentially a perfect port of the original multiplayer component except it's now all playable on Xbox LIVE in four-player matches.
This update really speaks to the incredible strength of Rare's old multiplayer modes, because they provide an amount of variety in gameplay that is hard to find even today. Of course, it's not up to the same standards of a Modern Warfare 2 or Bad Company 2, but every new game is a new experience. The immense difference between a rocket launchers game and a match with only Golden Magnums (one shot kills) can't be understated. It's far more than we'd ever have expected in a $10 game.
What it all comes down to, really, is whether or not you're familiar with N64-style FPS gameplay. If you're someone who just started gaming in the last few years you will probably have a very hard time enjoying this game; the generational gap in gameplay design is just too much. But, this game's biggest fans are going to be those who grew up yearning to play PD against their friends in another town (or just far enough away to keep them from screen-watching).
There are a few redeeming factors in the single-player, but generally this is only a good value if you plan on playing online for most of the experience, or if you're looking to educate yourself about a bygone era of gaming.
CCC Freelance Writer