|System: Xbox 360,|
|Dev: Double Fine Productions|
|Pub: Warner Bros. Interactive Entertainment|
|Release: October 11, 2011|
|Screen Resolution: 480p-1080p|
An additional component that will anchor young kids in the experience is the sound. All of the Sesame Street characters are voiced by their original voice actors, and all the personality the Sesame Street series has become known for is preserved by solid performances in this area. Background music here is lighthearted, and changes depending on the "theme" of the chapter you're working through. The only bit that might be disappointing is the non-speaking monsters. Instead of speaking, monsters just grunt and make cute sounds. This works if you have especially young children, but older kids may wonder why the monsters don't talk like "big kids."
Once Upon a Monster is exactly the game that Kinect needed. Though the Kinect platform has been all about capturing the casual market, its first-year offerings haven't exactly lit the market on fire. However, Once Upon a Monster creates a kid's game that is entertaining, engaging, and doesn't talk down to its audience. I may be an adult, but I have no problem admitting that I had an absolute blast playing Once Upon a Monster. Kids alone or kids and parents should have an equally fun time with it.
This game is a worthwhile investment if you've got young kids, or if you are incredibly young at heart. It may not be very complex, challenging, or long, but its heart is definitely in the right place. And that's what makes Once Upon a Monster a stand-out game.
Thanks for tuning in, and remember, this review was brought to you by the letter A.
Amanda L. Kondolojy
CCC Senior Contributing Writer